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-rw-r--r--noncore/games/solitaire/canvascardgame.cpp3
-rw-r--r--noncore/games/solitaire/canvascardgame.h1
-rw-r--r--noncore/games/solitaire/freecellcardgame.cpp83
-rw-r--r--noncore/games/solitaire/freecellcardgame.h3
4 files changed, 89 insertions, 1 deletions
diff --git a/noncore/games/solitaire/canvascardgame.cpp b/noncore/games/solitaire/canvascardgame.cpp
index 8e07cc8..8250193 100644
--- a/noncore/games/solitaire/canvascardgame.cpp
+++ b/noncore/games/solitaire/canvascardgame.cpp
@@ -1,387 +1,388 @@
/**********************************************************************
** Copyright (C) 2000 Trolltech AS. All rights reserved.
**
** This file is part of Qtopia Environment.
**
** This file may be distributed and/or modified under the terms of the
** GNU General Public License version 2 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file.
**
** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
**
** See http://www.trolltech.com/gpl/ for GPL licensing information.
**
** Contact info@trolltech.com if any conditions of this licensing are
** not clear to you.
**
**********************************************************************/
#include "cardgame.h"
#include "canvasshapes.h"
#include "canvascard.h"
#include "canvascardgame.h"
#include <qpe/resource.h>
#include <qpe/config.h>
#include <qmainwindow.h>
#include <qpe/qpemenubar.h>
#include <qpainter.h>
#include <qgfx_qws.h>
#include <stdlib.h>
#include <limits.h>
#include <time.h>
#include <math.h>
extern int highestZ;
class CanvasCardPile : public QCanvasRectangle
{
public:
CanvasCardPile( CanvasCardGame *ccg, QCanvas *canvas ) : QCanvasRectangle( canvas ), parent( ccg ) {
pile = new QPixmap( 0, 0 );
pileHeight = 0;
firstCard = NULL;
}
void addCard( CanvasCard *card );
void advance(int stage);
void animatedMove() { animatedMove(savedX, savedY); }
void savePos(void) { savedX = (int)x(); savedY = (int)y(); }
void animatedMove(int x2, int y2, int steps = 7 );
protected:
virtual void draw( QPainter& p );
private:
CanvasCardGame *parent;
QPixmap *pile;
QImage tempImage32;
CanvasCard *firstCard;
int pileHeight;
int destX, destY;
int savedX, savedY;
int animSteps;
};
void CanvasCardPile::addCard( CanvasCard *card )
{
int offsetDown = ( qt_screen->deviceWidth() < 200 ) ? 9 : 13;
int cardHeight = ( qt_screen->deviceWidth() < 200 ) ? 27 : 36;
int cardWidth = ( qt_screen->deviceWidth() < 200 ) ? 20 : 23;
if ( !firstCard )
firstCard = card;
int height = cardHeight + pileHeight * offsetDown;
setSize( cardWidth, height );
pile->resize( cardWidth, height );
QPainter p( pile );
p.translate( -card->x(), -card->y() + pileHeight * offsetDown );
card->draw( p );
pileHeight++;
QImage tempImage;
tempImage = *pile;
tempImage32 = tempImage.convertDepth( 32 );
tempImage32.setAlphaBuffer( TRUE );
for ( int i = 0; i < tempImage32.width(); i++ )
for ( int j = 0; j < tempImage32.height(); j++ ) {
QRgb col = tempImage32.pixel( i, j );
int a = 255-j*220/tempImage32.height();
QRgb alpha = qRgba( qRed( col ), qGreen( col ), qBlue( col ), a );
tempImage32.setPixel( i, j, alpha );
}
QRgb alpha = qRgba( 0, 0, 0, 0 );
tempImage32.setPixel( 1, 0, alpha );
tempImage32.setPixel( 0, 0, alpha );
tempImage32.setPixel( 0, 1, alpha );
tempImage32.setPixel( cardWidth - 2, 0, alpha );
tempImage32.setPixel( cardWidth - 1, 0, alpha );
tempImage32.setPixel( cardWidth - 1, 1, alpha );
height--;
tempImage32.setPixel( 1, height, alpha );
tempImage32.setPixel( 0, height - 1, alpha );
tempImage32.setPixel( 0, height, alpha );
tempImage32.setPixel( cardWidth - 2, height, alpha );
tempImage32.setPixel( cardWidth - 1, height, alpha );
tempImage32.setPixel( cardWidth - 1, height - 1, alpha );
}
void CanvasCardPile::advance(int stage)
{
if ( stage==1 ) {
if ( animSteps-- <= 0 ) {
CanvasCard *item = firstCard;
while (item) {
item->show();
item = (CanvasCard *)item->getCardPile()->cardInfront(item);
}
setVelocity(0,0);
setAnimated(FALSE);
parent->cancelMoving();
hide();
move(destX,destY); // exact
}
}
QCanvasRectangle::advance(stage);
}
void CanvasCardPile::animatedMove(int x2, int y2, int steps )
{
destX = x2;
destY = y2;
double x1 = x(), y1 = y(), dx = x2 - x1, dy = y2 - y1;
// Ensure a good speed
while ( fabs(dx/steps)+fabs(dy/steps) < 5.0 && steps > 4 )
steps--;
setAnimated(TRUE);
setVelocity(dx/steps, dy/steps);
animSteps = steps;
}
void CanvasCardPile::draw( QPainter& p )
{
int ix = (int)x(), iy = (int)y();
p.drawImage( ix, iy, tempImage32 );
}
CanvasCardGame::~CanvasCardGame() {
// the deletion stuff should be fixed now and only deletes
// items created by this CardGame. I haven't verified there are zero
// memory leaks yet
if ( alphaCardPile )
delete alphaCardPile;
}
void CanvasCardGame::gameWon() {
srand(time(NULL));
QCanvasItemList list = canvas()->allItems();
QCanvasItemList::Iterator it = list.begin();
for (; it != list.end(); ++it) {
if ( (*it)->rtti() == canvasCardId ) {
// disperse the cards everywhere
int x = 300 - rand() % 1000;
int y = 300 + rand() % 200;
((CanvasCard *)*it)->animatedMove( x, y, 50 );
}
}
}
void CanvasCardGame::contentsMousePressEvent(QMouseEvent *e) {
if ( moving )
return;
QCanvasItemList l = canvas()->collisions( e->pos() );
for (QCanvasItemList::Iterator it = l.begin(); it != l.end(); ++it) {
if ( (*it)->rtti() == canvasCardId ) {
moving = (CanvasCard *)*it;
if ( moving->animated() )
return;
cardXOff = (int)(e->pos().x() - moving->x());
cardYOff = (int)(e->pos().y() - moving->y());
if ( !mousePressCard( moving, e->pos() ) ) {
CanvasCard *card = moving;
if ( alphaCardPile )
delete alphaCardPile;
alphaCardPile = new CanvasCardPile( this, canvas() );
alphaCardPile->move( card->x(), card->y() );
alphaCardPile->savePos();
alphaCardPile->show();
while (card) {
alphaCardPile->addCard( card );
card->hide();
card = (CanvasCard *)card->getCardPile()->cardInfront(card);
}
alphaCardPile->setZ( INT_MAX );
moved = TRUE;
} else {
if ( alphaCardPile )
alphaCardPile->hide();
}
return;
}
}
mousePress( e->pos() );
}
/*
//
// Should have some intelligent way to make double clicking on a
// card send it to the most appropriate pile
//
void CanvasCardGame::contentsMouseDoubleClickEvent(QMouseEvent *e) {
QCanvasItemList l = canvas()->collisions( e->pos() );
for (QCanvasItemList::Iterator it = l.begin(); it != l.end(); ++it) {
if ( (*it)->rtti() == canvasCardId ) {
CanvasCard *card = (CanvasCard *)*it;
if ( card->animated() )
return;
if ( card->getCardPile()->isAllowedToBeMoved(card) ) {
if (card->getCardPile()->cardInfront(card) == NULL) {
CardPile *pile = first();
if (pile && pile->isAllowedOnTop(card)) {
// move card to this pile
return;
}
}
}
}
}
}
*/
void CanvasCardGame::contentsMouseMoveEvent(QMouseEvent *e) {
QPoint p = e->pos();
if ( moving ) {
moved = TRUE;
if (moving->isFacing() != TRUE)
return;
int tx = (int)p.x() - cardXOff;
int ty = (int)p.y() - cardYOff;
if (snapOn == TRUE) {
CardPile *pile = closestPile( tx, ty, 50 );
if ( pile && pile->isAllowedOnTop( moving ) ) {
QPoint p = pile->getHypertheticalNextCardPos();
if ( alphaCardPile )
alphaCardPile->move( p.x(), p.y() );
return;
}
}
if ( alphaCardPile )
alphaCardPile->move( tx, ty );
}
}
void CanvasCardGame::contentsMouseReleaseEvent(QMouseEvent *e)
{
QPoint p = e->pos();
Q_UNUSED(p);
if ( moving ) {
CanvasCard *item = moving;
if ( item->animated() )
return;
if ( alphaCardPile )
if ( moved ) {
CardPile *pile = closestPile((int)alphaCardPile->x(), (int)alphaCardPile->y(), 30);
if (pile && pile->isAllowedOnTop(item)) {
CardPile *oldPile = item->getCardPile();
Card *c = NULL;
if ( oldPile != pile) {
while ( item ) {
item->show();
if ( oldPile ) {
c = oldPile->cardInfront(item);
oldPile->removeCard(item);
}
- pile->addCardToTop(item);
item->setCardPile(pile);
//item->move( pile->getCardPos(item) );
+ pile->addCardToTop(item);
QPoint p = pile->getCardPos(item);
item->setPos( p.x(), p.y(), highestZ );
highestZ++;
+ checkUnusable(); // added for freecell to move card to discard pile
if (item->getValue() == king && haveWeWon()) {
alphaCardPile->hide();
gameWon();
moving = NULL;
return;
}
if (oldPile) {
item = (CanvasCard *)c;
} else {
item = NULL;
}
}
alphaCardPile->hide();
moving = NULL;
return;
}
}
alphaCardPile->animatedMove();
}
}
moved = FALSE;
}
void CanvasCardGame::readPile( Config& cfg, CardPile *pile, QString name, int& highestZ )
{
cfg.setGroup( name );
int numberOfCards = cfg.readNumEntry("NumberOfCards", 0);
Card *card = NULL;
for ( int i = 0; i < numberOfCards; i++ ) {
QString cardStr;
cardStr.sprintf( "%i", i );
int val = cfg.readNumEntry( "Card" + cardStr );
bool facing = cfg.readBoolEntry( "CardFacing" + cardStr );
card = cards[ val ];
card->setFace(facing);
card->setCardPile(pile); // cam: setCardPile has to happen bevor addCardToTop
pile->addCardToTop(card); // due to a empty pointer if you use cardAddedToTop
QPoint p = pile->getCardPos( card );
card->setPos( p.x(), p.y(), highestZ );
card->showCard();
highestZ++;
}
}
diff --git a/noncore/games/solitaire/canvascardgame.h b/noncore/games/solitaire/canvascardgame.h
index 0dfb85e..d159de6 100644
--- a/noncore/games/solitaire/canvascardgame.h
+++ b/noncore/games/solitaire/canvascardgame.h
@@ -1,96 +1,97 @@
/**********************************************************************
** Copyright (C) 2000 Trolltech AS. All rights reserved.
**
** This file is part of Qtopia Environment.
**
** This file may be distributed and/or modified under the terms of the
** GNU General Public License version 2 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file.
**
** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
**
** See http://www.trolltech.com/gpl/ for GPL licensing information.
**
** Contact info@trolltech.com if any conditions of this licensing are
** not clear to you.
**
**********************************************************************/
#ifndef CANVAS_CARD_GAME_H
#define CANVAS_CARD_GAME_H
#include "cardgame.h"
#include "canvasshapes.h"
#include "canvascard.h"
#include <qpe/resource.h>
#include <qpe/config.h>
#include <qmainwindow.h>
#include <qpe/qpemenubar.h>
#include <qpainter.h>
#include <stdlib.h>
#include <time.h>
class CanvasCardPile;
class CanvasCardGame : public QCanvasView, public CardGame
{
public:
CanvasCardGame(QCanvas &c, bool snap, QWidget *parent = 0, int numOfDecks = 1, const char *name = 0, WFlags f = 0) :
QCanvasView( &c, parent, name, f ),
CardGame(0,numOfDecks),
moved(FALSE),
moving(NULL),
alphaCardPile( NULL ),
cardXOff(0), cardYOff(0),
snapOn(snap),
numberToDraw(1) { }
virtual ~CanvasCardGame();
virtual Card *newCard( eValue v, eSuit s, bool f ) {
return new CanvasCard( v, s, f, canvas() );
}
virtual void readConfig( Config& cfg ) { Q_UNUSED( cfg ); }
virtual void writeConfig( Config& cfg ) { Q_UNUSED( cfg ); }
virtual void gameWon();
virtual bool haveWeWon() { return FALSE; }
virtual bool mousePressCard(Card *card, QPoint p) { Q_UNUSED(card); Q_UNUSED(p); return FALSE; }
virtual void mouseReleaseCard(Card *card, QPoint p) { Q_UNUSED(card); Q_UNUSED(p); }
void cancelMoving() { moving = NULL; }
void toggleSnap() { snapOn = (snapOn == TRUE) ? FALSE : TRUE; }
void toggleCardsDrawn() { numberToDraw = (numberToDraw == 1) ? 3 : 1; }
int cardsDrawn() { return numberToDraw; }
void setNumberToDraw(int numToDraw) { this->numberToDraw = numToDraw; }
void readPile( Config& cfg, CardPile *pile, QString name, int& highestZ );
protected:
void contentsMousePressEvent(QMouseEvent *e);
void contentsMouseReleaseEvent(QMouseEvent *e);
void contentsMouseMoveEvent(QMouseEvent *e);
+ virtual void checkUnusable() { } //added for freecell
protected:
// Mouse event state variables
bool moved;
CanvasCard *moving;
CanvasCardPile *alphaCardPile;
int cardXOff, cardYOff;
private:
bool snapOn;
int numberToDraw;
};
#endif
diff --git a/noncore/games/solitaire/freecellcardgame.cpp b/noncore/games/solitaire/freecellcardgame.cpp
index 98415aa..aeb32fc 100644
--- a/noncore/games/solitaire/freecellcardgame.cpp
+++ b/noncore/games/solitaire/freecellcardgame.cpp
@@ -1,142 +1,225 @@
/**********************************************************************
** Copyright (C) 2000 Trolltech AS. All rights reserved.
**
** This file is part of Qtopia Environment.
**
** This file may be distributed and/or modified under the terms of the
** GNU General Public License version 2 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file.
**
** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
**
** See http://www.trolltech.com/gpl/ for GPL licensing information.
**
** Contact info@trolltech.com if any conditions of this licensing are
** not clear to you.
**
**********************************************************************/
#include <qgfx_qws.h>
#include "freecellcardgame.h"
extern int highestZ;
int numberOfFreeCells = 4;
FreecellCardGame::FreecellCardGame(QCanvas *c, bool snap, QWidget *parent) : CanvasCardGame(*c, snap, parent)
{
numberOfFreeCells = 4;
highestZ = 0;
int spaceBetweenPiles = ( qt_screen->deviceWidth() < 200 ) ? 21 : 28;
int xOrigin = ( qt_screen->deviceWidth() < 200 ) ? 0 : 5;
int spacing = ( qt_screen->deviceWidth() < 200 ) ? 0 : 0;
for (int i = 0; i < 4; i++) {
freecellPiles[i] = new FreecellFreecellPile( xOrigin + i * spaceBetweenPiles, 10, canvas() );
addCardPile(freecellPiles[i]);
}
for (int i = 0; i < 4; i++) {
discardPiles[i] = new FreecellDiscardPile( xOrigin + spacing + 6 + (i + 4) * spaceBetweenPiles, 10, canvas() );
addCardPile(discardPiles[i]);
}
for (int i = 0; i < 8; i++) {
workingPiles[i] = new FreecellWorkingPile( xOrigin + spacing + 2 + i * spaceBetweenPiles, 50, canvas() );
addCardPile(workingPiles[i]);
}
}
void FreecellCardGame::deal(void)
{
highestZ = 1;
beginDealing();
for (int i = 0; i < 52; i++) {
Card *card = cards[i];
card->setFace( TRUE );
card->setPos( 0, 0, highestZ );
card->setCardPile( workingPiles[i%8] );
workingPiles[i%8]->addCardToTop( card );
card->move( workingPiles[i%8]->getCardPos( card ) );
card->showCard();
highestZ++;
}
endDealing();
}
+// checks if smaller card with different color, that could be put on top on the
+// card, is present in working or freecell pile
+bool FreecellCardGame::checkNeeded(Card *card)
+{
+ if (card->getValue() > 2){
+ int i;
+ Card *c;
+ for (i=0;i<4;i++){
+ c = freecellPiles[i]->cardOnBottom();
+ if (c != NULL){
+ if (card->isRed()!= c->isRed() && card->getValue()== c->getValue()+1){
+ return (false);
+ }
+ }
+ }
+ for (i=0;i<8;i++){
+ c=workingPiles[i]->cardOnBottom();
+ while (c!=NULL){
+ if (card->isRed() != c->isRed() && card->getValue() == c->getValue()+1) {
+ return (false);
+ }
+ c=workingPiles[i]->cardInfront(c);
+ }
+ }
+ }
+ return(true);
+}
+
+// added to move cards, on which no card can be moved, to discard pile
+void FreecellCardGame::checkUnusable()
+{
+ int i,j;
+// printf("void FreecellCardGame::checkUnusable()\n");
+ Card *top_one;
+ for (i=0;i < 8;i++)
+ {
+ top_one = workingPiles[i]->cardOnTop();
+ if (top_one != NULL)
+ {
+ j = 0;
+ while ((j < 4))
+ {
+ if (discardPiles[j]->isAllowedOnTop(top_one)){
+ if (checkNeeded(top_one)){
+ top_one->setCardPile(discardPiles[j]);
+ workingPiles[i]->removeCard(top_one);
+// printf("k %d f work%d to disk%d on %d\n ",top_one->getValue(),i+1,j+1,highestZ);
+ discardPiles[j]->addCardToTop(top_one);
+ top_one->setPos(discardPiles[j]->getX(),discardPiles[j]->getY(),highestZ);
+ highestZ++;
+ j = 4;
+ checkUnusable();
+ }
+ }
+ j++;
+ }
+ }
+ }
+ for (i=0;i<4;i++){
+ top_one = freecellPiles[i]->cardOnTop();
+ if (top_one != NULL)
+ {
+ j = 0;
+ while ((j < 4))
+ {
+ if (discardPiles[j]->isAllowedOnTop(top_one)){
+ if (checkNeeded(top_one)){
+ top_one->setCardPile(discardPiles[j]);
+ freecellPiles[i]->removeCard(top_one);
+// printf("k %d f work%d to disk%d on %d\n ",top_one->getValue(),i+1,j+1,highestZ);
+ discardPiles[j]->addCardToTop(top_one);
+ top_one->setPos(discardPiles[j]->getX(),discardPiles[j]->getY(),highestZ);
+ highestZ++;
+ j = 4;
+ checkUnusable();
+ }
+ }
+ j++;
+ }
+ }
+ }
+}
+
bool FreecellCardGame::mousePressCard( Card *c, QPoint p )
{
Q_UNUSED(p);
if ( !c->getCardPile()->isAllowedToBeMoved(c) ) {
moving = NULL;
return TRUE;
}
return FALSE;
}
void FreecellCardGame::readConfig( Config& cfg )
{
cfg.setGroup("GameState");
// Create Cards, but don't shuffle or deal them yet
createDeck();
// Move the cards to their piles (deal them to their previous places)
beginDealing();
highestZ = 1;
for (int k = 0; k < 4; k++) {
QString pile;
pile.sprintf( "FreeCellPile%i", k );
readPile( cfg, freecellPiles[k], pile, highestZ );
}
for (int k = 0; k < 4; k++) {
QString pile;
pile.sprintf( "DiscardPile%i", k );
readPile( cfg, discardPiles[k], pile, highestZ );
}
for (int k = 0; k < 8; k++) {
QString pile;
pile.sprintf( "WorkingPile%i", k );
readPile( cfg, workingPiles[k], pile, highestZ );
}
highestZ++;
endDealing();
}
void FreecellCardGame::writeConfig( Config& cfg )
{
cfg.setGroup("GameState");
for ( int i = 0; i < 4; i++ ) {
QString pile;
pile.sprintf( "FreeCellPile%i", i );
freecellPiles[i]->writeConfig( cfg, pile );
}
for ( int i = 0; i < 4; i++ ) {
QString pile;
pile.sprintf( "DiscardPile%i", i );
discardPiles[i]->writeConfig( cfg, pile );
}
for ( int i = 0; i < 8; i++ ) {
QString pile;
pile.sprintf( "WorkingPile%i", i );
workingPiles[i]->writeConfig( cfg, pile );
}
}
diff --git a/noncore/games/solitaire/freecellcardgame.h b/noncore/games/solitaire/freecellcardgame.h
index f1b09ab..2df751b 100644
--- a/noncore/games/solitaire/freecellcardgame.h
+++ b/noncore/games/solitaire/freecellcardgame.h
@@ -1,152 +1,155 @@
/**********************************************************************
** Copyright (C) 2000 Trolltech AS. All rights reserved.
**
** This file is part of Qtopia Environment.
**
** This file may be distributed and/or modified under the terms of the
** GNU General Public License version 2 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file.
**
** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
**
** See http://www.trolltech.com/gpl/ for GPL licensing information.
**
** Contact info@trolltech.com if any conditions of this licensing are
** not clear to you.
**
**********************************************************************/
#ifndef FREECELL_CARD_GAME_H
#define FREECELL_CARD_GAME_H
#include "patiencecardgame.h"
extern int numberOfFreeCells;
class FreecellDiscardPile : public PatienceDiscardPile
{
public:
FreecellDiscardPile(int x, int y, QCanvas *canvas) :
PatienceDiscardPile(x, y, canvas) { }
};
class FreecellWorkingPile : public PatienceWorkingPile
{
public:
FreecellWorkingPile(int x, int y, QCanvas *canvas) :
PatienceWorkingPile(x, y, canvas) { }
virtual bool isAllowedOnTop(Card *card) {
if ( cardOnBottom() == NULL ) {
int numberOfCardsBeingMoved = 0;
Card *tempCard = card;
while ((tempCard != NULL)) {
numberOfCardsBeingMoved++;
tempCard = cardInfront(tempCard);
}
if (numberOfCardsBeingMoved > numberOfFreeCells)
return FALSE;
}
if ( card->isFacing() &&
cardOnTop() == NULL )
return TRUE;
return PatienceWorkingPile::isAllowedOnTop( card );
}
+
virtual bool isAllowedToBeMoved(Card *card) {
int nextExpectedValue = (int)card->getValue();
bool nextExpectedColor = card->isRed();
int numberOfCardsBeingMoved = 0;
while ((card != NULL)) {
numberOfCardsBeingMoved++;
if ( (int)card->getValue() != nextExpectedValue )
return FALSE;
if ( card->isRed() != nextExpectedColor )
return FALSE;
nextExpectedValue--;;
nextExpectedColor = !nextExpectedColor;
card = cardInfront(card);
}
if (numberOfCardsBeingMoved <= (numberOfFreeCells + 1))
return TRUE;
return FALSE;
}
virtual void cardRemoved(Card *card) {
if ( !isDealing() && !cardOnTop() )
numberOfFreeCells++;
PatienceWorkingPile::cardRemoved( card );
}
virtual void cardAddedToTop(Card *card) {
if ( !isDealing() && cardOnBottom() == card )
numberOfFreeCells--;
PatienceWorkingPile::cardAddedToTop( card );
}
};
class FreecellFreecellPile : public CardPile, public CanvasRoundRect
{
public:
FreecellFreecellPile(int x, int y, QCanvas *canvas)
: CardPile(x, y), CanvasRoundRect(x, y, canvas) { }
virtual bool isAllowedOnTop(Card *card) {
if ( ( cardOnTop() == NULL ) && ( card->getCardPile()->cardInfront(card) == NULL ) )
return TRUE;
return FALSE;
}
virtual bool isAllowedToBeMoved(Card *card) {
Q_UNUSED(card);
return TRUE;
}
virtual void cardAddedToTop(Card *card) {
Q_UNUSED(card);
numberOfFreeCells--;
}
virtual void cardRemoved(Card *card) {
Q_UNUSED(card);
numberOfFreeCells++;
}
};
class FreecellCardGame : public CanvasCardGame
{
public:
FreecellCardGame(QCanvas *c, bool snap, QWidget *parent = 0);
virtual void deal(void);
virtual bool haveWeWon() {
return ( discardPiles[0]->kingOnTop() &&
discardPiles[1]->kingOnTop() &&
discardPiles[2]->kingOnTop() &&
discardPiles[3]->kingOnTop() );
}
virtual void mousePress(QPoint p) { Q_UNUSED(p); }
virtual void mouseRelease(QPoint p) { Q_UNUSED(p); }
// virtual void mouseMove(QPoint p);
virtual bool mousePressCard(Card *card, QPoint p);
virtual void mouseReleaseCard(Card *card, QPoint p) { Q_UNUSED(card); Q_UNUSED(p); }
// virtual void mouseMoveCard(Card *card, QPoint p) { Q_UNUSED(card); Q_UNUSED(p); }
+ virtual void checkUnusable();
void readConfig( Config& cfg );
void writeConfig( Config& cfg );
bool snapOn;
private:
+ bool checkNeeded(Card *card);
FreecellFreecellPile *freecellPiles[8];
FreecellWorkingPile *workingPiles[8];
FreecellDiscardPile *discardPiles[4];
};
#endif