-rw-r--r-- | noncore/games/backgammon/aidialog.cpp | 44 | ||||
-rw-r--r-- | noncore/games/backgammon/backgammon.cpp | 48 |
2 files changed, 46 insertions, 46 deletions
diff --git a/noncore/games/backgammon/aidialog.cpp b/noncore/games/backgammon/aidialog.cpp index 9642ca5..7dfe403 100644 --- a/noncore/games/backgammon/aidialog.cpp +++ b/noncore/games/backgammon/aidialog.cpp | |||
@@ -8,68 +8,68 @@ AI_Dialog::AI_Dialog(QWidget* parent,const char* name,bool modal,WFlags f) | |||
8 | { | 8 | { |
9 | setCaption("AI Configuration"); | 9 | setCaption("AI Configuration"); |
10 | 10 | ||
11 | QGroupBox* settings=new QGroupBox("Settings",this); | 11 | QGroupBox* settings=new QGroupBox(tr( "Settings" ),this); |
12 | settings->setGeometry(10,5,220,170); | 12 | settings->setGeometry(10,5,220,170); |
13 | 13 | ||
14 | QLabel* rescue_label=new QLabel("<b>Rescue</b>",settings); | 14 | QLabel* rescue_label=new QLabel(tr( "<b>Rescue</b>" ),settings); |
15 | rescue_label->setGeometry(50,20,50,20); | 15 | rescue_label->setGeometry(50,20,50,20); |
16 | rescue=new QSpinBox(0,6,1,settings); | 16 | rescue=new QSpinBox(0,6,1,settings); |
17 | rescue->setGeometry(100,20,40,20); | 17 | rescue->setGeometry(100,20,40,20); |
18 | QPushButton* rescuehelp=new QPushButton("?",settings); | 18 | QPushButton* rescuehelp=new QPushButton(tr( "?" ),settings); |
19 | rescuehelp->setGeometry(140,20,20,20); | 19 | rescuehelp->setGeometry(140,20,20,20); |
20 | connect(rescuehelp,SIGNAL(pressed()),this,SLOT(rescuehelp_pressed())); | 20 | connect(rescuehelp,SIGNAL(pressed()),this,SLOT(rescuehelp_pressed())); |
21 | connect(rescuehelp,SIGNAL(released()),this,SLOT(rescuehelp_released())); | 21 | connect(rescuehelp,SIGNAL(released()),this,SLOT(rescuehelp_released())); |
22 | 22 | ||
23 | QLabel* eliminate_label=new QLabel("<b>Eliminate</b>",settings); | 23 | QLabel* eliminate_label=new QLabel(tr( "<b>Eliminate</b>" ),settings); |
24 | eliminate_label->setGeometry(50,40,50,20); | 24 | eliminate_label->setGeometry(50,40,50,20); |
25 | eliminate=new QSpinBox(0,6,1,settings); | 25 | eliminate=new QSpinBox(0,6,1,settings); |
26 | eliminate->setGeometry(100,40,40,20); | 26 | eliminate->setGeometry(100,40,40,20); |
27 | QPushButton* eliminatehelp=new QPushButton("?",settings); | 27 | QPushButton* eliminatehelp=new QPushButton(tr( "?" ),settings); |
28 | eliminatehelp->setGeometry(140,40,20,20); | 28 | eliminatehelp->setGeometry(140,40,20,20); |
29 | connect(eliminatehelp,SIGNAL(pressed()),this,SLOT(eliminatehelp_pressed())); | 29 | connect(eliminatehelp,SIGNAL(pressed()),this,SLOT(eliminatehelp_pressed())); |
30 | connect(eliminatehelp,SIGNAL(released()),this,SLOT(eliminatehelp_released())); | 30 | connect(eliminatehelp,SIGNAL(released()),this,SLOT(eliminatehelp_released())); |
31 | 31 | ||
32 | QLabel* expose_label=new QLabel("<b>Expose</b>",settings); | 32 | QLabel* expose_label=new QLabel(tr( "<b>Expose</b>" ),settings); |
33 | expose_label->setGeometry(50,60,50,20); | 33 | expose_label->setGeometry(50,60,50,20); |
34 | expose=new QSpinBox(0,6,1,settings); | 34 | expose=new QSpinBox(0,6,1,settings); |
35 | expose->setGeometry(100,60,40,20); | 35 | expose->setGeometry(100,60,40,20); |
36 | QPushButton* exposeehelp=new QPushButton("?",settings); | 36 | QPushButton* exposeehelp=new QPushButton(tr( "?" ),settings); |
37 | exposeehelp->setGeometry(140,60,20,20); | 37 | exposeehelp->setGeometry(140,60,20,20); |
38 | connect(exposeehelp,SIGNAL(pressed()),this,SLOT(exposehelp_pressed())); | 38 | connect(exposeehelp,SIGNAL(pressed()),this,SLOT(exposehelp_pressed())); |
39 | connect(exposeehelp,SIGNAL(released()),this,SLOT(exposehelp_released())); | 39 | connect(exposeehelp,SIGNAL(released()),this,SLOT(exposehelp_released())); |
40 | 40 | ||
41 | QLabel* protect_label=new QLabel("<b>Protect</b>",settings); | 41 | QLabel* protect_label=new QLabel(tr( "<b>Protect</b>" ),settings); |
42 | protect_label->setGeometry(50,80,50,20); | 42 | protect_label->setGeometry(50,80,50,20); |
43 | protect=new QSpinBox(0,6,1,settings); | 43 | protect=new QSpinBox(0,6,1,settings); |
44 | protect->setGeometry(100,80,40,20); | 44 | protect->setGeometry(100,80,40,20); |
45 | QPushButton* protecthelp=new QPushButton("?",settings); | 45 | QPushButton* protecthelp=new QPushButton(tr( "?" ),settings); |
46 | protecthelp->setGeometry(140,80,20,20); | 46 | protecthelp->setGeometry(140,80,20,20); |
47 | connect(protecthelp,SIGNAL(pressed()),this,SLOT(protecthelp_pressed())); | 47 | connect(protecthelp,SIGNAL(pressed()),this,SLOT(protecthelp_pressed())); |
48 | connect(protecthelp,SIGNAL(released()),this,SLOT(protecthelp_released())); | 48 | connect(protecthelp,SIGNAL(released()),this,SLOT(protecthelp_released())); |
49 | 49 | ||
50 | QLabel* safe_label=new QLabel("<b>Safe</b>",settings); | 50 | QLabel* safe_label=new QLabel(tr( "<b>Safe</b>" ),settings); |
51 | safe_label->setGeometry(50,100,50,20); | 51 | safe_label->setGeometry(50,100,50,20); |
52 | safe=new QSpinBox(0,6,1,settings); | 52 | safe=new QSpinBox(0,6,1,settings); |
53 | safe->setGeometry(100,100,40,20); | 53 | safe->setGeometry(100,100,40,20); |
54 | QPushButton* safeehelp=new QPushButton("?",settings); | 54 | QPushButton* safeehelp=new QPushButton(tr( "?" ),settings); |
55 | safeehelp->setGeometry(140,100,20,20); | 55 | safeehelp->setGeometry(140,100,20,20); |
56 | connect(safeehelp,SIGNAL(pressed()),this,SLOT(safehelp_pressed())); | 56 | connect(safeehelp,SIGNAL(pressed()),this,SLOT(safehelp_pressed())); |
57 | connect(safeehelp,SIGNAL(released()),this,SLOT(safehelp_released())); | 57 | connect(safeehelp,SIGNAL(released()),this,SLOT(safehelp_released())); |
58 | 58 | ||
59 | QLabel* empty_label=new QLabel("<b>Empty</b>",settings); | 59 | QLabel* empty_label=new QLabel(tr( "<b>Empty</b>" ),settings); |
60 | empty_label->setGeometry(50,120,50,20); | 60 | empty_label->setGeometry(50,120,50,20); |
61 | empty=new QSpinBox(0,6,1,settings); | 61 | empty=new QSpinBox(0,6,1,settings); |
62 | empty->setGeometry(100,120,40,20); | 62 | empty->setGeometry(100,120,40,20); |
63 | QPushButton* emptyhelp=new QPushButton("?",settings); | 63 | QPushButton* emptyhelp=new QPushButton(tr( "?" ),settings); |
64 | emptyhelp->setGeometry(140,120,20,20); | 64 | emptyhelp->setGeometry(140,120,20,20); |
65 | connect(emptyhelp,SIGNAL(pressed()),this,SLOT(emptyhelp_pressed())); | 65 | connect(emptyhelp,SIGNAL(pressed()),this,SLOT(emptyhelp_pressed())); |
66 | connect(emptyhelp,SIGNAL(released()),this,SLOT(emptyhelp_released())); | 66 | connect(emptyhelp,SIGNAL(released()),this,SLOT(emptyhelp_released())); |
67 | 67 | ||
68 | defaultvalues=new QPushButton("Default Values",settings); | 68 | defaultvalues=new QPushButton(tr( "Default Values" ),settings); |
69 | defaultvalues->setGeometry(60,140,90,20); | 69 | defaultvalues->setGeometry(60,140,90,20); |
70 | connect(defaultvalues,SIGNAL(clicked()),this,SLOT(setDefaultValues())); | 70 | connect(defaultvalues,SIGNAL(clicked()),this,SLOT(setDefaultValues())); |
71 | 71 | ||
72 | QGroupBox* helpbox=new QGroupBox("Help",this); | 72 | QGroupBox* helpbox=new QGroupBox(tr( "Help" ),this); |
73 | helpbox->setGeometry(10,185,220,90); | 73 | helpbox->setGeometry(10,185,220,90); |
74 | 74 | ||
75 | help=new QLabel(helpbox); | 75 | help=new QLabel(helpbox); |
@@ -182,30 +182,30 @@ void AI_Dialog::setHelpText(const QString& type) | |||
182 | { | 182 | { |
183 | if(type=="rescue") | 183 | if(type=="rescue") |
184 | { | 184 | { |
185 | help->setText("Bring the pieces out of the endzone"); | 185 | help->setText(tr( "Bring the pieces out of the endzone" )); |
186 | } | 186 | } |
187 | else if(type=="eliminate") | 187 | else if(type=="eliminate") |
188 | { | 188 | { |
189 | help->setText("Eliminate an opponents piece"); | 189 | help->setText(tr( "Eliminate an opponents piece" )); |
190 | } | 190 | } |
191 | else if(type=="expose") | 191 | else if(type=="expose") |
192 | { | 192 | { |
193 | help->setText("Expose you own pieces.\nAfter such a move only one piece will remain in the slot"); | 193 | help->setText(tr( "Expose you own pieces.\nAfter such a move only one piece will remain in the slot") ); |
194 | } | 194 | } |
195 | else if(type=="protect") | 195 | else if(type=="protect") |
196 | { | 196 | { |
197 | help->setText("Protect a single piece by\nputting another one in this slot"); | 197 | help->setText(tr( "Protect a single piece by\nputting another one in this slot" )); |
198 | } | 198 | } |
199 | else if(type=="safe") | 199 | else if(type=="safe") |
200 | { | 200 | { |
201 | help->setText("Move piece to a slot already\noccupied by the player"); | 201 | help->setText(tr( "Move piece to a slot already\noccupied by the player" )); |
202 | } | 202 | } |
203 | else if(type=="empty") | 203 | else if(type=="empty") |
204 | { | 204 | { |
205 | help->setText("Move piece to an empty slot"); | 205 | help->setText(tr( "Move piece to an empty slot") ); |
206 | } | 206 | } |
207 | else | 207 | else |
208 | { | 208 | { |
209 | help->setText("Press and hold the ? buttton\nnext to a field for help"); | 209 | help->setText(tr( "Press and hold the ? buttton\nnext to a field for help") ); |
210 | } | 210 | } |
211 | } | 211 | } |
diff --git a/noncore/games/backgammon/backgammon.cpp b/noncore/games/backgammon/backgammon.cpp index c40f462..06523f1 100644 --- a/noncore/games/backgammon/backgammon.cpp +++ b/noncore/games/backgammon/backgammon.cpp | |||
@@ -25,7 +25,7 @@ BackGammon::BackGammon(QWidget* parent, const char* name, WFlags fl) | |||
25 | : QMainWindow(parent, name, fl) | 25 | : QMainWindow(parent, name, fl) |
26 | { | 26 | { |
27 | if (!name) setName("BackGammon"); | 27 | if (!name) setName("BackGammon"); |
28 | setCaption("Backgammon"); | 28 | setCaption(tr( "Backgammon") ); |
29 | setIcon( Resource::loadPixmap( "backgammon" ) ); | 29 | setIcon( Resource::loadPixmap( "backgammon" ) ); |
30 | //general counter varaible | 30 | //general counter varaible |
31 | int a=0; | 31 | int a=0; |
@@ -105,30 +105,30 @@ BackGammon::BackGammon(QWidget* parent, const char* name, WFlags fl) | |||
105 | QPEMenuBar* menuBar = new QPEMenuBar(this); | 105 | QPEMenuBar* menuBar = new QPEMenuBar(this); |
106 | 106 | ||
107 | QPopupMenu* gamemenu= new QPopupMenu(this); | 107 | QPopupMenu* gamemenu= new QPopupMenu(this); |
108 | gamemenu->insertItem("New",this,SLOT(newgame())); | 108 | gamemenu->insertItem(tr( "New" ),this,SLOT(newgame())); |
109 | gamemenu->insertSeparator(); | 109 | gamemenu->insertSeparator(); |
110 | gamemenu->insertItem("Load",this,SLOT(loadgame())); | 110 | gamemenu->insertItem(tr( "Load" ),this,SLOT(loadgame())); |
111 | gamemenu->insertItem("Save",this,SLOT(savegame())); | 111 | gamemenu->insertItem(tr( "Save" ),this,SLOT(savegame())); |
112 | gamemenu->insertSeparator(); | 112 | gamemenu->insertSeparator(); |
113 | gamemenu->insertItem("Delete",this,SLOT(deletegame())); | 113 | gamemenu->insertItem(tr( "Delete" ),this,SLOT(deletegame())); |
114 | menuBar->insertItem("Game",gamemenu); | 114 | menuBar->insertItem(tr( "Game" ),gamemenu); |
115 | 115 | ||
116 | QPopupMenu* thememenu= new QPopupMenu(this); | 116 | QPopupMenu* thememenu= new QPopupMenu(this); |
117 | thememenu->insertItem("New",this,SLOT(newtheme())); | 117 | thememenu->insertItem(tr( "New" ),this,SLOT(newtheme())); |
118 | thememenu->insertSeparator(); | 118 | thememenu->insertSeparator(); |
119 | thememenu->insertItem("Load",this,SLOT(loadtheme())); | 119 | thememenu->insertItem(tr( "Load"),this,SLOT(loadtheme())); |
120 | thememenu->insertItem("Save",this,SLOT(savetheme())); | 120 | thememenu->insertItem(tr( "Save" ),this,SLOT(savetheme())); |
121 | thememenu->insertSeparator(); | 121 | thememenu->insertSeparator(); |
122 | thememenu->insertItem("Default",this,SLOT(themedefault())); | 122 | thememenu->insertItem(tr( "Default"),this,SLOT(themedefault())); |
123 | thememenu->insertItem("Delete",this,SLOT(deletetheme())); | 123 | thememenu->insertItem(tr( "Delete" ),this,SLOT(deletetheme())); |
124 | menuBar->insertItem("Theme",thememenu); | 124 | menuBar->insertItem(tr( "Theme" ),thememenu); |
125 | 125 | ||
126 | QPopupMenu* optionmenu=new QPopupMenu(this); | 126 | QPopupMenu* optionmenu=new QPopupMenu(this); |
127 | optionmenu->insertItem("Player",this,SLOT(playerselect())); | 127 | optionmenu->insertItem(tr( "Player" ),this,SLOT(playerselect())); |
128 | optionmenu->insertSeparator(); | 128 | optionmenu->insertSeparator(); |
129 | optionmenu->insertItem("AI",this,SLOT(modify_AI())); | 129 | optionmenu->insertItem(tr( "AI" ),this,SLOT(modify_AI())); |
130 | optionmenu->insertItem("Rules",this,SLOT(setrules())); | 130 | optionmenu->insertItem(tr( "Rules" ),this,SLOT(setrules())); |
131 | menuBar->insertItem("Options",optionmenu); | 131 | menuBar->insertItem(tr( "Options"),optionmenu); |
132 | 132 | ||
133 | QWidget* mainarea=new QWidget(this); | 133 | QWidget* mainarea=new QWidget(this); |
134 | setCentralWidget(mainarea); | 134 | setCentralWidget(mainarea); |
@@ -510,7 +510,7 @@ void BackGammon::deletetheme() | |||
510 | theme_name=file->filename(); | 510 | theme_name=file->filename(); |
511 | QString theme_file=QPEApplication::qpeDir()+"/backgammon/"+theme_name+".theme"; | 511 | QString theme_file=QPEApplication::qpeDir()+"/backgammon/"+theme_name+".theme"; |
512 | 512 | ||
513 | if(!QMessageBox::warning(this,"Backgammon","deleted theme "+theme_name+" ?","OK","Cancel")) | 513 | if(!QMessageBox::warning(this,tr( "Backgammon" ),tr( "deleted theme %1?").arg(theme_name),tr( "OK" ),tr( "Cancel" ))) |
514 | { | 514 | { |
515 | QFile(theme_file).remove(); | 515 | QFile(theme_file).remove(); |
516 | } | 516 | } |
@@ -518,7 +518,7 @@ void BackGammon::deletetheme() | |||
518 | 518 | ||
519 | void BackGammon::modify_AI() | 519 | void BackGammon::modify_AI() |
520 | { | 520 | { |
521 | AI_Dialog* ai_mod=new AI_Dialog(this,"Load Theme",".theme"); | 521 | AI_Dialog* ai_mod=new AI_Dialog(this,tr( "Load Theme" ),".theme"); |
522 | ai_mod->setAISettings(move->getAISettings()); | 522 | ai_mod->setAISettings(move->getAISettings()); |
523 | if(!ai_mod->exec()) | 523 | if(!ai_mod->exec()) |
524 | return; | 524 | return; |
@@ -539,7 +539,7 @@ void BackGammon::modify_AI() | |||
539 | 539 | ||
540 | void BackGammon::setrules() | 540 | void BackGammon::setrules() |
541 | { | 541 | { |
542 | RulesDialog* rulesdialog=new RulesDialog(this,"Load Theme",".theme"); | 542 | RulesDialog* rulesdialog=new RulesDialog(this,tr( "Load Theme" ),".theme"); |
543 | rulesdialog->setRules(rules); | 543 | rulesdialog->setRules(rules); |
544 | if(!rulesdialog->exec()) | 544 | if(!rulesdialog->exec()) |
545 | return; | 545 | return; |
@@ -799,7 +799,7 @@ void BackGammon::nomove() | |||
799 | else | 799 | else |
800 | nomove_marker->setX(170); | 800 | nomove_marker->setX(170); |
801 | nomove_marker->show(); | 801 | nomove_marker->show(); |
802 | message->setText("<b>no move</b>"); | 802 | message->setText(tr( "<b>no move</b>" )); |
803 | dice1_played=true; | 803 | dice1_played=true; |
804 | dice2_played=true; | 804 | dice2_played=true; |
805 | dice3_played=true; | 805 | dice3_played=true; |
@@ -835,9 +835,9 @@ void BackGammon::finished(int theplayer) | |||
835 | { | 835 | { |
836 | nomove_marker->hide(); | 836 | nomove_marker->hide(); |
837 | if(theplayer==1) | 837 | if(theplayer==1) |
838 | message->setText("<b>Player 1 wins. Click on board for new game.</b>"); | 838 | message->setText(tr( "<b>Player 1 wins. Click on board for new game.</b>" )); |
839 | else | 839 | else |
840 | message->setText("<b>Player 2 wins. Click on board for new game.</b>"); | 840 | message->setText(tr( "<b>Player 2 wins. Click on board for new game.</b>" )); |
841 | diceA1_value=7; | 841 | diceA1_value=7; |
842 | diceA2_value=7; | 842 | diceA2_value=7; |
843 | diceB1_value=7; | 843 | diceB1_value=7; |
@@ -895,7 +895,7 @@ void BackGammon::setplayer() | |||
895 | { | 895 | { |
896 | if(dice1_played && dice2_played && dice3_played && dice4_played && player==1) | 896 | if(dice1_played && dice2_played && dice3_played && dice4_played && player==1) |
897 | { | 897 | { |
898 | message->setText("<b>P2 turn</b>"); | 898 | message->setText(tr( "<b>P2 turn</b>", "P means player" )); |
899 | dice_rolled=false; | 899 | dice_rolled=false; |
900 | player=2; | 900 | player=2; |
901 | if(player2_auto) | 901 | if(player2_auto) |
@@ -903,7 +903,7 @@ void BackGammon::setplayer() | |||
903 | } | 903 | } |
904 | else if(dice1_played && dice2_played && dice3_played && dice4_played && player==2) | 904 | else if(dice1_played && dice2_played && dice3_played && dice4_played && player==2) |
905 | { | 905 | { |
906 | message->setText("<b>P1 turn</b>"); | 906 | message->setText(tr( "<b>P1 turn</b>", "P means player" )); |
907 | dice_rolled=false; | 907 | dice_rolled=false; |
908 | player=1; | 908 | player=1; |
909 | if(player1_auto) | 909 | if(player1_auto) |