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-rw-r--r--core/multimedia/opieplayer/audiodevice.cpp8
-rw-r--r--core/multimedia/opieplayer/loopcontrol.cpp14
2 files changed, 15 insertions, 7 deletions
diff --git a/core/multimedia/opieplayer/audiodevice.cpp b/core/multimedia/opieplayer/audiodevice.cpp
index ad44abb..e0989d0 100644
--- a/core/multimedia/opieplayer/audiodevice.cpp
+++ b/core/multimedia/opieplayer/audiodevice.cpp
@@ -203,6 +203,8 @@ AudioDevice::AudioDevice( unsigned int f, unsigned int chs, unsigned int bps ) {
int fragments = 0x10000 * 8 + sound_fragment_shift;
int capabilities = 0;
+ QCopEnvelope( "QPE/System", "volumeChange(bool)" ) << TRUE;
+
#ifdef KEEP_DEVICE_OPEN
if ( AudioDevicePrivate::dspFd == 0 ) {
#endif
@@ -244,11 +246,15 @@ AudioDevice::AudioDevice( unsigned int f, unsigned int chs, unsigned int bps ) {
//if ( capabilities & DSP_CAP_REALTIME )qDebug( "Sound card has realtime sync" );
//if ( capabilities & DSP_CAP_TRIGGER ) qDebug( "Sound card has precise trigger" );
//if ( capabilities & DSP_CAP_MMAP ) qDebug( "Sound card can mmap" );
+ QCopEnvelope( "QPE/System", "volumeChange(bool)" ) << FALSE;
+
}
AudioDevice::~AudioDevice() {
qDebug("destryo audiodevice");
+ QCopEnvelope( "QPE/System", "volumeChange(bool)" ) << TRUE;
+
#ifdef Q_OS_WIN32
waveOutClose( (HWAVEOUT)d->handle );
#else
@@ -258,6 +264,8 @@ AudioDevice::~AudioDevice() {
delete d->unwrittenBuffer;
delete d;
#endif
+ QCopEnvelope( "QPE/System", "volumeChange(bool)" ) << FALSE;
+
}
diff --git a/core/multimedia/opieplayer/loopcontrol.cpp b/core/multimedia/opieplayer/loopcontrol.cpp
index 6f86b4a..3171c4b 100644
--- a/core/multimedia/opieplayer/loopcontrol.cpp
+++ b/core/multimedia/opieplayer/loopcontrol.cpp
@@ -237,14 +237,14 @@ void LoopControl::startAudio() {
long sampleWaitTime = currentSample - sampleWeShouldBeAt;
// this causes drop outs not sure why its even here
-// if ( ( sampleWaitTime > 2000 ) && ( sampleWaitTime < 20000 ) ) {
-// usleep( (long)((double)sampleWaitTime * 1000000.0 / freq) );
-// }
-// else if ( sampleWaitTime <= -5000 ) {
-// qDebug("need to catch up by: %li (%i,%li)", -sampleWaitTime, currentSample, sampleWeShouldBeAt );
+ if ( ( sampleWaitTime > 2000 ) && ( sampleWaitTime < 20000 ) ) {
+ usleep( (long)((double)sampleWaitTime * 1000000.0 / freq) );
+ }
+ else if ( sampleWaitTime <= -5000 ) {
+ qDebug("need to catch up by: %li (%i,%li)", -sampleWaitTime, currentSample, sampleWeShouldBeAt );
// //mediaPlayerState->curDecoder()->audioSetSample( sampleWeShouldBeAt, stream );
-// currentSample = sampleWeShouldBeAt;
-// }
+ currentSample = sampleWeShouldBeAt;
+ }
audioDevice->write( audioBuffer, samplesRead * 2 * channels );