-rw-r--r-- | noncore/games/sfcave-sdl/fly_game.cpp | 3 | ||||
-rw-r--r-- | noncore/games/sfcave-sdl/gates_game.cpp | 4 | ||||
-rw-r--r-- | noncore/games/sfcave-sdl/player.cpp | 2 | ||||
-rw-r--r-- | noncore/games/sfcave-sdl/sfcave_game.cpp | 4 |
4 files changed, 6 insertions, 7 deletions
diff --git a/noncore/games/sfcave-sdl/fly_game.cpp b/noncore/games/sfcave-sdl/fly_game.cpp index 7605c3f..8b05d8f 100644 --- a/noncore/games/sfcave-sdl/fly_game.cpp +++ b/noncore/games/sfcave-sdl/fly_game.cpp @@ -22,8 +22,6 @@ FlyGame :: ~FlyGame() void FlyGame :: init() { - Game :: init(); - switch( difficulty ) { case MENU_DIFFICULTY_EASY: @@ -47,6 +45,7 @@ void FlyGame :: init() } startScoring = false; + Game :: init(); } void FlyGame :: update( int state ) diff --git a/noncore/games/sfcave-sdl/gates_game.cpp b/noncore/games/sfcave-sdl/gates_game.cpp index 762801d..700a6ec 100644 --- a/noncore/games/sfcave-sdl/gates_game.cpp +++ b/noncore/games/sfcave-sdl/gates_game.cpp @@ -23,8 +23,6 @@ GatesGame :: ~GatesGame() void GatesGame :: init() { - Game :: init(); - blockHeight = 80; blockWidth = 20; lastGateBottomY = 0; @@ -64,6 +62,8 @@ void GatesGame :: init() for ( int i = 0 ; i < BLOCKSIZE ; ++i ) blocks[i].y( -1 ); + + Game :: init(); } void GatesGame :: update( int state ) diff --git a/noncore/games/sfcave-sdl/player.cpp b/noncore/games/sfcave-sdl/player.cpp index 2d52ae2..f024d6b 100644 --- a/noncore/games/sfcave-sdl/player.cpp +++ b/noncore/games/sfcave-sdl/player.cpp @@ -33,7 +33,7 @@ void Player :: init() pos.y( sWidth/2 ); pos.h( 2 ); pos.w( 4 ); - thrust = 0; + currentThrust = 0; crashing = false; crashLineLength = 0; crashed = false; diff --git a/noncore/games/sfcave-sdl/sfcave_game.cpp b/noncore/games/sfcave-sdl/sfcave_game.cpp index 1b00e14..8fdbbe5 100644 --- a/noncore/games/sfcave-sdl/sfcave_game.cpp +++ b/noncore/games/sfcave-sdl/sfcave_game.cpp @@ -22,8 +22,6 @@ SFCaveGame :: ~SFCaveGame() void SFCaveGame :: init() { - Game :: init(); - blockDistance = 50; blockHeight = 80; blockWidth = 20; @@ -56,6 +54,8 @@ void SFCaveGame :: init() for ( int i = 0 ; i < BLOCKSIZE ; ++i ) blocks[i].y( -1 ); + + Game :: init(); } void SFCaveGame :: update( int state ) |