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-rw-r--r--noncore/games/sfcave/sfcave.cpp19
1 files changed, 8 insertions, 11 deletions
diff --git a/noncore/games/sfcave/sfcave.cpp b/noncore/games/sfcave/sfcave.cpp
index 5633a8f..c1e4532 100644
--- a/noncore/games/sfcave/sfcave.cpp
+++ b/noncore/games/sfcave/sfcave.cpp
@@ -227,7 +227,6 @@ void SFCave :: setUp()
227 dir = 1; 227 dir = 1;
228 thrust = 0; 228 thrust = 0;
229 229
230 int dist[] = { 100, 60, 40 };
231 if ( CURRENT_GAME_TYPE == SFCAVE_GAME ) 230 if ( CURRENT_GAME_TYPE == SFCAVE_GAME )
232 { 231 {
233 thrustUp = UpThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];; 232 thrustUp = UpThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];;
@@ -235,14 +234,12 @@ void SFCave :: setUp()
235 maxUpThrust = MaxUpThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];; 234 maxUpThrust = MaxUpThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];;
236 maxDownThrust = MaxDownThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];; 235 maxDownThrust = MaxDownThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];;
237 236
238 if ( currentCameDifficulty == DIFICULTY_EASY ) 237 if ( currentGameDifficulty == DIFICULTY_EASY )
239 gateDistance = 100; 238 gateDistance = 100;
240 else if ( currentCameDifficulty == DIFICULTY_EASY ) 239 else if ( currentGameDifficulty == DIFICULTY_EASY )
241 gateDistance = 60; 240 gateDistance = 60;
242 else 241 else
243 gateDistance = 40; 242 gateDistance = 40;
244
245 printf( "GD = %d\n", gateDistance );
246 } 243 }
247 else if ( CURRENT_GAME_TYPE == GATES_GAME ) 244 else if ( CURRENT_GAME_TYPE == GATES_GAME )
248 { 245 {
@@ -791,11 +788,13 @@ void SFCave :: keyPressEvent( QKeyEvent *e )
791 case Qt::Key_Up: 788 case Qt::Key_Up:
792 case Qt::Key_F9: 789 case Qt::Key_F9:
793 case Qt::Key_Space: 790 case Qt::Key_Space:
794 if ( !replay && !press ) 791 if ( state == STATE_RUNNING && !replay && !press )
795 { 792 {
796 press = true; 793 press = true;
797 replayList.append( new int( nrFrames ) ); 794 replayList.append( new int( nrFrames ) );
798 } 795 }
796 else if ( state == STATE_CRASHED && e->key() == Key_Up )
797 state = STATE_NEWGAME;
799 break; 798 break;
800 case Qt::Key_M: 799 case Qt::Key_M:
801 case Qt::Key_Return: 800 case Qt::Key_Return:
@@ -831,12 +830,10 @@ void SFCave :: keyReleaseEvent( QKeyEvent *e )
831 case Qt::Key_F9: 830 case Qt::Key_F9:
832 case Qt::Key_Space: 831 case Qt::Key_Space:
833 case Qt::Key_Up: 832 case Qt::Key_Up:
834 if ( !replay && press ) 833 press = false;
835 { 834 if ( state == STATE_RUNNING && !replay && press )
836 press = false;
837
838 replayList.append( new int( nrFrames ) ); 835 replayList.append( new int( nrFrames ) );
839 } 836
840 break; 837 break;
841 838
842 case Qt::Key_R: 839 case Qt::Key_R: