Diffstat (limited to 'core/multimedia/opieplayer/audiowidget.cpp') (more/less context) (show whitespace changes)
-rw-r--r-- | core/multimedia/opieplayer/audiowidget.cpp | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/core/multimedia/opieplayer/audiowidget.cpp b/core/multimedia/opieplayer/audiowidget.cpp index fbc5072..8bcc567 100644 --- a/core/multimedia/opieplayer/audiowidget.cpp +++ b/core/multimedia/opieplayer/audiowidget.cpp @@ -1,53 +1,47 @@ /********************************************************************** ** Copyright (C) 2000 Trolltech AS. All rights reserved. ** ** This file is part of Qtopia Environment. ** ** This file may be distributed and/or modified under the terms of the ** GNU General Public License version 2 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ** See http://www.trolltech.com/gpl/ for GPL licensing information. ** ** Contact info@trolltech.com if any conditions of this licensing are ** not clear to you. ** **********************************************************************/ #include <qpe/qpeapplication.h> #include <qpe/resource.h> #include <qpe/config.h> -#include <qwidget.h> -#include <qpixmap.h> -#include <qbutton.h> -#include <qpainter.h> -#include <qframe.h> -#include <qlayout.h> #include <qdir.h> #include "audiowidget.h" #include "mediaplayerstate.h" #include <stdlib.h> #include <stdio.h> extern MediaPlayerState *mediaPlayerState; static const int xo = -2; // movable x offset static const int yo = 22; // movable y offset struct MediaButton { bool isToggle, isHeld, isDown; }; //Layout information for the audioButtons (and if it is a toggle button or not) MediaButton audioButtons[] = { { TRUE, FALSE, FALSE }, // play { FALSE, FALSE, FALSE }, // stop { FALSE, FALSE, FALSE }, // next { FALSE, FALSE, FALSE }, // previous { FALSE, FALSE, FALSE }, // volume up |