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-rw-r--r--core/multimedia/opieplayer/loopcontrol.cpp39
1 files changed, 19 insertions, 20 deletions
diff --git a/core/multimedia/opieplayer/loopcontrol.cpp b/core/multimedia/opieplayer/loopcontrol.cpp
index dd466ed..90a7cc6 100644
--- a/core/multimedia/opieplayer/loopcontrol.cpp
+++ b/core/multimedia/opieplayer/loopcontrol.cpp
@@ -1,46 +1,49 @@
/**********************************************************************
-** Copyright (C) 2000-2002 Trolltech AS. All rights reserved.
+** Copyright (C) 2000 Trolltech AS. All rights reserved.
**
-** This file is part of the Qtopia Environment.
+** This file is part of Qtopia Environment.
**
** This file may be distributed and/or modified under the terms of the
** GNU General Public License version 2 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file.
**
** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
**
** See http://www.trolltech.com/gpl/ for GPL licensing information.
**
** Contact info@trolltech.com if any conditions of this licensing are
** not clear to you.
**
**********************************************************************/
+// L.J.Potter added changes Fri 02-15-2002
+
+
#include <qpe/qpeapplication.h>
-#ifdef Q_WS_QWS
+#ifdef Q_WS_QWS
#include <qpe/qcopenvelope_qws.h>
#endif
-#include <qpe/mediaplayerplugininterface.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <pthread.h>
#include <errno.h>
#include <unistd.h>
#include "loopcontrol.h"
#include "videowidget.h"
#include "audiodevice.h"
+#include "mediaplayerplugininterface.h"
#include "mediaplayerstate.h"
extern VideoWidget *videoUI; // now only needed to tell it to play a frame
extern MediaPlayerState *mediaPlayerState;
//#define DecodeLoopDebug(x) qDebug x
#define DecodeLoopDebug(x)
static char *audioBuffer = NULL;
@@ -93,42 +96,37 @@ void *startAudioThread( void *ptr ) {
Mutex *audioMutex;
LoopControl::LoopControl( QObject *parent, const char *name )
: QObject( parent, name ) {
isMuted = FALSE;
connect( qApp, SIGNAL( volumeChanged(bool) ), this, SLOT( setMute(bool) ) );
audioMutex = new Mutex;
pthread_attr_init(&audio_attr);
-
- if ( getuid() == 0 ) {
- printf("true, guid = %i\n", getuid());
-
+#define USE_REALTIME_AUDIO_THREAD
+#ifdef USE_REALTIME_AUDIO_THREAD
// Attempt to set it to real-time round robin
if ( pthread_attr_setschedpolicy( &audio_attr, SCHED_RR ) == 0 ) {
sched_param params;
params.sched_priority = 50;
pthread_attr_setschedparam(&audio_attr,&params);
} else {
qDebug( "Error setting up a realtime thread, reverting to using a normal thread." );
pthread_attr_destroy(&audio_attr);
pthread_attr_init(&audio_attr);
}
- }
-// printf("false, guid = %i\n", getuid());
- usleep( 100 );
-
+#endif
pthread_create(&audio_tid, &audio_attr, (void * (*)(void *))startAudioThread, this);
}
LoopControl::~LoopControl() {
stop();
}
static long prev_frame = 0;
static int currentSample = 0;
@@ -225,40 +223,41 @@ void LoopControl::startAudio() {
audioMutex->lock();
if ( moreAudio ) {
if ( !isMuted && mediaPlayerState->curDecoder() ) {
currentSample = audioSampleCounter + 1;
if ( currentSample != audioSampleCounter + 1 )
qDebug("out of sync with decoder %i %i", currentSample, audioSampleCounter);
long samplesRead = 0;
- mediaPlayerState->curDecoder()->audioReadSamples( (short*)audioBuffer, channels, 1024, samplesRead, stream );
+ bool readOk=mediaPlayerState->curDecoder()->audioReadSamples( (short*)audioBuffer, channels, 1024, samplesRead, stream );
long sampleWeShouldBeAt = long( playtime.elapsed() ) * freq / 1000;
long sampleWaitTime = currentSample - sampleWeShouldBeAt;
if ( ( sampleWaitTime > 2000 ) && ( sampleWaitTime < 20000 ) ) {
usleep( (long)((double)sampleWaitTime * 1000000.0 / freq) );
- } else if ( sampleWaitTime <= -5000 ) {
+ }
+ else if ( sampleWaitTime <= -5000 ) {
qDebug("need to catch up by: %li (%i,%li)", -sampleWaitTime, currentSample, sampleWeShouldBeAt );
//mediaPlayerState->curDecoder()->audioSetSample( sampleWeShouldBeAt, stream );
currentSample = sampleWeShouldBeAt;
}
audioDevice->write( audioBuffer, samplesRead * 2 * channels );
audioSampleCounter = currentSample + samplesRead - 1;
- moreAudio = audioSampleCounter <= total_audio_samples;
+ moreAudio = readOk && (audioSampleCounter <= total_audio_samples);
} else {
moreAudio = FALSE;
}
}
audioMutex->unlock();
}
@@ -370,41 +369,41 @@ bool LoopControl::init( const QString& filename ) {
if ( !mediaPlayerState->curDecoder()|| !mediaPlayerState->curDecoder()->open( filename ) ) {
audioMutex->unlock();
return FALSE;
}
hasAudioChannel = mediaPlayerState->curDecoder()->audioStreams() > 0;
hasVideoChannel = mediaPlayerState->curDecoder()->videoStreams() > 0;
if ( hasAudioChannel ) {
int astream = 0;
channels = mediaPlayerState->curDecoder()->audioChannels( astream );
- DecodeLoopDebug(( "channels = %d\n", channels ));
+ qDebug( "LC- channels = %d", channels );
if ( !total_audio_samples )
total_audio_samples = mediaPlayerState->curDecoder()->audioSamples( astream );
- total_audio_samples += 1000;
+// total_audio_samples += 1000;
mediaPlayerState->setLength( total_audio_samples );
freq = mediaPlayerState->curDecoder()->audioFrequency( astream );
- DecodeLoopDebug(( "frequency = %d\n", freq ));
+ qDebug( "LC- frequency = %d", freq );
audioSampleCounter = 0;
- static const int bytes_per_sample = 2; //16 bit
+ int bits_per_sample = mediaPlayerState->curDecoder()->audioBitsPerSample( astream);
- audioDevice = new AudioDevice( freq, channels, bytes_per_sample );
+ audioDevice = new AudioDevice( freq, channels, bits_per_sample);
audioBuffer = new char[ audioDevice->bufferSize() ];
channels = audioDevice->channels();
//### must check which frequency is actually used.
static const int size = 1;
short int buf[size];
long samplesRead = 0;
mediaPlayerState->curDecoder()->audioReadSamples( buf, channels, size, samplesRead, stream );
}
if ( hasVideoChannel ) {
total_video_frames = mediaPlayerState->curDecoder()->videoFrames( stream );