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-rw-r--r--core/multimedia/opieplayer/loopcontrol.cpp42
1 files changed, 25 insertions, 17 deletions
diff --git a/core/multimedia/opieplayer/loopcontrol.cpp b/core/multimedia/opieplayer/loopcontrol.cpp
index 4ed5921..91153fd 100644
--- a/core/multimedia/opieplayer/loopcontrol.cpp
+++ b/core/multimedia/opieplayer/loopcontrol.cpp
@@ -10,40 +10,48 @@
**
** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
**
** See http://www.trolltech.com/gpl/ for GPL licensing information.
**
** Contact info@trolltech.com if any conditions of this licensing are
** not clear to you.
**
**********************************************************************/
// L.J.Potter added changes Fri 02-15-2002
+
+#include "mediaplayerstate.h"
+#include "loopcontrol.h"
+#include "videowidget.h"
+#include "audiodevice.h"
+
+/* OPIE */
#include <qpe/qpeapplication.h>
+#include <qpe/mediaplayerplugininterface.h>
+#include <opie2/odebug.h>
#ifdef Q_WS_QWS
#include <qpe/qcopenvelope_qws.h>
#endif
+
+/* QT */
+
+/* STD */
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <pthread.h>
#include <errno.h>
#include <unistd.h>
-#include "loopcontrol.h"
-#include "videowidget.h"
-#include "audiodevice.h"
-#include <qpe/mediaplayerplugininterface.h>
-#include "mediaplayerstate.h"
extern VideoWidget *videoUI; // now only needed to tell it to play a frame
extern MediaPlayerState *mediaPlayerState;
//#define DecodeLoopDebug(x) qDebug x
#define DecodeLoopDebug(x)
static char *audioBuffer = NULL;
static AudioDevice *audioDevice = NULL;
@@ -91,42 +99,42 @@ void *startAudioThread( void *ptr ) {
}
return 0;
}
Mutex *audioMutex;
LoopControl::LoopControl( QObject *parent, const char *name )
: QObject( parent, name ) {
isMuted = FALSE;
connect( qApp, SIGNAL( volumeChanged(bool) ), this, SLOT( setMute(bool) ) );
- //qDebug("starting loopcontrol");
+ //odebug << "starting loopcontrol" << oendl;
audioMutex = new Mutex;
pthread_attr_init(&audio_attr);
#define USE_REALTIME_AUDIO_THREAD
#ifdef USE_REALTIME_AUDIO_THREAD
// Attempt to set it to real-time round robin
if ( pthread_attr_setschedpolicy( &audio_attr, SCHED_RR ) == 0 ) {
sched_param params;
params.sched_priority = 50;
pthread_attr_setschedparam(&audio_attr,&params);
} else {
- // qDebug( "Error setting up a realtime thread, reverting to using a normal thread." );
+ // odebug << "Error setting up a realtime thread, reverting to using a normal thread." << oendl;
pthread_attr_destroy(&audio_attr);
pthread_attr_init(&audio_attr);
}
#endif
- //qDebug("create audio thread");
+ //odebug << "create audio thread" << oendl;
pthread_create(&audio_tid, &audio_attr, (void * (*)(void *))startAudioThread, this);
}
LoopControl::~LoopControl() {
stop();
}
static long prev_frame = 0;
static int currentSample = 0;
@@ -144,25 +152,25 @@ void LoopControl::timerEvent( QTimerEvent *te ) {
}
}
if ( !moreVideo && !moreAudio ) {
mediaPlayerState->setPlaying( FALSE );
mediaPlayerState->setNext();
}
}
void LoopControl::setPosition( long pos ) {
audioMutex->lock();
-// qDebug("Loop control %d", pos);
+// odebug << "Loop control " << pos << "" << oendl;
if ( hasVideoChannel && hasAudioChannel ) {
playtime.restart();
playtime = playtime.addMSecs( long((double)-pos * 1000.0 / framerate) );
current_frame = pos + 1;
mediaPlayerState->curDecoder()->videoSetFrame( current_frame, stream );
prev_frame = current_frame - 1;
currentSample = (int)( (double)current_frame * freq / framerate );
mediaPlayerState->curDecoder()->audioSetSample( currentSample, stream );
audioSampleCounter = currentSample - 1;
} else if ( hasVideoChannel ) {
playtime.restart();
playtime = playtime.addMSecs( long((double)-pos * 1000.0 / framerate) );
@@ -219,38 +227,38 @@ void LoopControl::startVideo() {
void LoopControl::startAudio() {
audioMutex->lock();
if ( moreAudio ) {
if ( !isMuted && mediaPlayerState->curDecoder() ) {
currentSample = audioSampleCounter + 1;
// if ( currentSample != audioSampleCounter + 1 )
-// qDebug("out of sync with decoder %i %i", currentSample, audioSampleCounter);
+// odebug << "out of sync with decoder " << currentSample << " " << audioSampleCounter << "" << oendl;
long samplesRead = 0;
bool readOk=mediaPlayerState->curDecoder()->audioReadSamples( (short*)audioBuffer, channels, 1024, samplesRead, stream );
long sampleWeShouldBeAt = long( playtime.elapsed() ) * freq / 1000;
long sampleWaitTime = currentSample - sampleWeShouldBeAt;
// this causes drop outs not sure why its even here
if ( hasVideoChannel ) {
if ( ( sampleWaitTime > 2000 ) && ( sampleWaitTime < 20000 ) ) {
usleep( (long)((double)sampleWaitTime * 1000000.0 / freq) );
}
else if ( sampleWaitTime <= -5000 ) {
- // qDebug("need to catch up by: %li (%i,%li)", -sampleWaitTime, currentSample, sampleWeShouldBeAt );
+ // odebug << "need to catch up by: " << -sampleWaitTime << " (" << currentSample << "," << sampleWeShouldBeAt << ")" << oendl;
// //mediaPlayerState->curDecoder()->audioSetSample( sampleWeShouldBeAt, stream );
currentSample = sampleWeShouldBeAt;
}
}
audioDevice->write( audioBuffer, samplesRead * 2 * channels );
if( mediaPlayerState->isStreaming == FALSE)
audioSampleCounter = currentSample + samplesRead - 1;
moreAudio = readOk && (audioSampleCounter <= total_audio_samples);
@@ -352,25 +360,25 @@ void LoopControl::stop( bool willPlayAgainShortly ) {
total_audio_samples=0;
}
bool LoopControl::init( const QString& filename ) {
stop();
audioMutex->lock();
fileName = filename;
stream = 0; // only play stream 0 for now
current_frame = total_video_frames = total_audio_samples = 0;
- // qDebug( "Using the %s decoder", mediaPlayerState->curDecoder()->pluginName() );
+ // odebug << "Using the " << mediaPlayerState->curDecoder()->pluginName() << " decoder" << oendl;
// ### Hack to use libmpeg3plugin to get the number of audio samples if we are using the libmad plugin
// if ( mediaPlayerState->curDecoder()->pluginName() == QString("LibMadPlugin") ) {
// if ( mediaPlayerState->libMpeg3Decoder() && mediaPlayerState->libMpeg3Decoder()->open( filename )) {
// total_audio_samples = mediaPlayerState->libMpeg3Decoder()->audioSamples( 0 );
// mediaPlayerState->libMpeg3Decoder()->close();
// }
// }
if ( !mediaPlayerState->curDecoder()|| !mediaPlayerState->curDecoder()->open( filename ) ) {
audioMutex->unlock();
return FALSE;
@@ -378,41 +386,41 @@ bool LoopControl::init( const QString& filename ) {
hasAudioChannel = mediaPlayerState->curDecoder()->audioStreams() > 0;
hasVideoChannel = mediaPlayerState->curDecoder()->videoStreams() > 0;
if ( hasAudioChannel ) {
int astream = 0;
if ( mediaPlayerState->curDecoder()->pluginName() == QString("LibMpeg3Plugin") )
channels = 2; //dont akx me why, but it needs this hack
else
channels = mediaPlayerState->curDecoder()->audioChannels( astream );
- // qDebug( "LC- channels = %d", channels );
+ // odebug << "LC- channels = " << channels << "" << oendl;
// if ( !total_audio_samples )
total_audio_samples = mediaPlayerState->curDecoder()->audioSamples( astream );
total_audio_samples += 1000;
- // qDebug("total samples %d", total_audio_samples);
+ // odebug << "total samples " << total_audio_samples << "" << oendl;
mediaPlayerState->setLength( total_audio_samples );
freq = mediaPlayerState->curDecoder()->audioFrequency( astream );
- // qDebug( "LC- frequency = %d", freq );
+ // odebug << "LC- frequency = " << freq << "" << oendl;
audioSampleCounter = 0;
int bits_per_sample;
if ( mediaPlayerState->curDecoder()->pluginName() == QString("LibWavPlugin") ) {
bits_per_sample =(int) mediaPlayerState->curDecoder()->getTime();
- // qDebug("using stupid hack");
+ // odebug << "using stupid hack" << oendl;
} else {
bits_per_sample=0;
}
audioDevice = new AudioDevice( freq, channels, bits_per_sample);
audioBuffer = new char[ audioDevice->bufferSize() ];
channels = audioDevice->channels();
//### must check which frequency is actually used.
static const int size = 1;
short int buf[size];
long samplesRead = 0;
@@ -442,25 +450,25 @@ bool LoopControl::init( const QString& filename ) {
prev_frame = -1;
connect( mediaPlayerState, SIGNAL( positionChanged(long) ), this, SLOT( setPosition(long) ) );
connect( mediaPlayerState, SIGNAL( pausedToggled(bool) ), this, SLOT( setPaused(bool) ) );
audioMutex->unlock();
return TRUE;
}
void LoopControl::play() {
- // qDebug("LC- play");
+ // odebug << "LC- play" << oendl;
mediaPlayerState->setPosition( 0); //uglyhack
#if defined(Q_WS_QWS) && !defined(QT_NO_COP)
if ( !disabledSuspendScreenSaver || previousSuspendMode != hasVideoChannel ) {
disabledSuspendScreenSaver = TRUE;
previousSuspendMode = hasVideoChannel;
// Stop the screen from blanking and power saving state
QCopEnvelope("QPE/System", "setScreenSaverMode(int)" )
<< ( hasVideoChannel ? QPEApplication::Disable : QPEApplication::DisableSuspend );
}
#endif