Diffstat (limited to 'core/multimedia/opieplayer/loopcontrol.cpp') (more/less context) (ignore whitespace changes)
-rw-r--r-- | core/multimedia/opieplayer/loopcontrol.cpp | 18 |
1 files changed, 11 insertions, 7 deletions
diff --git a/core/multimedia/opieplayer/loopcontrol.cpp b/core/multimedia/opieplayer/loopcontrol.cpp index b9f96de..45c2d3e 100644 --- a/core/multimedia/opieplayer/loopcontrol.cpp +++ b/core/multimedia/opieplayer/loopcontrol.cpp @@ -235,16 +235,17 @@ void LoopControl::startAudio() { bool readOk=mediaPlayerState->curDecoder()->audioReadSamples( (short*)audioBuffer, channels, 1024, samplesRead, stream ); long sampleWeShouldBeAt = long( playtime.elapsed() ) * freq / 1000; long sampleWaitTime = currentSample - sampleWeShouldBeAt; -// if ( ( sampleWaitTime > 2000 ) && ( sampleWaitTime < 20000 ) ) { -// usleep( (long)((double)sampleWaitTime * 1000000.0 / freq) ); +// this causes drop outs not sure why its even here +// if ( ( sampleWaitTime > 2000 ) && ( sampleWaitTime < 20000 ) ) { +// usleep( (long)((double)sampleWaitTime * 1000000.0 / freq) ); +// } +// else if ( sampleWaitTime <= -5000 ) { +// qDebug("need to catch up by: %li (%i,%li)", -sampleWaitTime, currentSample, sampleWeShouldBeAt ); +// //mediaPlayerState->curDecoder()->audioSetSample( sampleWeShouldBeAt, stream ); +// currentSample = sampleWeShouldBeAt; // } -// else if ( sampleWaitTime <= -5000 ) { -// qDebug("need to catch up by: %li (%i,%li)", -sampleWaitTime, currentSample, sampleWeShouldBeAt ); -// //mediaPlayerState->curDecoder()->audioSetSample( sampleWeShouldBeAt, stream ); -// currentSample = sampleWeShouldBeAt; -// } audioDevice->write( audioBuffer, samplesRead * 2 * channels ); audioSampleCounter = currentSample + samplesRead - 1; @@ -431,8 +432,11 @@ bool LoopControl::init( const QString& filename ) { current_frame = 0; prev_frame = -1; + if( fileName.left(7) == "http://") + mediaPlayerState->isStreaming = TRUE; + connect( mediaPlayerState, SIGNAL( positionChanged( long ) ), this, SLOT( setPosition( long ) ) ); connect( mediaPlayerState, SIGNAL( pausedToggled( bool ) ), this, SLOT( setPaused( bool ) ) ); audioMutex->unlock(); |