Diffstat (limited to 'core/settings/citytime/zonemap.cpp') (more/less context) (ignore whitespace changes)
-rw-r--r-- | core/settings/citytime/zonemap.cpp | 402 |
1 files changed, 203 insertions, 199 deletions
diff --git a/core/settings/citytime/zonemap.cpp b/core/settings/citytime/zonemap.cpp index b6843d2..e4a25ef 100644 --- a/core/settings/citytime/zonemap.cpp +++ b/core/settings/citytime/zonemap.cpp @@ -22,11 +22,14 @@ #include "sun.h" #include "zonemap.h" +/* OPIE */ #include <qpe/resource.h> #include <qpe/qpeapplication.h> +#include <opie2/odebug.h> +/* QT */ #include <qfile.h> #include <qlabel.h> #include <qmessagebox.h> #include <qtextstream.h> @@ -36,8 +39,9 @@ #include <qhbox.h> #include <qlistview.h> #include <qwhatsthis.h> +/* STD */ #include <limits.h> // the map file... static const char strZONEINFO[] = "/usr/share/zoneinfo/zone.tab"; @@ -60,81 +64,81 @@ static void dayNight( QImage *pImage ); ZoneField::ZoneField( const QString& strLine ) { // make a bunch of RegExp's to match the data from the line - QRegExp regCoord( "[-+][0-9]+" ); // the latitude + QRegExp regCoord( "[-+][0-9]+" ); // the latitude QRegExp regCountry( "[A-Za-z]+/" ); // the country (not good enough) QRegExp regCity( "[A-Za-z_-]*" ); // the city int iStart, - iStop, + iStop, iLen, tmp; QString strTmp; // we should be able to assume that the country code is always the first // two chars, so just grap them and let it go... strCountryCode = strLine.left( 2 ); iStart = regCoord.match( strLine, 0, &iLen ); if ( iStart >= 0 ) { - strTmp = strLine.mid( iStart, iLen ); - tmp = strTmp.toInt(); - // okay, there are two versions of the format, make a decision based on - // the size... - // Oh BTW, we are storing everything in seconds! - if ( iLen < 7 ) { - _y = tmp / 100; - _y *= 60; - _y += tmp % 100; - _y *= 60; - } else { - _y = tmp / 10000; - _y *= 60; - tmp %= 10000; - _y += tmp / 100; - _y *= 60; - tmp %= 100; - _y += tmp; - } + strTmp = strLine.mid( iStart, iLen ); + tmp = strTmp.toInt(); + // okay, there are two versions of the format, make a decision based on + // the size... + // Oh BTW, we are storing everything in seconds! + if ( iLen < 7 ) { + _y = tmp / 100; + _y *= 60; + _y += tmp % 100; + _y *= 60; + } else { + _y = tmp / 10000; + _y *= 60; + tmp %= 10000; + _y += tmp / 100; + _y *= 60; + tmp %= 100; + _y += tmp; + } } iStart = regCoord.match( strLine, iStart + iLen, &iLen ); if ( iStart >= 0 ) { - strTmp = strLine.mid( iStart, iLen ); - tmp = strTmp.toInt(); - if ( iLen < 8 ) { - _x = tmp / 100; - _x *= 60; - _x += tmp % 100; - _x *= 60; - } else { - _x = tmp / 10000; - _x *= 60; - tmp %= 10000; - _x += tmp / 100; - _x *= 60; - tmp %= 100; - _x += tmp; - } + strTmp = strLine.mid( iStart, iLen ); + tmp = strTmp.toInt(); + if ( iLen < 8 ) { + _x = tmp / 100; + _x *= 60; + _x += tmp % 100; + _x *= 60; + } else { + _x = tmp / 10000; + _x *= 60; + tmp %= 10000; + _x += tmp / 100; + _x *= 60; + tmp %= 100; + _x += tmp; + } } iStart = regCountry.match( strLine, 0, &iLen ); // help with the shortcoming in 2.x regexp... iStop = strLine.findRev( '/' ); if ( iStart >= 0 ) { - iLen = (iStop - iStart) + 1; - strCountry = strLine.mid( iStart, iLen ); + iLen = (iStop - iStart) + 1; + strCountry = strLine.mid( iStart, iLen ); } // now match the city... iStart = regCity.match( strLine, iStart + iLen, &iLen ); if ( iStart >= 0 ) { - strCity = strLine.mid( iStart, iLen ); + strCity = strLine.mid( iStart, iLen ); } } void ZoneField::showStructure( void ) const { - qDebug( "Country: %s", strCountry.latin1() ); - qDebug( "City: %s", strCity.latin1() ); - qDebug( "x: %d", _x ); - qDebug( "y: %d\n", _y ); + odebug << "Country: " << strCountry << "" << oendl; + odebug << "City: " << strCity << "" << oendl; + odebug << "x: " << _x << "" << oendl; + odebug << "y: " << _y << "\n" << oendl; } ZoneMap::ZoneMap( QWidget *parent, const char* name ) : QScrollView( parent, name ), @@ -206,23 +210,23 @@ ZoneMap::~ZoneMap() void ZoneMap::readZones( void ) { QFile fZone( strZONEINFO ); if ( !fZone.open( IO_ReadOnly ) ) { - QMessageBox::warning (this, - tr( "Unable to Find Timezone Info" ), - tr( "<p>Unable to find any timezone information in %1" ) - .arg( strZONEINFO )); - exit(-1); + QMessageBox::warning (this, + tr( "Unable to Find Timezone Info" ), + tr( "<p>Unable to find any timezone information in %1" ) + .arg( strZONEINFO )); + exit(-1); } else { - QTextStream tZone( &fZone ); - while ( !tZone.atEnd() ) { - QString strLine = tZone.readLine(); - // only pass on lines that aren't comments - if ( strLine[0] != '#' ) { - zones.append( new ZoneField( strLine ) ); - } - } - fZone.close(); + QTextStream tZone( &fZone ); + while ( !tZone.atEnd() ) { + QString strLine = tZone.readLine(); + // only pass on lines that aren't comments + if ( strLine[0] != '#' ) { + zones.append( new ZoneField( strLine ) ); + } + } + fZone.close(); } } void ZoneMap::viewportMousePressEvent( QMouseEvent* event ) @@ -244,44 +248,44 @@ void ZoneMap::viewportMouseReleaseEvent( QMouseEvent* ) // get the averaged points in case a timeout hasn't occurred, // more for "mouse clicks" norm.stop(); if ( pLast != NULL ) { - emit signalTz( pLast->country(), pLast->city() ); - pLast = NULL; + emit signalTz( pLast->country(), pLast->city() ); + pLast = NULL; } tHide->start( 2000, true ); } void ZoneMap::keyPressEvent( QKeyEvent *ke ) { switch ( ke->key() ) { - case Key_Left: - case Key_Right: - case Key_Up: - case Key_Down: { - tHide->stop(); - if ( !cursor ) - slotFindCity( QPoint( contentsWidth(), contentsHeight() ) / 2 ); - ZoneField *city = findCityNear( cursor, ke->key() ); - if ( city ) { - cursor = city; - int tmpx, tmpy; - zoneToWin( cursor->x(), cursor->y(), tmpx, tmpy ); - ensureVisible( tmpx, tmpy ); - showCity( cursor ); - tHide->start( 3000, true ); - } - } - break; - - case Key_Space: - case Key_Enter: - case Key_Return: - if ( cursor ) { - emit signalTz( cursor->country(), cursor->city() ); - tHide->start( 0, true ); - } - break; + case Key_Left: + case Key_Right: + case Key_Up: + case Key_Down: { + tHide->stop(); + if ( !cursor ) + slotFindCity( QPoint( contentsWidth(), contentsHeight() ) / 2 ); + ZoneField *city = findCityNear( cursor, ke->key() ); + if ( city ) { + cursor = city; + int tmpx, tmpy; + zoneToWin( cursor->x(), cursor->y(), tmpx, tmpy ); + ensureVisible( tmpx, tmpy ); + showCity( cursor ); + tHide->start( 3000, true ); + } + } + break; + + case Key_Space: + case Key_Enter: + case Key_Return: + if ( cursor ) { + emit signalTz( cursor->country(), cursor->city() ); + tHide->start( 0, true ); + } + break; } } ZoneField *ZoneMap::findCityNear( ZoneField *city, int key ) @@ -291,37 +295,37 @@ ZoneField *ZoneMap::findCityNear( ZoneField *city, int key ) long ddist = LONG_MAX; QListIterator<ZoneField> it( zones ); for (; it.current(); ++it) { - pZone = it.current(); - long dx = (pZone->x() - city->x())/100; - long dy = (pZone->y() - city->y())/100; - switch ( key ) { - case Key_Right: - case Key_Left: - if ( key == Key_Left ) - dx = -dx; - if ( dx > 0 ) { - long dist = QABS(dy)*4 + dx; - if ( dist < ddist ) { - ddist = dist; - pClosest = pZone; - } - } - break; - case Key_Down: - case Key_Up: - if ( key == Key_Down ) - dy = -dy; - if ( dy > 0 ) { - long dist = QABS(dx)*4 + dy; - if ( dist < ddist ) { - ddist = dist; - pClosest = pZone; - } - } - break; - } + pZone = it.current(); + long dx = (pZone->x() - city->x())/100; + long dy = (pZone->y() - city->y())/100; + switch ( key ) { + case Key_Right: + case Key_Left: + if ( key == Key_Left ) + dx = -dx; + if ( dx > 0 ) { + long dist = QABS(dy)*4 + dx; + if ( dist < ddist ) { + ddist = dist; + pClosest = pZone; + } + } + break; + case Key_Down: + case Key_Up: + if ( key == Key_Down ) + dy = -dy; + if ( dy > 0 ) { + long dist = QABS(dx)*4 + dy; + if ( dist < ddist ) { + ddist = dist; + pClosest = pZone; + } + } + break; + } } return pClosest; } @@ -350,22 +354,22 @@ void ZoneMap::slotFindCity( const QPoint &pos ) QListIterator<ZoneField> it( zones ); pClosest = 0; lClosest = LONG_MAX; for (; it.current(); ++it) { - pZone = it.current(); - // use the manhattenLength, a good enough of an appoximation here - lDistance = QABS( x - pZone->x() ) + QABS( y - pZone->y() ); - // first to zero wins! - if ( lDistance < lClosest ) { - lClosest = lDistance; - pClosest = pZone; - } + pZone = it.current(); + // use the manhattenLength, a good enough of an appoximation here + lDistance = QABS( x - pZone->x() ) + QABS( y - pZone->y() ); + // first to zero wins! + if ( lDistance < lClosest ) { + lClosest = lDistance; + pClosest = pZone; + } } // Okay, we found the closest city, but it might still be too far away. if ( lClosest <= iTHRESHOLD ) { - showCity( pClosest ); - cursor = pClosest; + showCity( pClosest ); + cursor = pClosest; } } void ZoneMap::showCity( ZoneField *city ) @@ -380,53 +384,53 @@ void ZoneMap::showCity( ZoneField *city ) // so no one notices... QString strSave; char *p = getenv( "TZ" ); if ( p ) { - strSave = p; + strSave = p; } // set the timezone :) setenv( "TZ", strCountry + strCity, true ); lblCity->setText( strCity.replace( QRegExp("_"), " ") + "\n" + - TimeString::shortTime( ampm ) ); + TimeString::shortTime( ampm ) ); lblCity->setMinimumSize( lblCity->sizeHint() ); // undue our damage... unsetenv( "TZ" ); if ( p ) - setenv( "TZ", strSave, true ); + setenv( "TZ", strSave, true ); // Now decide where to move the label, x & y can be reused int tmpx, tmpy, x, y; zoneToWin( pLast->x(), pLast->y(), tmpx, tmpy ); contentsToViewport(tmpx, tmpy, x, y); if ( lblCity->width() > drawableW - x ) { - // oops... try putting it on the right - x = x - lblCity->width() - iLABELOFFSET; + // oops... try putting it on the right + x = x - lblCity->width() - iLABELOFFSET; } else { - // the default... - x += iLABELOFFSET; + // the default... + x += iLABELOFFSET; } if ( lblCity->height() > drawableH - y ) { - // move it up... - y = y - lblCity->height() - iLABELOFFSET; + // move it up... + y = y - lblCity->height() - iLABELOFFSET; } else if ( y < 0 ) { - // the city is actually off the screen... - // this only happens on the a zoom when you are near the top, - // a quick workaround.. - y = iLABELOFFSET; + // the city is actually off the screen... + // this only happens on the a zoom when you are near the top, + // a quick workaround.. + y = iLABELOFFSET; } else { - // the default - y += iLABELOFFSET; + // the default + y += iLABELOFFSET; } // draw in the city and the label if ( pRepaint ) { - int repx, - repy; - zoneToWin( pRepaint->x(), pRepaint->y(), repx, repy ); - updateContents( repx - iCITYOFFSET, repy - iCITYOFFSET, - iCITYSIZE, iCITYSIZE ); + int repx, + repy; + zoneToWin( pRepaint->x(), pRepaint->y(), repx, repy ); + updateContents( repx - iCITYOFFSET, repy - iCITYOFFSET, + iCITYSIZE, iCITYSIZE ); } updateContents( tmpx - iCITYOFFSET, tmpy - iCITYOFFSET, iCITYSIZE, - iCITYSIZE ); + iCITYSIZE ); pRepaint = pLast; lblCity->move( x, y ); lblCity->show(); @@ -438,22 +442,22 @@ void ZoneMap::resizeEvent( QResizeEvent *e ) QSize _size = e->size(); cmdZoom->move( _size.width() - cmdZoom->width(), _size.height() - cmdZoom->height() ); if ( !bZoom ) { - drawableW = width() - 2 * frameWidth(); - drawableH = height() - 2 * frameWidth(); - makeMap( drawableW, drawableH ); - resizeContents( drawableW, drawableH ); + drawableW = width() - 2 * frameWidth(); + drawableH = height() - 2 * frameWidth(); + makeMap( drawableW, drawableH ); + resizeContents( drawableW, drawableH ); } } void ZoneMap::showZones( void ) const { // go through the zones in the list and just display the values... QListIterator<ZoneField> itZone( zones ); for ( itZone.toFirst(); itZone.current(); ++itZone ) { - ZoneField *pZone = itZone.current(); - pZone->showStructure(); + ZoneField *pZone = itZone.current(); + pZone->showStructure(); } } @@ -470,9 +474,9 @@ QWidget* ZoneMap::selectionWidget( QWidget *parent) { QStringList continentList; QListIterator<ZoneField> itZone( zones ); for ( itZone.toFirst(); itZone.current(); ++itZone ) { - ZoneField *pZone = itZone.current(); + ZoneField *pZone = itZone.current(); if ( continentList.contains( pZone->country() ) == 0 ) { QString name; QListViewItem *item; if ( !(pZone->country().length() > 24) ) { @@ -497,9 +501,9 @@ void ZoneMap::slotGetCities( QListViewItem * contItem) { cityView->clear(); selectedCont = contItem->text( 1 ); QListIterator<ZoneField> itZone( zones ); for ( itZone.toFirst(); itZone.current(); ++itZone ) { - ZoneField *pZone = itZone.current(); + ZoneField *pZone = itZone.current(); if ( pZone->country() == contItem->text( 1 ) ) { QListViewItem *item; item = new QListViewItem( cityView, pZone->city() ); connect ( cityView, SIGNAL( clicked(QListViewItem*) ), this, SLOT( slotCitySelected(QListViewItem*) ) ); @@ -521,13 +525,13 @@ void ZoneMap::drawCities( QPainter *p ) // on the small screen it looks awful and not to mention useless p->setPen( red ); QListIterator<ZoneField> itZone( zones ); for ( itZone.toFirst(), j = 0; itZone.current(); ++itZone, j++ ) { - ZoneField *pZone = itZone.current(); - zoneToWin( pZone->x(), pZone->y(), x, y ); - if ( x > wImg ) - x = x - wImg; - p->drawRect( x - iCITYOFFSET, y - iCITYOFFSET, iCITYSIZE, iCITYSIZE); + ZoneField *pZone = itZone.current(); + zoneToWin( pZone->x(), pZone->y(), x, y ); + if ( x > wImg ) + x = x - wImg; + p->drawRect( x - iCITYOFFSET, y - iCITYOFFSET, iCITYSIZE, iCITYSIZE); } } static void dayNight(QImage *pImage) @@ -562,22 +566,22 @@ static void dayNight(QImage *pImage) // draw the map, keeping in mind that we may go too far off the map... iMid = ( relw * ( 24*60 - pTm->tm_hour * 60 - pTm->tm_min ) ) / ( 24*60 ); for ( i = 0; i < hImage; i++ ) { - if ( wtab[i] > 0 ) { - iStart = iMid - wtab[i]; - iStop = iMid + wtab[i]; - if ( iStart < 0 ) { - darken( pImage, iStop, wImage + iStart, i ); - } else if ( iStop > wImage ) { - darken( pImage, iStop - wImage, iStart, i ); - } else { - darken( pImage, 0, iStart, i ); - darken( pImage, iStop, wImage, i ); - } - } else { - darken( pImage, 0, wImage, i ); - } + if ( wtab[i] > 0 ) { + iStart = iMid - wtab[i]; + iStop = iMid + wtab[i]; + if ( iStart < 0 ) { + darken( pImage, iStop, wImage + iStart, i ); + } else if ( iStop > wImage ) { + darken( pImage, iStop - wImage, iStart, i ); + } else { + darken( pImage, 0, iStart, i ); + darken( pImage, iStop, wImage, i ); + } + } else { + darken( pImage, 0, wImage, i ); + } } } static inline void darken( QImage *pImage, int start, int stop, int row ) @@ -590,22 +594,22 @@ static inline void darken( QImage *pImage, int start, int stop, int row ) colors = pImage->numColors() / 2; p = pImage->scanLine( row ); for ( j = start; j <= stop; j++ ) { - if ( p[j] < colors ) - p[j] += colors; + if ( p[j] < colors ) + p[j] += colors; } } void ZoneMap::makeMap( int w, int h ) { QImage imgOrig = Resource::loadImage( strMAP ); if ( imgOrig.isNull() ) { - QMessageBox::warning( this, - tr( "Couldn't Find Map" ), - tr( "<p>Couldn't load map: %1, exiting") + QMessageBox::warning( this, + tr( "Couldn't Find Map" ), + tr( "<p>Couldn't load map: %1, exiting") .arg( strMAP ) ); - exit(-1); + exit(-1); } // set up the color table for darkening... imgOrig = imgOrig.convertDepth( 8 ); @@ -613,17 +617,17 @@ void ZoneMap::makeMap( int w, int h ) // double the colors imgOrig.setNumColors( 2 * numColors ); // darken the new ones... for ( int i = 0; i < numColors; i++ ) { - QRgb rgb = imgOrig.color( i ); - imgOrig.setColor ( i + numColors, qRgb( 2 * qRed( rgb ) / 3, - 2 * qGreen( rgb ) / 3, 2 * qBlue( rgb ) / 3 ) ); + QRgb rgb = imgOrig.color( i ); + imgOrig.setColor ( i + numColors, qRgb( 2 * qRed( rgb ) / 3, + 2 * qGreen( rgb ) / 3, 2 * qBlue( rgb ) / 3 ) ); } // else go one with making the map... if ( bIllum ) { - // do a daylight mask - dayNight(&imgOrig); + // do a daylight mask + dayNight(&imgOrig); } // redo the width and height wImg = w; hImg = h; @@ -653,9 +657,9 @@ void ZoneMap::drawContents( QPainter *p, int cx, int cy, int cw, int ch ) int pixmapW = pixCurr->width(), pixmapH = pixCurr->height(); if ( !bZoom && ( ( pixmapW != drawableW ) || ( pixmapH != drawableH) ) ) { - makeMap( drawableW, drawableH ); + makeMap( drawableW, drawableH ); } // taken from the scrollview example... int rowheight = pixCurr->height(); @@ -664,29 +668,29 @@ void ZoneMap::drawContents( QPainter *p, int cx, int cy, int cw, int ch ) int colwidth = pixCurr->width(); int leftcol= cx / colwidth; int rightcol= ( cx + cw + colwidth - 1 ) / colwidth; for ( int r = toprow; r <= bottomrow; r++ ) { - int py = r * rowheight; - for ( int c = leftcol; c <= rightcol; c++ ) { - int px = c * colwidth; - p->drawPixmap( px, py, *pixCurr ); - } + int py = r * rowheight; + for ( int c = leftcol; c <= rightcol; c++ ) { + int px = c * colwidth; + p->drawPixmap( px, py, *pixCurr ); + } } // Draw that city! if ( pLast ) - drawCity( p, pLast ); + drawCity( p, pLast ); } void ZoneMap::slotZoom( bool setZoom ) { bZoom = setZoom; if ( bZoom ) { - makeMap( 2 * wImg , 2 * hImg ); - resizeContents( wImg, hImg ); + makeMap( 2 * wImg , 2 * hImg ); + resizeContents( wImg, hImg ); } else { - makeMap( drawableW, drawableH ); - resizeContents( drawableW, drawableH ); + makeMap( drawableW, drawableH ); + resizeContents( drawableW, drawableH ); } } void ZoneMap::slotIllum( bool setIllum ) @@ -710,11 +714,11 @@ void ZoneMap::slotRedraw( void ) // paint over that pesky city... int x, y; if ( pRepaint ) { - pLast = 0; - zoneToWin(pRepaint->x(), pRepaint->y(), x, y); - updateContents( x - iCITYOFFSET, y - iCITYOFFSET, iCITYSIZE, iCITYSIZE); + pLast = 0; + zoneToWin(pRepaint->x(), pRepaint->y(), x, y); + updateContents( x - iCITYOFFSET, y - iCITYOFFSET, iCITYSIZE, iCITYSIZE); pRepaint = 0; } } |