Diffstat (limited to 'core/settings/citytime/zonemap.cpp') (more/less context) (ignore whitespace changes)
-rw-r--r-- | core/settings/citytime/zonemap.cpp | 402 |
1 files changed, 203 insertions, 199 deletions
diff --git a/core/settings/citytime/zonemap.cpp b/core/settings/citytime/zonemap.cpp index b6843d2..e4a25ef 100644 --- a/core/settings/citytime/zonemap.cpp +++ b/core/settings/citytime/zonemap.cpp @@ -1,724 +1,728 @@ /********************************************************************** ** Copyright (C) 2000 Trolltech AS. All rights reserved. ** ** This file is part of Qtopia Environment. ** ** This file may be distributed and/or modified under the terms of the ** GNU General Public License version 2 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ** See http://www.trolltech.com/gpl/ for GPL licensing information. ** ** Contact info@trolltech.com if any conditions of this licensing are ** not clear to you. ** **********************************************************************/ // changes by Maximilian Reiss <harlekin@handhelds.org> #include "sun.h" #include "zonemap.h" +/* OPIE */ #include <qpe/resource.h> #include <qpe/qpeapplication.h> +#include <opie2/odebug.h> +/* QT */ #include <qfile.h> #include <qlabel.h> #include <qmessagebox.h> #include <qtextstream.h> #include <qtimer.h> #include <qtoolbutton.h> #include <qlayout.h> #include <qhbox.h> #include <qlistview.h> #include <qwhatsthis.h> +/* STD */ #include <limits.h> // the map file... static const char strZONEINFO[] = "/usr/share/zoneinfo/zone.tab"; static const char strMAP[] = "citytime/simple_grid_400"; // the maximum distance we'll allow the pointer to be away from a city // and still show the city's time static const int iTHRESHOLD = 50000; // The label offset (how far away from pointer) static const int iLABELOFFSET = 8; // the size of the dot to draw, and where to start it static const int iCITYSIZE = 3; const int iCITYOFFSET = 2; // the darkening function static inline void darken( QImage *pImage, int start, int stop, int row ); static void dayNight( QImage *pImage ); ZoneField::ZoneField( const QString& strLine ) { // make a bunch of RegExp's to match the data from the line - QRegExp regCoord( "[-+][0-9]+" ); // the latitude + QRegExp regCoord( "[-+][0-9]+" ); // the latitude QRegExp regCountry( "[A-Za-z]+/" ); // the country (not good enough) QRegExp regCity( "[A-Za-z_-]*" ); // the city int iStart, - iStop, + iStop, iLen, tmp; QString strTmp; // we should be able to assume that the country code is always the first // two chars, so just grap them and let it go... strCountryCode = strLine.left( 2 ); iStart = regCoord.match( strLine, 0, &iLen ); if ( iStart >= 0 ) { - strTmp = strLine.mid( iStart, iLen ); - tmp = strTmp.toInt(); - // okay, there are two versions of the format, make a decision based on - // the size... - // Oh BTW, we are storing everything in seconds! - if ( iLen < 7 ) { - _y = tmp / 100; - _y *= 60; - _y += tmp % 100; - _y *= 60; - } else { - _y = tmp / 10000; - _y *= 60; - tmp %= 10000; - _y += tmp / 100; - _y *= 60; - tmp %= 100; - _y += tmp; - } + strTmp = strLine.mid( iStart, iLen ); + tmp = strTmp.toInt(); + // okay, there are two versions of the format, make a decision based on + // the size... + // Oh BTW, we are storing everything in seconds! + if ( iLen < 7 ) { + _y = tmp / 100; + _y *= 60; + _y += tmp % 100; + _y *= 60; + } else { + _y = tmp / 10000; + _y *= 60; + tmp %= 10000; + _y += tmp / 100; + _y *= 60; + tmp %= 100; + _y += tmp; + } } iStart = regCoord.match( strLine, iStart + iLen, &iLen ); if ( iStart >= 0 ) { - strTmp = strLine.mid( iStart, iLen ); - tmp = strTmp.toInt(); - if ( iLen < 8 ) { - _x = tmp / 100; - _x *= 60; - _x += tmp % 100; - _x *= 60; - } else { - _x = tmp / 10000; - _x *= 60; - tmp %= 10000; - _x += tmp / 100; - _x *= 60; - tmp %= 100; - _x += tmp; - } + strTmp = strLine.mid( iStart, iLen ); + tmp = strTmp.toInt(); + if ( iLen < 8 ) { + _x = tmp / 100; + _x *= 60; + _x += tmp % 100; + _x *= 60; + } else { + _x = tmp / 10000; + _x *= 60; + tmp %= 10000; + _x += tmp / 100; + _x *= 60; + tmp %= 100; + _x += tmp; + } } iStart = regCountry.match( strLine, 0, &iLen ); // help with the shortcoming in 2.x regexp... iStop = strLine.findRev( '/' ); if ( iStart >= 0 ) { - iLen = (iStop - iStart) + 1; - strCountry = strLine.mid( iStart, iLen ); + iLen = (iStop - iStart) + 1; + strCountry = strLine.mid( iStart, iLen ); } // now match the city... iStart = regCity.match( strLine, iStart + iLen, &iLen ); if ( iStart >= 0 ) { - strCity = strLine.mid( iStart, iLen ); + strCity = strLine.mid( iStart, iLen ); } } void ZoneField::showStructure( void ) const { - qDebug( "Country: %s", strCountry.latin1() ); - qDebug( "City: %s", strCity.latin1() ); - qDebug( "x: %d", _x ); - qDebug( "y: %d\n", _y ); + odebug << "Country: " << strCountry << "" << oendl; + odebug << "City: " << strCity << "" << oendl; + odebug << "x: " << _x << "" << oendl; + odebug << "y: " << _y << "\n" << oendl; } ZoneMap::ZoneMap( QWidget *parent, const char* name ) : QScrollView( parent, name ), pLast( 0 ), pRepaint( 0 ), ox( 0 ), oy( 0 ), drawableW( -1 ), drawableH( -1 ), bZoom( FALSE ), bIllum( TRUE ), cursor( 0 ) { viewport()->setFocusPolicy( StrongFocus ); // set mouse tracking so we can use the mouse move event zones.setAutoDelete( true ); // get the map loaded // just set the current image to point pixCurr = new QPixmap(); QPixmap pixZoom = Resource::loadPixmap( "mag" ); cmdZoom = new QToolButton( this, "Zoom command" ); cmdZoom->setPixmap( pixZoom ); cmdZoom->setToggleButton( true ); cmdZoom->setSizePolicy( QSizePolicy( (QSizePolicy::SizeType)0, (QSizePolicy::SizeType)0, cmdZoom->sizePolicy().hasHeightForWidth() ) ); cmdZoom->setMaximumSize( cmdZoom->sizeHint() ); // probably don't need this, but just in case... cmdZoom->move( width() - cmdZoom->width(), height() - cmdZoom->height() ); lblCity = new QLabel( tr( "CITY" ), this, "City Label" ); lblCity->setMinimumSize( lblCity->sizeHint() ); lblCity->setFrameStyle( QFrame::Plain | QFrame::Box ); lblCity->setBackgroundColor( yellow ); lblCity->hide(); // A timer to make sure the label gets hidden tHide = new QTimer( this, "Label Timer" ); QObject::connect( tHide, SIGNAL( timeout() ), lblCity, SLOT( hide() ) ); QObject::connect( tHide, SIGNAL( timeout() ), this, SLOT( slotRedraw() ) ); QTimer *tUpdate = new QTimer( this, "Update Timer" ); QObject::connect( tUpdate, SIGNAL( timeout() ), this, SLOT( slotUpdate() ) ); QObject::connect( qApp, SIGNAL( timeChanged() ), this, SLOT( slotUpdate() ) ); QObject::connect( cmdZoom, SIGNAL( toggled(bool) ), this, SLOT( slotZoom(bool) ) ); QObject::connect( &norm, SIGNAL( signalNewPoint(const QPoint&) ), this, SLOT( slotFindCity(const QPoint&) ) ); QObject::connect( qApp, SIGNAL( clockChanged(bool) ), this, SLOT( changeClock(bool) ) ); // update the sun's movement every 5 minutes tUpdate->start( 5 * 60 * 1000 ); // May as well read in the timezone information too... readZones(); } ZoneMap::~ZoneMap() { } void ZoneMap::readZones( void ) { QFile fZone( strZONEINFO ); if ( !fZone.open( IO_ReadOnly ) ) { - QMessageBox::warning (this, - tr( "Unable to Find Timezone Info" ), - tr( "<p>Unable to find any timezone information in %1" ) - .arg( strZONEINFO )); - exit(-1); + QMessageBox::warning (this, + tr( "Unable to Find Timezone Info" ), + tr( "<p>Unable to find any timezone information in %1" ) + .arg( strZONEINFO )); + exit(-1); } else { - QTextStream tZone( &fZone ); - while ( !tZone.atEnd() ) { - QString strLine = tZone.readLine(); - // only pass on lines that aren't comments - if ( strLine[0] != '#' ) { - zones.append( new ZoneField( strLine ) ); - } - } - fZone.close(); + QTextStream tZone( &fZone ); + while ( !tZone.atEnd() ) { + QString strLine = tZone.readLine(); + // only pass on lines that aren't comments + if ( strLine[0] != '#' ) { + zones.append( new ZoneField( strLine ) ); + } + } + fZone.close(); } } void ZoneMap::viewportMousePressEvent( QMouseEvent* event ) { // add the mouse event into the normalizer, and get the average, // pass it along slotRedraw(); norm.start(); norm.addEvent( event->pos() ); } void ZoneMap::viewportMouseMoveEvent( QMouseEvent* event ) { norm.addEvent( event->pos() ); } void ZoneMap::viewportMouseReleaseEvent( QMouseEvent* ) { // get the averaged points in case a timeout hasn't occurred, // more for "mouse clicks" norm.stop(); if ( pLast != NULL ) { - emit signalTz( pLast->country(), pLast->city() ); - pLast = NULL; + emit signalTz( pLast->country(), pLast->city() ); + pLast = NULL; } tHide->start( 2000, true ); } void ZoneMap::keyPressEvent( QKeyEvent *ke ) { switch ( ke->key() ) { - case Key_Left: - case Key_Right: - case Key_Up: - case Key_Down: { - tHide->stop(); - if ( !cursor ) - slotFindCity( QPoint( contentsWidth(), contentsHeight() ) / 2 ); - ZoneField *city = findCityNear( cursor, ke->key() ); - if ( city ) { - cursor = city; - int tmpx, tmpy; - zoneToWin( cursor->x(), cursor->y(), tmpx, tmpy ); - ensureVisible( tmpx, tmpy ); - showCity( cursor ); - tHide->start( 3000, true ); - } - } - break; - - case Key_Space: - case Key_Enter: - case Key_Return: - if ( cursor ) { - emit signalTz( cursor->country(), cursor->city() ); - tHide->start( 0, true ); - } - break; + case Key_Left: + case Key_Right: + case Key_Up: + case Key_Down: { + tHide->stop(); + if ( !cursor ) + slotFindCity( QPoint( contentsWidth(), contentsHeight() ) / 2 ); + ZoneField *city = findCityNear( cursor, ke->key() ); + if ( city ) { + cursor = city; + int tmpx, tmpy; + zoneToWin( cursor->x(), cursor->y(), tmpx, tmpy ); + ensureVisible( tmpx, tmpy ); + showCity( cursor ); + tHide->start( 3000, true ); + } + } + break; + + case Key_Space: + case Key_Enter: + case Key_Return: + if ( cursor ) { + emit signalTz( cursor->country(), cursor->city() ); + tHide->start( 0, true ); + } + break; } } ZoneField *ZoneMap::findCityNear( ZoneField *city, int key ) { ZoneField *pZone; ZoneField *pClosest = 0; long ddist = LONG_MAX; QListIterator<ZoneField> it( zones ); for (; it.current(); ++it) { - pZone = it.current(); - long dx = (pZone->x() - city->x())/100; - long dy = (pZone->y() - city->y())/100; - switch ( key ) { - case Key_Right: - case Key_Left: - if ( key == Key_Left ) - dx = -dx; - if ( dx > 0 ) { - long dist = QABS(dy)*4 + dx; - if ( dist < ddist ) { - ddist = dist; - pClosest = pZone; - } - } - break; - case Key_Down: - case Key_Up: - if ( key == Key_Down ) - dy = -dy; - if ( dy > 0 ) { - long dist = QABS(dx)*4 + dy; - if ( dist < ddist ) { - ddist = dist; - pClosest = pZone; - } - } - break; - } + pZone = it.current(); + long dx = (pZone->x() - city->x())/100; + long dy = (pZone->y() - city->y())/100; + switch ( key ) { + case Key_Right: + case Key_Left: + if ( key == Key_Left ) + dx = -dx; + if ( dx > 0 ) { + long dist = QABS(dy)*4 + dx; + if ( dist < ddist ) { + ddist = dist; + pClosest = pZone; + } + } + break; + case Key_Down: + case Key_Up: + if ( key == Key_Down ) + dy = -dy; + if ( dy > 0 ) { + long dist = QABS(dx)*4 + dy; + if ( dist < ddist ) { + ddist = dist; + pClosest = pZone; + } + } + break; + } } return pClosest; } void ZoneMap::slotFindCity( const QPoint &pos ) { lblCity->hide(); // given coordinates on the screen find the closest city and display the // label close to it int tmpx, tmpy, x, y; long lDistance, lClosest; ZoneField *pZone, *pClosest; if ( tHide->isActive() ) { tHide->stop(); } viewportToContents(pos.x(), pos.y(), tmpx, tmpy); winToZone( tmpx, tmpy, x, y ); // Find city alogorithim: start out at an (near) infinite distance away and // then find the closest city, (similar to the Z-buffer technique, I guess) // the only problem is that this is all done with doubles, but I don't know // another way to do it at the moment. Another problem is a linked list is // used obviously something indexed would help QListIterator<ZoneField> it( zones ); pClosest = 0; lClosest = LONG_MAX; for (; it.current(); ++it) { - pZone = it.current(); - // use the manhattenLength, a good enough of an appoximation here - lDistance = QABS( x - pZone->x() ) + QABS( y - pZone->y() ); - // first to zero wins! - if ( lDistance < lClosest ) { - lClosest = lDistance; - pClosest = pZone; - } + pZone = it.current(); + // use the manhattenLength, a good enough of an appoximation here + lDistance = QABS( x - pZone->x() ) + QABS( y - pZone->y() ); + // first to zero wins! + if ( lDistance < lClosest ) { + lClosest = lDistance; + pClosest = pZone; + } } // Okay, we found the closest city, but it might still be too far away. if ( lClosest <= iTHRESHOLD ) { - showCity( pClosest ); - cursor = pClosest; + showCity( pClosest ); + cursor = pClosest; } } void ZoneMap::showCity( ZoneField *city ) { pLast = city; // we'll use city and country a couple of times, get them to save some // time QString strCity = pLast->city(); QString strCountry = pLast->country(); // Display the time at this location by setting the environment timezone // getting the current time [there] and then swapping back the variable // so no one notices... QString strSave; char *p = getenv( "TZ" ); if ( p ) { - strSave = p; + strSave = p; } // set the timezone :) setenv( "TZ", strCountry + strCity, true ); lblCity->setText( strCity.replace( QRegExp("_"), " ") + "\n" + - TimeString::shortTime( ampm ) ); + TimeString::shortTime( ampm ) ); lblCity->setMinimumSize( lblCity->sizeHint() ); // undue our damage... unsetenv( "TZ" ); if ( p ) - setenv( "TZ", strSave, true ); + setenv( "TZ", strSave, true ); // Now decide where to move the label, x & y can be reused int tmpx, tmpy, x, y; zoneToWin( pLast->x(), pLast->y(), tmpx, tmpy ); contentsToViewport(tmpx, tmpy, x, y); if ( lblCity->width() > drawableW - x ) { - // oops... try putting it on the right - x = x - lblCity->width() - iLABELOFFSET; + // oops... try putting it on the right + x = x - lblCity->width() - iLABELOFFSET; } else { - // the default... - x += iLABELOFFSET; + // the default... + x += iLABELOFFSET; } if ( lblCity->height() > drawableH - y ) { - // move it up... - y = y - lblCity->height() - iLABELOFFSET; + // move it up... + y = y - lblCity->height() - iLABELOFFSET; } else if ( y < 0 ) { - // the city is actually off the screen... - // this only happens on the a zoom when you are near the top, - // a quick workaround.. - y = iLABELOFFSET; + // the city is actually off the screen... + // this only happens on the a zoom when you are near the top, + // a quick workaround.. + y = iLABELOFFSET; } else { - // the default - y += iLABELOFFSET; + // the default + y += iLABELOFFSET; } // draw in the city and the label if ( pRepaint ) { - int repx, - repy; - zoneToWin( pRepaint->x(), pRepaint->y(), repx, repy ); - updateContents( repx - iCITYOFFSET, repy - iCITYOFFSET, - iCITYSIZE, iCITYSIZE ); + int repx, + repy; + zoneToWin( pRepaint->x(), pRepaint->y(), repx, repy ); + updateContents( repx - iCITYOFFSET, repy - iCITYOFFSET, + iCITYSIZE, iCITYSIZE ); } updateContents( tmpx - iCITYOFFSET, tmpy - iCITYOFFSET, iCITYSIZE, - iCITYSIZE ); + iCITYSIZE ); pRepaint = pLast; lblCity->move( x, y ); lblCity->show(); } void ZoneMap::resizeEvent( QResizeEvent *e ) { // keep the zoom button down in the corner QSize _size = e->size(); cmdZoom->move( _size.width() - cmdZoom->width(), _size.height() - cmdZoom->height() ); if ( !bZoom ) { - drawableW = width() - 2 * frameWidth(); - drawableH = height() - 2 * frameWidth(); - makeMap( drawableW, drawableH ); - resizeContents( drawableW, drawableH ); + drawableW = width() - 2 * frameWidth(); + drawableH = height() - 2 * frameWidth(); + makeMap( drawableW, drawableH ); + resizeContents( drawableW, drawableH ); } } void ZoneMap::showZones( void ) const { // go through the zones in the list and just display the values... QListIterator<ZoneField> itZone( zones ); for ( itZone.toFirst(); itZone.current(); ++itZone ) { - ZoneField *pZone = itZone.current(); - pZone->showStructure(); + ZoneField *pZone = itZone.current(); + pZone->showStructure(); } } QWidget* ZoneMap::selectionWidget( QWidget *parent) { QWidget *returnWidget = new QWidget( parent ); QVBoxLayout *layout = new QVBoxLayout( returnWidget ); QHBox *hBox = new QHBox( returnWidget ); QListView *continentView = new QListView( hBox ); continentView->addColumn( tr("Continent") ); QWhatsThis::add( continentView, tr("Select a continent/country here, then select a city") ); connect ( continentView, SIGNAL( clicked(QListViewItem*) ), this, SLOT( slotGetCities(QListViewItem*) ) ); QStringList continentList; QListIterator<ZoneField> itZone( zones ); for ( itZone.toFirst(); itZone.current(); ++itZone ) { - ZoneField *pZone = itZone.current(); + ZoneField *pZone = itZone.current(); if ( continentList.contains( pZone->country() ) == 0 ) { QString name; QListViewItem *item; if ( !(pZone->country().length() > 24) ) { name = pZone->country().left(pZone->country().length()-1 ); } else { name = pZone->country().left( 24 ); } item = new QListViewItem( continentView, name, pZone->country() ); continentList.append( pZone->country() ); } } cityView = new QListView( hBox ); cityView->addColumn( tr("City") ); layout->addWidget( hBox ); return returnWidget; } void ZoneMap::slotGetCities( QListViewItem * contItem) { cityView->clear(); selectedCont = contItem->text( 1 ); QListIterator<ZoneField> itZone( zones ); for ( itZone.toFirst(); itZone.current(); ++itZone ) { - ZoneField *pZone = itZone.current(); + ZoneField *pZone = itZone.current(); if ( pZone->country() == contItem->text( 1 ) ) { QListViewItem *item; item = new QListViewItem( cityView, pZone->city() ); connect ( cityView, SIGNAL( clicked(QListViewItem*) ), this, SLOT( slotCitySelected(QListViewItem*) ) ); } } } void ZoneMap::slotCitySelected( QListViewItem *cityItem ) { if ( cityItem ) { emit signalTz( selectedCont, cityItem->text( 0 ) ); } } void ZoneMap::drawCities( QPainter *p ) { int x, y, j; // draw in the cities // for testing only as when you put it // on the small screen it looks awful and not to mention useless p->setPen( red ); QListIterator<ZoneField> itZone( zones ); for ( itZone.toFirst(), j = 0; itZone.current(); ++itZone, j++ ) { - ZoneField *pZone = itZone.current(); - zoneToWin( pZone->x(), pZone->y(), x, y ); - if ( x > wImg ) - x = x - wImg; - p->drawRect( x - iCITYOFFSET, y - iCITYOFFSET, iCITYSIZE, iCITYSIZE); + ZoneField *pZone = itZone.current(); + zoneToWin( pZone->x(), pZone->y(), x, y ); + if ( x > wImg ) + x = x - wImg; + p->drawRect( x - iCITYOFFSET, y - iCITYOFFSET, iCITYSIZE, iCITYSIZE); } } static void dayNight(QImage *pImage) { // create a mask the functions from sun.h double dJulian, dSunRad, dSunDecl, dSunRadius, dSunLong; int wImage = pImage->width(), hImage = pImage->height(), iStart, iStop, iMid, relw, i; short wtab[ wImage ]; time_t tCurrent; struct tm *pTm; // get the position of the sun bassed on our current time... tCurrent = time( NULL ); pTm = gmtime( &tCurrent ); dJulian = jtime( pTm ); sunpos( dJulian, 0, &dSunRad, &dSunDecl, &dSunRadius, &dSunLong ); // now get the projected illumination projillum( wtab, wImage, hImage, dSunDecl ); relw = wImage - int( wImage * 0.0275 ); // draw the map, keeping in mind that we may go too far off the map... iMid = ( relw * ( 24*60 - pTm->tm_hour * 60 - pTm->tm_min ) ) / ( 24*60 ); for ( i = 0; i < hImage; i++ ) { - if ( wtab[i] > 0 ) { - iStart = iMid - wtab[i]; - iStop = iMid + wtab[i]; - if ( iStart < 0 ) { - darken( pImage, iStop, wImage + iStart, i ); - } else if ( iStop > wImage ) { - darken( pImage, iStop - wImage, iStart, i ); - } else { - darken( pImage, 0, iStart, i ); - darken( pImage, iStop, wImage, i ); - } - } else { - darken( pImage, 0, wImage, i ); - } + if ( wtab[i] > 0 ) { + iStart = iMid - wtab[i]; + iStop = iMid + wtab[i]; + if ( iStart < 0 ) { + darken( pImage, iStop, wImage + iStart, i ); + } else if ( iStop > wImage ) { + darken( pImage, iStop - wImage, iStart, i ); + } else { + darken( pImage, 0, iStart, i ); + darken( pImage, iStop, wImage, i ); + } + } else { + darken( pImage, 0, wImage, i ); + } } } static inline void darken( QImage *pImage, int start, int stop, int row ) { int colors, j; uchar *p; // assume that the image is similar to the one we have... colors = pImage->numColors() / 2; p = pImage->scanLine( row ); for ( j = start; j <= stop; j++ ) { - if ( p[j] < colors ) - p[j] += colors; + if ( p[j] < colors ) + p[j] += colors; } } void ZoneMap::makeMap( int w, int h ) { QImage imgOrig = Resource::loadImage( strMAP ); if ( imgOrig.isNull() ) { - QMessageBox::warning( this, - tr( "Couldn't Find Map" ), - tr( "<p>Couldn't load map: %1, exiting") + QMessageBox::warning( this, + tr( "Couldn't Find Map" ), + tr( "<p>Couldn't load map: %1, exiting") .arg( strMAP ) ); - exit(-1); + exit(-1); } // set up the color table for darkening... imgOrig = imgOrig.convertDepth( 8 ); int numColors = imgOrig.numColors(); // double the colors imgOrig.setNumColors( 2 * numColors ); // darken the new ones... for ( int i = 0; i < numColors; i++ ) { - QRgb rgb = imgOrig.color( i ); - imgOrig.setColor ( i + numColors, qRgb( 2 * qRed( rgb ) / 3, - 2 * qGreen( rgb ) / 3, 2 * qBlue( rgb ) / 3 ) ); + QRgb rgb = imgOrig.color( i ); + imgOrig.setColor ( i + numColors, qRgb( 2 * qRed( rgb ) / 3, + 2 * qGreen( rgb ) / 3, 2 * qBlue( rgb ) / 3 ) ); } // else go one with making the map... if ( bIllum ) { - // do a daylight mask - dayNight(&imgOrig); + // do a daylight mask + dayNight(&imgOrig); } // redo the width and height wImg = w; hImg = h; ox = ( wImg / 2 ) - int( wImg * 0.0275 ); oy = hImg / 2; pixCurr->convertFromImage( imgOrig.smoothScale(w, h), QPixmap::ThresholdDither ); } void ZoneMap::drawCity( QPainter *p, const ZoneField *pCity ) { int x, y; p->setPen( red ); zoneToWin( pCity->x(), pCity->y(), x, y ); p->drawRect( x - iCITYOFFSET, y - iCITYOFFSET, iCITYSIZE, iCITYSIZE ); } void ZoneMap::drawContents( QPainter *p, int cx, int cy, int cw, int ch ) { // if there is a need to resize, then do it... // get our drawable area drawableW = width() - 2 * frameWidth(); drawableH = height() - 2 * frameWidth(); int pixmapW = pixCurr->width(), pixmapH = pixCurr->height(); if ( !bZoom && ( ( pixmapW != drawableW ) || ( pixmapH != drawableH) ) ) { - makeMap( drawableW, drawableH ); + makeMap( drawableW, drawableH ); } // taken from the scrollview example... int rowheight = pixCurr->height(); int toprow = cy / rowheight; int bottomrow = ( cy + ch + rowheight - 1 ) / rowheight; int colwidth = pixCurr->width(); int leftcol= cx / colwidth; int rightcol= ( cx + cw + colwidth - 1 ) / colwidth; for ( int r = toprow; r <= bottomrow; r++ ) { - int py = r * rowheight; - for ( int c = leftcol; c <= rightcol; c++ ) { - int px = c * colwidth; - p->drawPixmap( px, py, *pixCurr ); - } + int py = r * rowheight; + for ( int c = leftcol; c <= rightcol; c++ ) { + int px = c * colwidth; + p->drawPixmap( px, py, *pixCurr ); + } } // Draw that city! if ( pLast ) - drawCity( p, pLast ); + drawCity( p, pLast ); } void ZoneMap::slotZoom( bool setZoom ) { bZoom = setZoom; if ( bZoom ) { - makeMap( 2 * wImg , 2 * hImg ); - resizeContents( wImg, hImg ); + makeMap( 2 * wImg , 2 * hImg ); + resizeContents( wImg, hImg ); } else { - makeMap( drawableW, drawableH ); - resizeContents( drawableW, drawableH ); + makeMap( drawableW, drawableH ); + resizeContents( drawableW, drawableH ); } } void ZoneMap::slotIllum( bool setIllum ) { bIllum = !setIllum; // make the map... makeMap( pixCurr->width(), pixCurr->height() ); updateContents( 0, 0, wImg, hImg ); } void ZoneMap::slotUpdate( void ) { // recalculate the light, most people will never see this, // but it is good to be complete makeMap ( pixCurr->width(), pixCurr->height() ); updateContents( contentsX(), contentsY(), drawableW, drawableH ); } void ZoneMap::slotRedraw( void ) { // paint over that pesky city... int x, y; if ( pRepaint ) { - pLast = 0; - zoneToWin(pRepaint->x(), pRepaint->y(), x, y); - updateContents( x - iCITYOFFSET, y - iCITYOFFSET, iCITYSIZE, iCITYSIZE); + pLast = 0; + zoneToWin(pRepaint->x(), pRepaint->y(), x, y); + updateContents( x - iCITYOFFSET, y - iCITYOFFSET, iCITYSIZE, iCITYSIZE); pRepaint = 0; } } void ZoneMap::changeClock( bool whichClock ) { ampm = whichClock; } |