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path: root/core/settings/citytime/zonemap.h
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-rw-r--r--core/settings/citytime/zonemap.h18
1 files changed, 13 insertions, 5 deletions
diff --git a/core/settings/citytime/zonemap.h b/core/settings/citytime/zonemap.h
index c9c2035..ea0142b 100644
--- a/core/settings/citytime/zonemap.h
+++ b/core/settings/citytime/zonemap.h
@@ -15,9 +15,9 @@
**
** Contact info@trolltech.com if any conditions of this licensing are
** not clear to you.
**
-**********************************************************************/
+**********************************************************************/
#ifndef ZONEMAP_H
#define ZONEMAP_H
@@ -33,9 +33,10 @@ class QImage;
class QComboBox;
class QLabel;
class QTimer;
class QToolButton;
-
+class QListViewItem;
+class QListView;
class ZoneField
{
@@ -62,8 +63,9 @@ class ZoneMap : public QScrollView
public:
ZoneMap( QWidget *parent = 0, const char *name = 0 );
~ZoneMap();
void showZones( void ) const;
+ QWidget* selectionWidget( QWidget* parent );
// convert between the pixels on the image and the coordinates in the
// database
inline bool zoneToWin( int zoneX, int zoneY, int &winX, int &winY ) const;
inline bool winToZone( int winX, int winY, int &zoneX, int &zoneY ) const;
@@ -86,8 +88,11 @@ protected:
virtual void keyPressEvent( QKeyEvent * );
virtual void resizeEvent( QResizeEvent *);
virtual void drawContents( QPainter *p, int cx, int cy, int cw, int ch );
+private slots:
+ void slotGetCities( QListViewItem * );
+ void slotCitySelected( QListViewItem * );
private:
ZoneField *findCityNear( ZoneField *city, int key );
void showCity( ZoneField *city );
void drawCities( QPainter *p ); // put all the cities on the map (ugly)
@@ -103,8 +108,11 @@ private:
ZoneField *pRepaint; // save the location to maximize the repaint...
QList<ZoneField> zones; // a linked list to hold all this information
StylusNormalizer norm;
+ QListView *cityView;
+ QString selectedCont;
+
//the True width and height of the map...
int wImg;
int hImg;
// the pixel points that correspond to (0, 0);
@@ -142,16 +150,16 @@ inline bool ZoneMap::zoneToWin( int zoneX, int zoneY,
// perhaps in the future there will be some real error checking
// for now just return true...
return true;
}
-
-inline bool ZoneMap::winToZone( int winX, int winY,
+
+inline bool ZoneMap::winToZone( int winX, int winY,
int &zoneX, int &zoneY ) const
{
zoneY = ( 648000 * ( oy - winY ) ) / hImg;
zoneX = ( 1296000 * ( winX - ox ) ) / wImg;
// perhaps in the future there will be some real error checking
// for now just return true...
return true;
-}
+}
#endif