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-rw-r--r--examples/simple-icon/simple.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/examples/simple-icon/simple.cpp b/examples/simple-icon/simple.cpp
index fec1823..2c98ec0 100644
--- a/examples/simple-icon/simple.cpp
+++ b/examples/simple-icon/simple.cpp
@@ -1,100 +1,99 @@
1#include <qlabel.h> // a label 1#include <qlabel.h> // a label
2#include <qpushbutton.h> // the header file for the QPushButton 2#include <qpushbutton.h> // the header file for the QPushButton
3#include <qlayout.h> 3#include <qlayout.h>
4 4
5#include <qpe/qpeapplication.h> // the QPEApplication 5#include <qpe/qpeapplication.h> // the QPEApplication
6#include <qpe/resource.h> // for loading icon
7#include <qpe/sound.h> // for playing a sound 6#include <qpe/sound.h> // for playing a sound
8 7
9#include <opie2/oapplicationfactory.h> // a template + macro to save the main method and allow quick launching 8#include <opie2/oapplicationfactory.h> // a template + macro to save the main method and allow quick launching
10 9#include <opie2/oresource.h> // for loading icon
11#include "simple.h" 10#include "simple.h"
12 11
13/* 12/*
14 * implementation of simple 13 * implementation of simple
15 */ 14 */
16 15
17/* 16/*
18 * The factory is used for quicklaunching 17 * The factory is used for quicklaunching
19 * It needs a constructor ( c'tor ) with at least QWidget, const char* and WFlags as parameter and a static QString appName() matching the TARGET of the .pro 18 * It needs a constructor ( c'tor ) with at least QWidget, const char* and WFlags as parameter and a static QString appName() matching the TARGET of the .pro
20 * 19 *
21 * Depending on the global quick launch setting this will create 20 * Depending on the global quick launch setting this will create
22 * either a main method or one for our component plugin system 21 * either a main method or one for our component plugin system
23 */ 22 */
24using namespace Opie::Core; 23using namespace Opie::Core;
25OPIE_EXPORT_APP( OApplicationFactory<Simple> ) 24OPIE_EXPORT_APP( OApplicationFactory<Simple> )
26 25
27Simple::Simple( QWidget* parent, const char* name, WFlags fl ) 26Simple::Simple( QWidget* parent, const char* name, WFlags fl )
28 : QWidget( parent, name, fl ) { 27 : QWidget( parent, name, fl ) {
29 28
30 /* 29 /*
31 * sets the caption of this toplevel widget 30 * sets the caption of this toplevel widget
32 * put all translatable string into tr() 31 * put all translatable string into tr()
33 */ 32 */
34 setCaption(tr("My Simple Application") ); 33 setCaption(tr("My Simple Application") );
35 34
36 /* 35 /*
37 * A simple vertical layout 36 * A simple vertical layout
38 * either call layout->setAutoAdd( true ) 37 * either call layout->setAutoAdd( true )
39 * or use layout->addWidget( wid ) to add widgets 38 * or use layout->addWidget( wid ) to add widgets
40 */ 39 */
41 QVBoxLayout *layout = new QVBoxLayout( this ); 40 QVBoxLayout *layout = new QVBoxLayout( this );
42 layout->setSpacing( 8 ); 41 layout->setSpacing( 8 );
43 layout->setMargin( 11 ); 42 layout->setMargin( 11 );
44 43
45 /* 44 /*
46 * creates a label 45 * creates a label
47 * The first parameter is this widget so the Label is a child 46 * The first parameter is this widget so the Label is a child
48 * of us and will be deleted when we're deleted. 47 * of us and will be deleted when we're deleted.
49 */ 48 */
50 QLabel *lbl = new QLabel( this, "a name for the label" ); 49 QLabel *lbl = new QLabel( this, "a name for the label" );
51 /* 50 /*
52 * Resource will search hard for a Pixmap in $OPIEDIR/pics 51 * Resource will search hard for a Pixmap in $OPIEDIR/pics
53 * to find 'logo/opielogo' You need to pass the subdir 52 * to find 'logo/opielogo' You need to pass the subdir
54 * but not the ending 53 * but not the ending
55 */ 54 */
56 lbl->setPixmap( Resource::loadPixmap("logo/opielogo") ); 55 lbl->setPixmap( Opie::Core::OResource::loadPixmap("logo/opielogo", Opie::Core::OResource::SmallIcon) );
57 layout->addWidget( lbl ); 56 layout->addWidget( lbl );
58 57
59 58
60 /* creates a button as child of this widget */ 59 /* creates a button as child of this widget */
61 m_button = new QPushButton(this); 60 m_button = new QPushButton(this);
62 /* 61 /*
63 * another way to call tr. The first parameter is the string 62 * another way to call tr. The first parameter is the string
64 * to translate and the second a hint to the translator 63 * to translate and the second a hint to the translator
65 */ 64 */
66 m_button->setText( tr("Fire", "translatable fire string" ) ); 65 m_button->setText( tr("Fire", "translatable fire string" ) );
67 layout->addWidget( m_button ); 66 layout->addWidget( m_button );
68 67
69 /* 68 /*
70 * Now we bring the action into it. The power of qt is the dynamic 69 * Now we bring the action into it. The power of qt is the dynamic
71 * signal and slots model 70 * signal and slots model
72 * Usage is simple connect m_buttons clicked signal to our 71 * Usage is simple connect m_buttons clicked signal to our
73 * slotQuit slot. 72 * slotQuit slot.
74 * We could also have connected a SIGNAL to a SIGNAL or the clicked 73 * We could also have connected a SIGNAL to a SIGNAL or the clicked
75 * signal directly to qApp and SLOT(quit() ) 74 * signal directly to qApp and SLOT(quit() )
76 */ 75 */
77 connect( m_button, SIGNAL(clicked() ), 76 connect( m_button, SIGNAL(clicked() ),
78 this, SLOT( slotQuit() ) ); 77 this, SLOT( slotQuit() ) );
79} 78}
80 79
81/* 80/*
82 * Our destructor is empty because all child 81 * Our destructor is empty because all child
83 * widgets and layouts will be deleted by Qt. 82 * widgets and layouts will be deleted by Qt.
84 * Same applies to QObjects 83 * Same applies to QObjects
85 */ 84 */
86Simple::~Simple() { 85Simple::~Simple() {
87 86
88} 87}
89 88
90void Simple::slotQuit() { 89void Simple::slotQuit() {
91 /* 90 /*
92 * We will fire up a sound 91 * We will fire up a sound
93 * Note that Sound will use Resource as well 92 * Note that Sound will use Resource as well
94 * and we do not need to supply an ending 93 * and we do not need to supply an ending
95 * sounds are found in $OPIEDIR/sounds 94 * sounds are found in $OPIEDIR/sounds
96 */ 95 */
97 Sound snd("hit_target01"); 96 Sound snd("hit_target01");
98 snd.play(); 97 snd.play();
99 98
100} 99}