-rw-r--r-- | examples/simple-icon/config.in | 2 | ||||
-rw-r--r-- | examples/simple-icon/opie-simple.control | 2 | ||||
-rw-r--r-- | examples/simple-icon/simple.cpp | 5 |
3 files changed, 4 insertions, 5 deletions
diff --git a/examples/simple-icon/config.in b/examples/simple-icon/config.in index ec5e1ee..f0f9181 100644 --- a/examples/simple-icon/config.in +++ b/examples/simple-icon/config.in @@ -1,4 +1,4 @@ config SIMPLE_ICON boolean "Simples Widget which loads Pixmaps and plays sound" default "y" - depends ( LIBQPE || LIBQPE-X11 ) && EXAMPLES + depends ( LIBQPE || LIBQPE-X11 ) && LIBOPIE2CORE && EXAMPLES diff --git a/examples/simple-icon/opie-simple.control b/examples/simple-icon/opie-simple.control index 5adcf01..5e326ab 100644 --- a/examples/simple-icon/opie-simple.control +++ b/examples/simple-icon/opie-simple.control @@ -1,9 +1,9 @@ Package: opie-simple-icon-example Files: bin/simple-icon apps/Examples/simple-icon.desktop Priority: optional Section: opie/examples Maintainer: Holger 'zecke' Freyther <zecke@handhelds.org> Architecture: arm -Depends: task-opie-minimal, opie-pics +Depends: task-opie-minimal, libopiecore2, opie-pics Description: A simple icon example Version: $QPE_VERSION$EXTRAVERSION diff --git a/examples/simple-icon/simple.cpp b/examples/simple-icon/simple.cpp index fec1823..2c98ec0 100644 --- a/examples/simple-icon/simple.cpp +++ b/examples/simple-icon/simple.cpp @@ -1,100 +1,99 @@ #include <qlabel.h> // a label #include <qpushbutton.h> // the header file for the QPushButton #include <qlayout.h> #include <qpe/qpeapplication.h> // the QPEApplication -#include <qpe/resource.h> // for loading icon #include <qpe/sound.h> // for playing a sound #include <opie2/oapplicationfactory.h> // a template + macro to save the main method and allow quick launching - +#include <opie2/oresource.h> // for loading icon #include "simple.h" /* * implementation of simple */ /* * The factory is used for quicklaunching * It needs a constructor ( c'tor ) with at least QWidget, const char* and WFlags as parameter and a static QString appName() matching the TARGET of the .pro * * Depending on the global quick launch setting this will create * either a main method or one for our component plugin system */ using namespace Opie::Core; OPIE_EXPORT_APP( OApplicationFactory<Simple> ) Simple::Simple( QWidget* parent, const char* name, WFlags fl ) : QWidget( parent, name, fl ) { /* * sets the caption of this toplevel widget * put all translatable string into tr() */ setCaption(tr("My Simple Application") ); /* * A simple vertical layout * either call layout->setAutoAdd( true ) * or use layout->addWidget( wid ) to add widgets */ QVBoxLayout *layout = new QVBoxLayout( this ); layout->setSpacing( 8 ); layout->setMargin( 11 ); /* * creates a label * The first parameter is this widget so the Label is a child * of us and will be deleted when we're deleted. */ QLabel *lbl = new QLabel( this, "a name for the label" ); /* * Resource will search hard for a Pixmap in $OPIEDIR/pics * to find 'logo/opielogo' You need to pass the subdir * but not the ending */ - lbl->setPixmap( Resource::loadPixmap("logo/opielogo") ); + lbl->setPixmap( Opie::Core::OResource::loadPixmap("logo/opielogo", Opie::Core::OResource::SmallIcon) ); layout->addWidget( lbl ); /* creates a button as child of this widget */ m_button = new QPushButton(this); /* * another way to call tr. The first parameter is the string * to translate and the second a hint to the translator */ m_button->setText( tr("Fire", "translatable fire string" ) ); layout->addWidget( m_button ); /* * Now we bring the action into it. The power of qt is the dynamic * signal and slots model * Usage is simple connect m_buttons clicked signal to our * slotQuit slot. * We could also have connected a SIGNAL to a SIGNAL or the clicked * signal directly to qApp and SLOT(quit() ) */ connect( m_button, SIGNAL(clicked() ), this, SLOT( slotQuit() ) ); } /* * Our destructor is empty because all child * widgets and layouts will be deleted by Qt. * Same applies to QObjects */ Simple::~Simple() { } void Simple::slotQuit() { /* * We will fire up a sound * Note that Sound will use Resource as well * and we do not need to supply an ending * sounds are found in $OPIEDIR/sounds */ Sound snd("hit_target01"); snd.play(); } |