-rw-r--r-- | examples/simple-main/config.in | 2 | ||||
-rw-r--r-- | examples/simple-main/opie-simple.control | 2 | ||||
-rw-r--r-- | examples/simple-main/simple.cpp | 8 |
3 files changed, 6 insertions, 6 deletions
diff --git a/examples/simple-main/config.in b/examples/simple-main/config.in index 57cf603..bc509ea 100644 --- a/examples/simple-main/config.in +++ b/examples/simple-main/config.in @@ -1,4 +1,4 @@ config SIMPLE_MAIN boolean "Simple Mainwindow with Actions buttons and iconsets" default "y" - depends ( LIBQPE || LIBQPE-X11 ) && EXAMPLES + depends ( LIBQPE || LIBQPE-X11 ) && LIBOPIE2CORE && EXAMPLES diff --git a/examples/simple-main/opie-simple.control b/examples/simple-main/opie-simple.control index 331b2f4..3cde394 100644 --- a/examples/simple-main/opie-simple.control +++ b/examples/simple-main/opie-simple.control @@ -1,9 +1,9 @@ Package: opie-simple-main-example Files: bin/simple-main apps/Examples/simple-main.desktop Priority: optional Section: opie/examples Maintainer: Holger 'zecke' Freyther <zecke@handhelds.org> Architecture: arm -Depends: task-opie-minimal, opie-pics +Depends: task-opie-minimal, libopiecore2, opie-pics Description: A simple example Version: $QPE_VERSION$EXTRAVERSION diff --git a/examples/simple-main/simple.cpp b/examples/simple-main/simple.cpp index cf00cc6..b227a1f 100644 --- a/examples/simple-main/simple.cpp +++ b/examples/simple-main/simple.cpp @@ -1,219 +1,219 @@ #include <qaction.h> // action #include <qmenubar.h> // menubar #include <qtoolbar.h> // toolbar #include <qlabel.h> // a label #include <qpushbutton.h> // the header file for the QPushButton #include <qlayout.h> #include <qpe/qpeapplication.h> // the QPEApplication -#include <qpe/resource.h> #include <opie2/oapplicationfactory.h> // a template + macro to save the main method and allow quick launching +#include <opie2/oresource.h> #include "simple.h" /* * implementation of simple */ /* * The factory is used for quicklaunching * It needs a constructor ( c'tor ) with at least QWidget, const char* and WFlags as parameter and a static QString appName() matching the TARGET of the .pro * * Depending on the global quick launch setting this will create * either a main method or one for our component plugin system */ using namespace Opie::Core; OPIE_EXPORT_APP( OApplicationFactory<MainWindow> ) MainWindow::MainWindow(QWidget *parent, const char* name, WFlags fl ) : QMainWindow( parent, name, fl ) { setCaption(tr("My MainWindow") ); - setIcon( Resource::loadPixmap("new") ); + setIcon( Opie::Core::OResource::loadPixmap("new", Opie::Core::OResource::SmallIcon) ); /* * out mainwindow should have a menubar * a toolbar, a mainwidget and use Resource * to get the IconSets */ /* * we initialize the GUI in a different methid */ initUI(); Simple *simple = new Simple( this ); setCentralWidget( simple ); /* * If you use signal and slots do not include the parameter * names inside * so SIGNAL(fooBar(int) ) and NOT SIGNAL(fooBar(int foo) ) */ /* * We connect the activation of our QAction * to the slot connected to the firebutton * We could also connect the signal to the clicked * signal of the button */ connect(m_fire, SIGNAL(activated() ), simple, SLOT(slotFire() ) ); } MainWindow::~MainWindow() { // again nothing to delete because Qt takes care } /* * set Document is a special function used by Document * centric applications. * In example if Opie receives a Todo via IrDa it uses * setDocument via QCOP the IPC system to load the card * Or If you decide to open a file in filemanager with textedit * setDocument is called via IPC in textedit. * Also any call to QPE/Application/xyz and xyz is currently not running * leads to the start of xyz and delivering of the QCOP call * But more on QCOP in the next application */ void MainWindow::setDocument( const QString& /*str*/ ) { // in our case empty but you should see if it is a direct // file request or if it is a DocLnk. // A DocLnk is Link to an Document so you would end up // opening the document behind the file you got } /* * Two new concepts with this Method * 1. QAction. An action can be grouped and emits * an activated signal. Action a universal useable * you can just plug/addTo in most Qt widgets. For example * the same action can be plugged into a ToolBar, MenuBar, * QPopupMenu and other widgets but you do not need to worry * about it * * 2. an IconSet contains pixmaps and provides them scaled down, scaled up * enabled and disabled. SO if you use QIConSet and the toolbar * size changes to use big pixmaps you will not use upscaled icons * but the right ones thanks to QIconSet and Resource */ void MainWindow::initUI() { /* * We want to provde a File Menu with Quit as option * and a Fire Toolbutton ( QAction ) * So we need two actions * A toolbar and a popupMenu */ setToolBarsMovable( false ); /* *We don't want the static toolbar but share it with the * toolbar on small screens */ QToolBar *menuBarHolder = new QToolBar( this ); /* we allow the menubarholder to become bigger than * the screen width and to offer a > for the additional items */ menuBarHolder->setHorizontalStretchable( true ); QMenuBar *mb = new QMenuBar( menuBarHolder ); QToolBar *tb = new QToolBar( this ); QPopupMenu *fileMenu = new QPopupMenu( this ); /* * we create our first action with the Text Quit * a IconSet, no menu name, no acceleration ( keyboard shortcut ), * with parent this, and name "quit_action" */ /* * Note if you want a picture out of the inline directory * you musn't prefix inline/ inline means these pics are built in * into libqpe so the name without ending and directory is enough */ - QAction *a = new QAction( tr("Quit"), Resource::loadIconSet("quit_icon"), + QAction *a = new QAction( tr("Quit"), Opie::Core::OResource::loadPixmap("quit_icon", Opie::Core::OResource::SmallIcon), QString::null, 0, this, "quit_action" ); /* * Connect quit to the QApplication quit slot */ connect(a, SIGNAL(activated() ), qApp, SLOT(quit() ) ); a->addTo( fileMenu ); a = new QAction(tr("Fire"), - Resource::loadIconSet("new"), + Opie::Core::OResource::loadPixmap("new", Opie::Core::OResource::SmallIcon), QString::null, 0, this, "fire_button"); /* see the power? */ a->addTo( fileMenu ); a->addTo( tb ); m_fire = a; mb->insertItem(tr("File"), fileMenu ); } Simple::Simple( QWidget* parent, const char* name, WFlags fl ) : QWidget( parent, name, fl ) { /* * sets the caption of this toplevel widget * put all translatable string into tr() */ setCaption(tr("My Simple Application") ); /* * A simple vertical layout * either call layout->setAutoAdd( true ) * or use layout->addWidget( wid ) to add widgets */ QVBoxLayout *layout = new QVBoxLayout( this ); layout->setSpacing( 8 ); layout->setMargin( 11 ); /* * creates a label * The first parameter is this widget so the Label is a child * of us and will be deleted when we're deleted. */ QLabel *lbl = new QLabel( this, "a name for the label" ); lbl->setText( tr("Click on the button or follow the white rabbit") ); layout->addWidget( lbl ); /* creates a button as child of this widget */ m_button = new QPushButton(this); /* * another way to call tr. The first parameter is the string * to translate and the second a hint to the translator */ m_button->setText( tr("Fire", "translatable quit string" ) ); layout->addWidget( m_button ); /* * Now we bring the action into it. The power of qt is the dynamic * signal and slots model * Usage is simple connect m_buttons clicked signal to our * slotQuit slot. * We could also have connected a SIGNAL to a SIGNAL or the clicked * signal directly to qApp and SLOT(quit() ) */ connect( m_button, SIGNAL(clicked() ), this, SLOT( slotFire() ) ); } /* * Our destructor is empty because all child * widgets and layouts will be deleted by Qt. * Same applies to QObjects */ Simple::~Simple() { } void Simple::slotFire() { /* * NOTE: Simple is now a child window of MainWindow * close will hide() Simple and not delete it. But as * the mainwindow is shown all children will be shown as well */ close(); } |