-rw-r--r-- | examples/simple-main/simple.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/examples/simple-main/simple.cpp b/examples/simple-main/simple.cpp index 8de911f..cf00cc6 100644 --- a/examples/simple-main/simple.cpp +++ b/examples/simple-main/simple.cpp @@ -1,122 +1,123 @@ #include <qaction.h> // action #include <qmenubar.h> // menubar #include <qtoolbar.h> // toolbar #include <qlabel.h> // a label #include <qpushbutton.h> // the header file for the QPushButton #include <qlayout.h> #include <qpe/qpeapplication.h> // the QPEApplication #include <qpe/resource.h> -#include <opie/oapplicationfactory.h> // a template + macro to save the main method and allow quick launching +#include <opie2/oapplicationfactory.h> // a template + macro to save the main method and allow quick launching #include "simple.h" /* * implementation of simple */ /* * The factory is used for quicklaunching * It needs a constructor ( c'tor ) with at least QWidget, const char* and WFlags as parameter and a static QString appName() matching the TARGET of the .pro * * Depending on the global quick launch setting this will create * either a main method or one for our component plugin system */ +using namespace Opie::Core; OPIE_EXPORT_APP( OApplicationFactory<MainWindow> ) MainWindow::MainWindow(QWidget *parent, const char* name, WFlags fl ) : QMainWindow( parent, name, fl ) { setCaption(tr("My MainWindow") ); setIcon( Resource::loadPixmap("new") ); /* * out mainwindow should have a menubar * a toolbar, a mainwidget and use Resource * to get the IconSets */ /* * we initialize the GUI in a different methid */ initUI(); Simple *simple = new Simple( this ); setCentralWidget( simple ); /* * If you use signal and slots do not include the parameter * names inside * so SIGNAL(fooBar(int) ) and NOT SIGNAL(fooBar(int foo) ) */ /* * We connect the activation of our QAction * to the slot connected to the firebutton * We could also connect the signal to the clicked * signal of the button */ connect(m_fire, SIGNAL(activated() ), simple, SLOT(slotFire() ) ); } MainWindow::~MainWindow() { // again nothing to delete because Qt takes care } /* * set Document is a special function used by Document * centric applications. * In example if Opie receives a Todo via IrDa it uses * setDocument via QCOP the IPC system to load the card * Or If you decide to open a file in filemanager with textedit * setDocument is called via IPC in textedit. * Also any call to QPE/Application/xyz and xyz is currently not running * leads to the start of xyz and delivering of the QCOP call * But more on QCOP in the next application */ void MainWindow::setDocument( const QString& /*str*/ ) { // in our case empty but you should see if it is a direct // file request or if it is a DocLnk. // A DocLnk is Link to an Document so you would end up // opening the document behind the file you got } /* * Two new concepts with this Method * 1. QAction. An action can be grouped and emits * an activated signal. Action a universal useable * you can just plug/addTo in most Qt widgets. For example * the same action can be plugged into a ToolBar, MenuBar, * QPopupMenu and other widgets but you do not need to worry * about it * * 2. an IconSet contains pixmaps and provides them scaled down, scaled up * enabled and disabled. SO if you use QIConSet and the toolbar * size changes to use big pixmaps you will not use upscaled icons * but the right ones thanks to QIconSet and Resource */ void MainWindow::initUI() { /* * We want to provde a File Menu with Quit as option * and a Fire Toolbutton ( QAction ) * So we need two actions * A toolbar and a popupMenu */ setToolBarsMovable( false ); /* *We don't want the static toolbar but share it with the * toolbar on small screens */ QToolBar *menuBarHolder = new QToolBar( this ); /* we allow the menubarholder to become bigger than * the screen width and to offer a > for the additional items */ menuBarHolder->setHorizontalStretchable( true ); QMenuBar *mb = new QMenuBar( menuBarHolder ); QToolBar *tb = new QToolBar( this ); QPopupMenu *fileMenu = new QPopupMenu( this ); /* * we create our first action with the Text Quit * a IconSet, no menu name, no acceleration ( keyboard shortcut ), |