summaryrefslogtreecommitdiff
path: root/examples/simple-pim
Unidiff
Diffstat (limited to 'examples/simple-pim') (more/less context) (ignore whitespace changes)
-rw-r--r--examples/simple-pim/simple.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/examples/simple-pim/simple.cpp b/examples/simple-pim/simple.cpp
index d3ce2cc..00c5600 100644
--- a/examples/simple-pim/simple.cpp
+++ b/examples/simple-pim/simple.cpp
@@ -81,28 +81,28 @@ MainWindow::MainWindow(QWidget *parent, const char* name, WFlags fl )
81 this, SLOT(slotShow() ) ); 81 this, SLOT(slotShow() ) );
82 82
83 /* 83 /*
84 * We will change the date 84 * We will change the date
85 */ 85 */
86 connect(m_dateAction, SIGNAL(activated() ), 86 connect(m_dateAction, SIGNAL(activated() ),
87 this, SLOT(slotDate() ) ); 87 this, SLOT(slotDate() ) );
88 88
89 /* 89 /*
90 * connect the show signal of the PIMListView 90 * connect the show signal of the PIMListView
91 * to a slot to show a dialog 91 * to a slot to show a dialog
92 */ 92 */
93 connect(m_todoView, SIGNAL(showRecord(const OPimRecord&) ), 93 connect(m_todoView, SIGNAL(showRecord(const Opie::OPimRecord&) ),
94 this, SLOT(slotShowRecord(const OPimRecord&) ) ); 94 this, SLOT(slotShowRecord(const Opie::OPimRecord&) ) );
95 connect(m_dateView, SIGNAL(showRecord(const OPimRecord&) ), 95 connect(m_dateView, SIGNAL(showRecord(const Opie::OPimRecord&) ),
96 this, SLOT(slotShowRecord(const OPimRecord&) ) ); 96 this, SLOT(slotShowRecord(const Opie::OPimRecord&) ) );
97 97
98 /* 98 /*
99 * Now comes the important lines of code for this example 99 * Now comes the important lines of code for this example
100 * We do not directly call load but delay loading until 100 * We do not directly call load but delay loading until
101 * all Events are dispatches and handled. 101 * all Events are dispatches and handled.
102 * SO we will load once our window is mapped to screen 102 * SO we will load once our window is mapped to screen
103 * to achieve that we use a QTimer::singleShot 103 * to achieve that we use a QTimer::singleShot
104 * After 10 milli seconds the timer fires and on TimerEvent 104 * After 10 milli seconds the timer fires and on TimerEvent
105 * out slot slotLoad will be called 105 * out slot slotLoad will be called
106 * Remember this a Constructor to construct your object and not 106 * Remember this a Constructor to construct your object and not
107 * to load 107 * to load
108 */ 108 */