-rw-r--r-- | i18n/zh_TW/kbill.ts | 9 |
1 files changed, 8 insertions, 1 deletions
diff --git a/i18n/zh_TW/kbill.ts b/i18n/zh_TW/kbill.ts index f06547d..f52df73 100644 --- a/i18n/zh_TW/kbill.ts +++ b/i18n/zh_TW/kbill.ts @@ -1,10 +1,17 @@ <!DOCTYPE TS><TS> <context> + <name>HelpDialog</name> + <message> + <source>Form1</source> + <translation>表單1</translation> + </message> +</context> +<context> <name>KBill</name> <message> <source>kBill</source> <translation>K比爾</translation> </message> <message> <source>New game</source> <translation>新遊戲</translation> @@ -42,17 +49,17 @@ <translation>K比爾的故事</translation> </message> <message> <source>The rules of KBill</source> <translation>K比爾的規則</translation> </message> <message> <source><b>The Rules</b><p>kBill has been painstakingly designed and researched in order to make it as easy to use for the whole family as it is for little Sally. Years - nay - days of beta testing and consulting with the cheapest of human interface designers have resulted in a game that is easy to use, yet nothing at all like a Macintosh.<p><UL><LI>Whack the Bills (click)</LI><LI>Restart the computer (click)</LI><LI>Pick up stolen OSes & return (drag) them to their respective computers</LI><LI>Drag the bucket to extinguish sparks</LI><LI>Scoring is based on total uptime, with bonuses for killing Bills.</LI></UL><P>As for the rest, you can probably work it out for yourself. We did, so it can't be too hard</source> - <translation><b>規則</bK比爾經過辛勤的設計與研究使它變得很容易而適合全家人, 正如適合小 Sally 一樣. 日復一日的 beta 測試加上向廉價人工智慧設計師諮詢終於產生容易使用的遊戲, 不過一點也不像麥金塔.<p><UL><LI>敲打比爾(點一下)</LI><LI>重新啟動電腦(點一下)</LI><LI>撿起被偷的作業系統 & 把它們交還(拖放)給各自的電腦</LI><LI>拖拉水桶去澆熄火花</LI><LI>分數是以花費的時間計算, 殺掉比爾還有紅利.</LI></UL><P>至於剩下的部份, 您應該可以靠自己解決. 我們做到了, 所以它應該不會太難.</translation> + <translation><b>規則</b&lgt;K比爾經過辛勤的設計與研究使它變得很容易而適合全家人, 正如適合小 Sally 一樣. 日復一日的 beta 測試加上向廉價人工智慧設計師諮詢終於產生容易使用的遊戲, 不過一點也不像麥金塔.<p><UL><LI>敲打比爾(點一下)</LI><LI>重新啟動電腦(點一下)</LI><LI>撿起被偷的作業系統 & 把它們交還(拖放)給各自的電腦</LI><LI>拖拉水桶去澆熄火花</LI><LI>分數是以花費的時間計算, 殺掉比爾還有紅利.</LI></UL><P>至於剩下的部份, 您應該可以靠自己解決. 我們做到了, 所以它應該不會太難.</translation> </message> </context> <context> <name>UI</name> <message> <source>After Level</source> <translation>經過關卡</translation> </message> |