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path: root/inputmethods/multikey/keyboard.cpp
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-rw-r--r--inputmethods/multikey/keyboard.cpp39
1 files changed, 26 insertions, 13 deletions
diff --git a/inputmethods/multikey/keyboard.cpp b/inputmethods/multikey/keyboard.cpp
index 8280297..7334c1c 100644
--- a/inputmethods/multikey/keyboard.cpp
+++ b/inputmethods/multikey/keyboard.cpp
@@ -10,86 +10,86 @@
**
** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
**
** See http://www.trolltech.com/gpl/ for GPL licensing information.
**
** Contact info@trolltech.com if any conditions of this licensing are
** not clear to you.
**
**********************************************************************/
#include "keyboard.h"
#include "configdlg.h"
#include <qpe/global.h>
#include <qpe/qcopenvelope_qws.h>
#include <qwindowsystem_qws.h>
#include <qpainter.h>
#include <qfontmetrics.h>
#include <qtimer.h>
#include <qpe/qpeapplication.h>
#include <qpe/config.h>
#include <ctype.h>
#include <qfile.h>
#include <qtextstream.h>
#include <qstringlist.h>
#include <iostream.h>
#include <sys/utsname.h>
-#define USE_SMALL_BACKSPACE
-
/* Keyboard::Keyboard {{{1 */
Keyboard::Keyboard(QWidget* parent, const char* _name, WFlags f) :
QFrame(parent, _name, f), shift(0), lock(0), ctrl(0),
- alt(0), useLargeKeys(TRUE), usePicks(0), pressedKeyRow(-1), pressedKeyCol(-1),
+ alt(0), useLargeKeys(TRUE), usePicks(0), useRepeat(0), pressedKeyRow(-1), pressedKeyCol(-1),
unicode(-1), qkeycode(0), modifiers(0), schar(0), mchar(0), echar(0),
configdlg(0)
{
// get the default font
Config *config = new Config( "qpe" );
config->setGroup( "Appearance" );
QString familyStr = config->readEntry( "FontFamily", "fixed" );
delete config;
config = new Config("multikey");
- config->setGroup ("pickboard");
- usePicks = config->readBoolEntry ("open", "0"); // default closed
+ config->setGroup ("general");
+ usePicks = config->readBoolEntry ("usePickboard", "0"); // default closed
+ useRepeat = config->readBoolEntry ("useRepeat", "1");
delete config;
+
setFont( QFont( familyStr, 10 ) );
picks = new KeyboardPicks( this );
picks->setFont( QFont( familyStr, 10 ) );
picks->initialise();
if (usePicks) {
QObject::connect( picks, SIGNAL(key(ushort,ushort,ushort,bool,bool) ),
this, SIGNAL(key(ushort,ushort,ushort,bool,bool)) );
} else picks->hide();
loadKeyboardColors();
keys = new Keys();
repeatTimer = new QTimer( this );
connect( repeatTimer, SIGNAL(timeout()), this, SLOT(repeat()) );
}
Keyboard::~Keyboard() {
if ( configdlg ) {
delete (ConfigDlg *) configdlg;
configdlg = 0;
}
}
/* Keyboard::resizeEvent {{{1 */
void Keyboard::resizeEvent(QResizeEvent*)
@@ -255,70 +255,72 @@ void Keyboard::drawKeyboard(QPainter &p, int row, int col)
/* Keyboard::mousePressEvent {{{1 */
void Keyboard::mousePressEvent(QMouseEvent *e)
{
int row = (e->y() - (usePicks ? picks->height() : 0)) / keyHeight + 1;
if (row > 5) row = 5;
// figure out the column
int col = 0;
for (int w = 0; e->x() >= w; col++)
if (col < keys->numKeys(row)) // it segfaults if it trys to read past numKeys
w += keys->width(row,col) * defaultKeyWidth;
else break;
col --; // rewind one...
qkeycode = keys->qcode(row, col);
unicode = keys->uni(row, col);
// might need to repaint if two or more of the same keys.
// should be faster if just paint one key even though multiple keys exist.
bool need_repaint = FALSE;
if (unicode == 0) { // either Qt char, or nothing
if (qkeycode == Qt::Key_F1) { // toggle the pickboard
if ( configdlg ) {
delete (ConfigDlg *) configdlg;
configdlg = 0;
}
else {
configdlg = new ConfigDlg ();
- connect(configdlg, SIGNAL(pickboardToggled(bool)),
- this, SLOT(togglePickboard(bool)));
connect(configdlg, SIGNAL(setMapToDefault()),
this, SLOT(setMapToDefault()));
connect(configdlg, SIGNAL(setMapToFile(QString)),
this, SLOT(setMapToFile(QString)));
+ connect(configdlg, SIGNAL(pickboardToggled(bool)),
+ this, SLOT(togglePickboard(bool)));
+ connect(configdlg, SIGNAL(repeatToggled(bool)),
+ this, SLOT(toggleRepeat(bool)));
connect(configdlg, SIGNAL(reloadKeyboard()),
this, SLOT(reloadKeyboard()));
configdlg->showMaximized();
configdlg->show();
configdlg->raise();
}
} else if (qkeycode == Qt::Key_Control) {
ctrl = keys->pressedPtr(row, col);
need_repaint = TRUE;
*ctrl = !keys->pressed(row, col);
} else if (qkeycode == Qt::Key_Alt) {
alt = keys->pressedPtr(row, col);
need_repaint = TRUE;
*alt = !keys->pressed(row, col);
} else if (qkeycode == Qt::Key_Shift) {
need_repaint = TRUE;
if (shift) {
*shift = 0;
shift = 0;
}
else {
shift = keys->pressedPtr(row, col);
*shift = 1;
if (lock) {
*lock = 0;
lock = 0;
}
}
@@ -366,172 +368,183 @@ void Keyboard::mousePressEvent(QMouseEvent *e)
if (dc) {
if (qkeycode == Qt::Key_Backspace) {
dc->input.remove(dc->input.last()); // remove last input
dc->decBackspaces();
} else if ( qkeycode == Qt::Key_Return || QChar(unicode).isPunct() || QChar(unicode).isSpace() || unicode == 0) {
dc->input.clear();
dc->resetBackspaces();
} else {
dc->add(QString(QChar(unicode)));
dc->incBackspaces();
}
}
picks->repaint();
}
// painting
pressed = TRUE;
pressedKeyRow = row;
pressedKeyCol = col;
if (need_repaint) repaint(FALSE);
else { // just paint the one key pressed
QPainter p(this);
drawKeyboard(p, row, col);
}
- pressTid = startTimer(80);
+ if (useRepeat) repeatTimer->start( 800 );
+ //pressTid = startTimer(80);
}
/* Keyboard::mouseReleaseEvent {{{1 */
void Keyboard::mouseReleaseEvent(QMouseEvent*)
{
pressed = FALSE;
- if ( pressTid == 0 )
+ //if ( pressTid == 0 )
#if defined(Q_WS_QWS) || defined(_WS_QWS_)
if ( unicode != -1 ) {
emit key( unicode, qkeycode, modifiers, false, false );
repeatTimer->stop();
}
#endif
if (shift && unicode != 0) {
*shift = 0; // unpress shift key
shift = 0; // reset the shift pointer
repaint(FALSE);
}
else
clearHighlight();
}
/* Keyboard::timerEvent {{{1 */
-/*
-void Keyboard::timerEvent(QTimerEvent* e)
+
+/* dont know what this does, but i think it is here so that if your screen
+ * sticks (like on an ipaq) then it will stop repeating if you click another
+ * key... but who knows what anything does in this thing anyway?
+
+ void Keyboard::timerEvent(QTimerEvent* e)
{
if ( e->timerId() == pressTid ) {
killTimer(pressTid);
pressTid = 0;
if ( !pressed )
cout << "calling clearHighlight from timerEvent\n";
- clearHighlight();
+ //clearHighlight();
}
}
*/
void Keyboard::repeat()
{
repeatTimer->start( 200 );
- emit key( unicode, 0, modifiers, true, true );
+ emit key( unicode, qkeycode, modifiers, true, true );
}
void Keyboard::clearHighlight()
{
if ( pressedKeyRow >= 0 && pressedKeyCol >= 0) {
int tmpRow = pressedKeyRow;
int tmpCol = pressedKeyCol;
pressedKeyRow = -1;
pressedKeyCol = -1;
QPainter p(this);
drawKeyboard(p, tmpRow, tmpCol);
}
}
/* Keyboard::sizeHint {{{1 */
QSize Keyboard::sizeHint() const
{
QFontMetrics fm=fontMetrics();
int keyHeight = fm.lineSpacing() + 2;
return QSize( 240, keyHeight * 5 + (usePicks ? picks->sizeHint().height() : 0) + 1);
}
void Keyboard::resetState()
{
schar = mchar = echar = 0;
picks->resetState();
}
/* Keyboard::togglePickboard {{{1 */
void Keyboard::togglePickboard(bool on_off)
{
usePicks = on_off;
if (usePicks) {
picks->show();
//move(x(), y() - picks->height()); // not required anymore because QCopChannel::send
//adjustSize();
QObject::connect( picks, SIGNAL(key(ushort,ushort,ushort,bool,bool) ),
this, SIGNAL(key(ushort,ushort,ushort,bool,bool)) );
} else {
picks->hide();
picks->resetState();
//move(x(), y() + picks->height());
//adjustSize();
QObject::disconnect( picks, SIGNAL(key(ushort,ushort,ushort,bool,bool) ),
this, SIGNAL(key(ushort,ushort,ushort,bool,bool)) );
}
/*
* this closes && opens the input method
*/
QCopChannel::send ("QPE/TaskBar", "hideInputMethod()");
QCopChannel::send ("QPE/TaskBar", "showInputMethod()");
}
+void Keyboard::toggleRepeat(bool on) {
+
+ useRepeat = on;
+ cout << "setting useRepeat to: " << useRepeat << "\n";
+}
+
/* Keyboard::setMapTo ... {{{1 */
void Keyboard::setMapToDefault() {
/* load current locale language map */
Config *config = new Config("locale");
config->setGroup( "Language" );
QString l = config->readEntry( "Language" , "en" );
delete config;
QString key_map = QPEApplication::qpeDir() + "/share/multikey/"
+ l + ".keymap";
/* save change to multikey config file */
config = new Config("multikey");
config->setGroup ("keymaps");
config->writeEntry ("current", key_map); // default closed
delete config;
delete keys;
keys = new Keys(key_map);
// have to repaint the keyboard
repaint(FALSE);
}
void Keyboard::setMapToFile(QString map) {
/* save change to multikey config file */
Config *config = new Config("multikey");
config->setGroup ("keymaps");
config->writeEntry ("current", map); // default closed