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path: root/inputmethods/multikey/keyboard.cpp
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-rw-r--r--inputmethods/multikey/keyboard.cpp8
1 files changed, 7 insertions, 1 deletions
diff --git a/inputmethods/multikey/keyboard.cpp b/inputmethods/multikey/keyboard.cpp
index 7334c1c..949164a 100644
--- a/inputmethods/multikey/keyboard.cpp
+++ b/inputmethods/multikey/keyboard.cpp
@@ -313,97 +313,103 @@ void Keyboard::mousePressEvent(QMouseEvent *e)
need_repaint = TRUE;
if (shift) {
*shift = 0;
shift = 0;
}
else {
shift = keys->pressedPtr(row, col);
*shift = 1;
if (lock) {
*lock = 0;
lock = 0;
}
}
} else if (qkeycode == Qt::Key_CapsLock) {
need_repaint = TRUE;
if (lock) {
*lock = 0;
lock = 0;
}
else {
lock = keys->pressedPtr(row, col);;
*lock = 1;
if (shift) {
*shift = 0;
shift = 0;
}
}
}
}
else { // normal char
if ((shift || lock) && keys->shift(unicode)) {
unicode = keys->shift(unicode);
}
}
// korean parsing
if (keys->lang == "ko") {
unicode = parseKoreanInput(unicode);
}
modifiers = (ctrl ? Qt::ControlButton : 0) | (alt ? Qt::AltButton : 0);
- emit key(unicode, qkeycode, modifiers, true, false);
+ if ('A' <= unicode && unicode <= 'z' && modifiers) {
+
+ qkeycode = QChar(unicode).upper();
+ unicode = qkeycode - '@';
+ }
+
+ QWSServer::sendKeyEvent(unicode, qkeycode, modifiers, true, false);
// pickboard stuff
if (usePicks) {
KeyboardConfig *dc = picks->dc;
if (dc) {
if (qkeycode == Qt::Key_Backspace) {
dc->input.remove(dc->input.last()); // remove last input
dc->decBackspaces();
} else if ( qkeycode == Qt::Key_Return || QChar(unicode).isPunct() || QChar(unicode).isSpace() || unicode == 0) {
dc->input.clear();
dc->resetBackspaces();
} else {
dc->add(QString(QChar(unicode)));
dc->incBackspaces();
}
}
picks->repaint();
}
// painting
pressed = TRUE;
pressedKeyRow = row;
pressedKeyCol = col;
if (need_repaint) repaint(FALSE);
else { // just paint the one key pressed
QPainter p(this);
drawKeyboard(p, row, col);
}
if (useRepeat) repeatTimer->start( 800 );
//pressTid = startTimer(80);
}
/* Keyboard::mouseReleaseEvent {{{1 */
void Keyboard::mouseReleaseEvent(QMouseEvent*)
{
pressed = FALSE;