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path: root/inputmethods/multikey/keyboard.cpp
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-rw-r--r--inputmethods/multikey/keyboard.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/inputmethods/multikey/keyboard.cpp b/inputmethods/multikey/keyboard.cpp
index 949164a..d5a7afd 100644
--- a/inputmethods/multikey/keyboard.cpp
+++ b/inputmethods/multikey/keyboard.cpp
@@ -172,192 +172,194 @@ void Keyboard::drawKeyboard(QPainter &p, int row, int col)
int y = (row - 1) * keyHeight + (usePicks ? picks->height() : 0);
int keyWidth = keys->width(row, col);
p.fillRect(x + 1, y + 1,
keyWidth * defaultKeyWidth - 1, keyHeight - 1,
pressed || keys->pressed(row, col) ? keycolor_pressed : keycolor);
QPixmap *pix = keys->pix(row,col);
ushort c = keys->uni(row, col);
p.setPen(textcolor);
if (!pix)
p.drawText(x, y,
defaultKeyWidth * keyWidth, keyHeight,
AlignCenter, ((shift || lock) && keys->shift(c)) ? (QChar)keys->shift(c) : (QChar)c);
else
// center the image in the middle of the key
p.drawPixmap( x + (defaultKeyWidth * keyWidth - pix->width())/2,
y + (keyHeight - pix->height())/2 + 1,
*pix );
// this fixes the problem that the very right end of the board's vertical line
// gets painted over, because it's one pixel shorter than all other keys
p.setPen(keycolor_lines);
p.drawLine(width() - 1, 0, width() - 1, height());
} else {
p.fillRect(0, 0, width(), height(), keycolor);
for (row = 1; row <= 5; row++) {
int x = 0;
int y = (row - 1) * keyHeight + (usePicks ? picks->height() : 0);
p.setPen(keycolor_lines);
p.drawLine(x, y, x + width(), y);
for (int col = 0; col < keys->numKeys(row); col++) {
QPixmap *pix = keys->pix(row, col);
int keyWidth = keys->width(row, col);
int keyWidthPix = defaultKeyWidth * keyWidth;
if (keys->pressed(row, col))
p.fillRect(x+1, y+1, keyWidthPix - 1,
keyHeight - 1, keycolor_pressed);
ushort c = keys->uni(row, col);
if (!pix) {
p.setPen(textcolor);
p.drawText(x, y,
keyWidthPix, keyHeight,
AlignCenter, ((shift || lock) && keys->shift(c)) ? (QChar)keys->shift(c) : (QChar)c);
}
else {
// center the image in the middle of the key
p.drawPixmap( x + (keyWidthPix - pix->width())/2,
y + (keyHeight - pix->height())/2 + 1,
QPixmap(*pix) );
}
p.setPen(keycolor_lines);
p.drawLine(x, y, x, y + keyHeight);
x += keyWidthPix;
}
}
p.drawLine(0, height() - 1, width(), height() - 1);
p.drawLine(width() - 1, 0, width() - 1, height());
}
}
/* Keyboard::mousePressEvent {{{1 */
void Keyboard::mousePressEvent(QMouseEvent *e)
{
int row = (e->y() - (usePicks ? picks->height() : 0)) / keyHeight + 1;
if (row > 5) row = 5;
// figure out the column
int col = 0;
for (int w = 0; e->x() >= w; col++)
if (col < keys->numKeys(row)) // it segfaults if it trys to read past numKeys
w += keys->width(row,col) * defaultKeyWidth;
else break;
+ if (col <= 0) return;
+
col --; // rewind one...
qkeycode = keys->qcode(row, col);
unicode = keys->uni(row, col);
// might need to repaint if two or more of the same keys.
// should be faster if just paint one key even though multiple keys exist.
bool need_repaint = FALSE;
if (unicode == 0) { // either Qt char, or nothing
if (qkeycode == Qt::Key_F1) { // toggle the pickboard
if ( configdlg ) {
delete (ConfigDlg *) configdlg;
configdlg = 0;
}
else {
configdlg = new ConfigDlg ();
connect(configdlg, SIGNAL(setMapToDefault()),
this, SLOT(setMapToDefault()));
connect(configdlg, SIGNAL(setMapToFile(QString)),
this, SLOT(setMapToFile(QString)));
connect(configdlg, SIGNAL(pickboardToggled(bool)),
this, SLOT(togglePickboard(bool)));
connect(configdlg, SIGNAL(repeatToggled(bool)),
this, SLOT(toggleRepeat(bool)));
connect(configdlg, SIGNAL(reloadKeyboard()),
this, SLOT(reloadKeyboard()));
configdlg->showMaximized();
configdlg->show();
configdlg->raise();
}
} else if (qkeycode == Qt::Key_Control) {
ctrl = keys->pressedPtr(row, col);
need_repaint = TRUE;
*ctrl = !keys->pressed(row, col);
} else if (qkeycode == Qt::Key_Alt) {
alt = keys->pressedPtr(row, col);
need_repaint = TRUE;
*alt = !keys->pressed(row, col);
} else if (qkeycode == Qt::Key_Shift) {
need_repaint = TRUE;
if (shift) {
*shift = 0;
shift = 0;
}
else {
shift = keys->pressedPtr(row, col);
*shift = 1;
if (lock) {
*lock = 0;
lock = 0;
}
}
} else if (qkeycode == Qt::Key_CapsLock) {
need_repaint = TRUE;
if (lock) {
*lock = 0;
lock = 0;
}
else {
lock = keys->pressedPtr(row, col);;
*lock = 1;
if (shift) {
*shift = 0;
shift = 0;
}
}
}
}
else { // normal char
if ((shift || lock) && keys->shift(unicode)) {
unicode = keys->shift(unicode);
}
}
// korean parsing
if (keys->lang == "ko") {
unicode = parseKoreanInput(unicode);
}
modifiers = (ctrl ? Qt::ControlButton : 0) | (alt ? Qt::AltButton : 0);
if ('A' <= unicode && unicode <= 'z' && modifiers) {
qkeycode = QChar(unicode).upper();