Diffstat (limited to 'inputmethods/multikey/keyboard.h') (more/less context) (ignore whitespace changes)
-rw-r--r-- | inputmethods/multikey/keyboard.h | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/inputmethods/multikey/keyboard.h b/inputmethods/multikey/keyboard.h index 8af80d0..bc74e71 100644 --- a/inputmethods/multikey/keyboard.h +++ b/inputmethods/multikey/keyboard.h @@ -53,58 +53,62 @@ public: class Keys { public: Keys(); Keys(const char * filename); ~Keys(); int width(const int row, const int col); int rows(); ushort uni(const int row, const int col); int qcode(const int row, const int col); bool pressed(const int row, const int col); bool *pressedPtr(const int row, const int col); ushort shift(const ushort); ushort meta(const ushort); ushort circumflex(const ushort); ushort diaeresis(const ushort); + ushort baccent(const ushort); + ushort accent(const ushort); QImage *pix(const int row, const int col); int numKeys(const int row); void setKeysFromFile(const char *filename); void setKey(const int row, const int qcode, const ushort unicode, const int width, QImage *pix); void setPressed(const int row, const int col, const bool pressed); QString lang; QString label; private: typedef struct Key { int qcode; // are qt key codes just unicode values? ushort unicode; int width; // not pixels but relative key width. normal key is 2 // only needed for keys like ctrl that can have multiple keys pressed at once bool *pressed; QImage *pix; }; QList<Key> keys[6]; QMap<ushort,ushort> shiftMap; QMap<ushort,ushort> metaMap; QMap<ushort,ushort> circumflexMap; QMap<ushort,ushort> diaeresisMap; + QMap<ushort,ushort> baccentMap; + QMap<ushort,ushort> accentMap; }; class Keyboard : public QFrame { Q_OBJECT public: Keyboard( QWidget* parent=0, const char* name=0, WFlags f=0 ); ~Keyboard(); void resetState(); void mousePressEvent(QMouseEvent*); void mouseReleaseEvent(QMouseEvent*); void resizeEvent(QResizeEvent*); void paintEvent(QPaintEvent* e); @@ -125,32 +129,34 @@ private slots: void cleanupConfigDlg(); // used to redraw keyboard after edited colors void reloadKeyboard(); private: int getKey( int &w, int j = -1 ); void clearHighlight(); bool *shift; bool *lock; bool *ctrl; bool *alt; bool *meta; bool *circumflex; bool *diaeresis; + bool *baccent; + bool *accent; uint useLargeKeys:1; uint usePicks:1; uint useRepeat:1; int pressedKeyRow; int pressedKeyCol; KeyboardPicks *picks; int keyHeight; int defaultKeyWidth; int xoffs; int unicode; int qkeycode; |