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-rw-r--r--inputmethods/multikey/keyboard.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/inputmethods/multikey/keyboard.cpp b/inputmethods/multikey/keyboard.cpp
index 949164a..d5a7afd 100644
--- a/inputmethods/multikey/keyboard.cpp
+++ b/inputmethods/multikey/keyboard.cpp
@@ -244,48 +244,50 @@ void Keyboard::drawKeyboard(QPainter &p, int row, int col)
244 } 244 }
245 245
246 246
247 } 247 }
248 p.drawLine(0, height() - 1, width(), height() - 1); 248 p.drawLine(0, height() - 1, width(), height() - 1);
249 p.drawLine(width() - 1, 0, width() - 1, height()); 249 p.drawLine(width() - 1, 0, width() - 1, height());
250 } 250 }
251 251
252} 252}
253 253
254 254
255/* Keyboard::mousePressEvent {{{1 */ 255/* Keyboard::mousePressEvent {{{1 */
256void Keyboard::mousePressEvent(QMouseEvent *e) 256void Keyboard::mousePressEvent(QMouseEvent *e)
257{ 257{
258 int row = (e->y() - (usePicks ? picks->height() : 0)) / keyHeight + 1; 258 int row = (e->y() - (usePicks ? picks->height() : 0)) / keyHeight + 1;
259 if (row > 5) row = 5; 259 if (row > 5) row = 5;
260 260
261 // figure out the column 261 // figure out the column
262 int col = 0; 262 int col = 0;
263 for (int w = 0; e->x() >= w; col++) 263 for (int w = 0; e->x() >= w; col++)
264 if (col < keys->numKeys(row)) // it segfaults if it trys to read past numKeys 264 if (col < keys->numKeys(row)) // it segfaults if it trys to read past numKeys
265 w += keys->width(row,col) * defaultKeyWidth; 265 w += keys->width(row,col) * defaultKeyWidth;
266 else break; 266 else break;
267 267
268 if (col <= 0) return;
269
268 col --; // rewind one... 270 col --; // rewind one...
269 271
270 qkeycode = keys->qcode(row, col); 272 qkeycode = keys->qcode(row, col);
271 unicode = keys->uni(row, col); 273 unicode = keys->uni(row, col);
272 274
273 // might need to repaint if two or more of the same keys. 275 // might need to repaint if two or more of the same keys.
274 // should be faster if just paint one key even though multiple keys exist. 276 // should be faster if just paint one key even though multiple keys exist.
275 bool need_repaint = FALSE; 277 bool need_repaint = FALSE;
276 278
277 if (unicode == 0) { // either Qt char, or nothing 279 if (unicode == 0) { // either Qt char, or nothing
278 280
279 if (qkeycode == Qt::Key_F1) { // toggle the pickboard 281 if (qkeycode == Qt::Key_F1) { // toggle the pickboard
280 282
281 if ( configdlg ) { 283 if ( configdlg ) {
282 delete (ConfigDlg *) configdlg; 284 delete (ConfigDlg *) configdlg;
283 configdlg = 0; 285 configdlg = 0;
284 } 286 }
285 else { 287 else {
286 configdlg = new ConfigDlg (); 288 configdlg = new ConfigDlg ();
287 connect(configdlg, SIGNAL(setMapToDefault()), 289 connect(configdlg, SIGNAL(setMapToDefault()),
288 this, SLOT(setMapToDefault())); 290 this, SLOT(setMapToDefault()));
289 connect(configdlg, SIGNAL(setMapToFile(QString)), 291 connect(configdlg, SIGNAL(setMapToFile(QString)),
290 this, SLOT(setMapToFile(QString))); 292 this, SLOT(setMapToFile(QString)));
291 connect(configdlg, SIGNAL(pickboardToggled(bool)), 293 connect(configdlg, SIGNAL(pickboardToggled(bool)),