-rw-r--r-- | inputmethods/multikey/keyboard.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/inputmethods/multikey/keyboard.cpp b/inputmethods/multikey/keyboard.cpp index 1c17172..89937cf 100644 --- a/inputmethods/multikey/keyboard.cpp +++ b/inputmethods/multikey/keyboard.cpp @@ -60,527 +60,529 @@ Keyboard::Keyboard(QWidget* parent, const char* _name, WFlags f) : useRepeat = config->readBoolEntry ("useRepeat", "1"); delete config; setFont( QFont( familyStr, 10 ) ); picks = new KeyboardPicks( this ); picks->setFont( QFont( familyStr, 10 ) ); picks->initialise(); if (usePicks) { QObject::connect( picks, SIGNAL(key(ushort,ushort,ushort,bool,bool) ), this, SIGNAL(key(ushort,ushort,ushort,bool,bool)) ); } else picks->hide(); loadKeyboardColors(); keys = new Keys(); repeatTimer = new QTimer( this ); connect( repeatTimer, SIGNAL(timeout()), this, SLOT(repeat()) ); } Keyboard::~Keyboard() { if ( configdlg ) { delete (ConfigDlg *) configdlg; configdlg = 0; } } /* Keyboard::resizeEvent {{{1 */ void Keyboard::resizeEvent(QResizeEvent*) { int ph = picks->sizeHint().height(); picks->setGeometry( 0, 0, width(), ph ); keyHeight = (height()-(usePicks ? ph : 0))/5; int nk; // number of keys? if ( useLargeKeys ) { nk = 15; } else { nk = 19; } defaultKeyWidth = (width()/nk)/2; xoffs = (width()-defaultKeyWidth*nk)/2; // empty key spaces? } /* KeyboardPicks::initialize {{{1 */ void KeyboardPicks::initialise() { setSizePolicy(QSizePolicy(QSizePolicy::Expanding,QSizePolicy::Fixed)); mode = 0; dc = new KeyboardConfig(this); configs.append(dc); } /* KeyboardPicks::sizeHint {{{1 */ QSize KeyboardPicks::sizeHint() const { return QSize(240,fontMetrics().lineSpacing()); } /* KeyboardConfig::generateText {{{1 */ void KeyboardConfig::generateText(const QString &s) { #if defined(Q_WS_QWS) || defined(_WS_QWS_) for (int i=0; i<(int)backspaces; i++) { parent->emitKey( 0, Qt::Key_Backspace, 0, true, false ); parent->emitKey( 0, Qt::Key_Backspace, 0, false, false ); } for (int i=0; i<(int)s.length(); i++) { parent->emitKey( s[i].unicode(), 0, 0, true, false ); parent->emitKey( s[i].unicode(), 0, 0, false, false ); } parent->emitKey( 0, Qt::Key_Space, 0, true, false ); parent->emitKey( 0, Qt::Key_Space, 0, false, false ); backspaces = 0; #endif } /* Keyboard::paintEvent {{{1 */ void Keyboard::paintEvent(QPaintEvent* e) { QPainter painter(this); painter.setClipRect(e->rect()); drawKeyboard( painter ); picks->dc->draw( &painter ); } /* Keyboard::drawKeyboard {{{1 */ void Keyboard::drawKeyboard(QPainter &p, int row, int col) { if (row != -1 && col != -1) { //just redraw one key int x = 0; for (int i = 0; i < col; i++) { x += keys->width(row, i) * defaultKeyWidth; } int y = (row - 1) * keyHeight + (usePicks ? picks->height() : 0); int keyWidth = keys->width(row, col); p.fillRect(x + 1, y + 1, keyWidth * defaultKeyWidth - 1, keyHeight - 1, pressed || keys->pressed(row, col) ? keycolor_pressed : keycolor); QPixmap *pix = keys->pix(row,col); ushort c = keys->uni(row, col); p.setPen(textcolor); if (!pix) { if (shift || lock) c = keys->shift(c); if (meta) { c = keys->meta(c); } p.drawText(x, y, defaultKeyWidth * keyWidth + 3, keyHeight, AlignCenter, (QChar)c); } else // center the image in the middle of the key p.drawPixmap( x + (defaultKeyWidth * keyWidth - pix->width())/2, y + (keyHeight - pix->height())/2 + 1, *pix ); // this fixes the problem that the very right end of the board's vertical line // gets painted over, because it's one pixel shorter than all other keys p.setPen(keycolor_lines); p.drawLine(width() - 1, 0, width() - 1, height()); } else { p.fillRect(0, 0, width(), height(), keycolor); for (row = 1; row <= 5; row++) { int x = 0; int y = (row - 1) * keyHeight + (usePicks ? picks->height() : 0); p.setPen(keycolor_lines); p.drawLine(x, y, x + width(), y); for (int col = 0; col < keys->numKeys(row); col++) { QPixmap *pix = keys->pix(row, col); int keyWidth = keys->width(row, col); int keyWidthPix = defaultKeyWidth * keyWidth; if (keys->pressed(row, col)) p.fillRect(x+1, y+1, keyWidthPix - 1, keyHeight - 1, keycolor_pressed); ushort c = keys->uni(row, col); if (!pix) { if ((shift || lock) && keys->shift(c)) c = keys->shift(c); else if (meta && keys->meta(c)) c = keys->meta(c); p.drawText(x, y, defaultKeyWidth * keyWidth + 3, keyHeight, AlignCenter, (QChar)c); } else { // center the image in the middle of the key p.drawPixmap( x + (keyWidthPix - pix->width())/2, y + (keyHeight - pix->height())/2 + 1, QPixmap(*pix) ); } p.setPen(keycolor_lines); p.drawLine(x, y, x, y + keyHeight); x += keyWidthPix; } } p.drawLine(0, height() - 1, width(), height() - 1); p.drawLine(width() - 1, 0, width() - 1, height()); } } /* Keyboard::mousePressEvent {{{1 */ void Keyboard::mousePressEvent(QMouseEvent *e) { int row = (e->y() - (usePicks ? picks->height() : 0)) / keyHeight + 1; if (row > 5) row = 5; // figure out the column int col = 0; for (int w = 0; e->x() >= w; col++) if (col < keys->numKeys(row)) // it segfaults if it trys to read past numKeys w += keys->width(row,col) * defaultKeyWidth; else break; if (col <= 0) return; col --; // rewind one... qkeycode = keys->qcode(row, col); unicode = keys->uni(row, col); // might need to repaint if two or more of the same keys. // should be faster if just paint one key even though multiple keys exist. bool need_repaint = FALSE; if (unicode == 0) { // either Qt char, or nothing if (qkeycode == Qt::Key_F1) { // toggle the pickboard if ( configdlg ) { delete (ConfigDlg *) configdlg; configdlg = 0; } else { configdlg = new ConfigDlg (); connect(configdlg, SIGNAL(setMapToDefault()), this, SLOT(setMapToDefault())); connect(configdlg, SIGNAL(setMapToFile(QString)), this, SLOT(setMapToFile(QString))); connect(configdlg, SIGNAL(pickboardToggled(bool)), this, SLOT(togglePickboard(bool))); connect(configdlg, SIGNAL(repeatToggled(bool)), this, SLOT(toggleRepeat(bool))); connect(configdlg, SIGNAL(reloadKeyboard()), this, SLOT(reloadKeyboard())); configdlg->showMaximized(); configdlg->show(); configdlg->raise(); } } else if (qkeycode == Qt::Key_Control) { + need_repaint = TRUE; if (ctrl) { *ctrl = 0; ctrl = 0; } else { ctrl = keys->pressedPtr(row, col); need_repaint = TRUE; *ctrl = !keys->pressed(row, col); } } else if (qkeycode == Qt::Key_Alt) { + need_repaint = TRUE; if (alt) { *alt = 0; alt = 0; } else { alt = keys->pressedPtr(row, col); need_repaint = TRUE; *alt = !keys->pressed(row, col); } } else if (qkeycode == Qt::Key_Shift) { need_repaint = TRUE; if (shift) { *shift = 0; shift = 0; } else { shift = keys->pressedPtr(row, col); *shift = 1; if (lock) { *lock = 0; lock = 0; } } if (meta) { *meta = 0; meta = 0; } } else if (qkeycode == Qt::Key_CapsLock) { need_repaint = TRUE; if (lock) { *lock = 0; lock = 0; } else { lock = keys->pressedPtr(row, col);; *lock = 1; if (shift) { *shift = 0; shift = 0; } } if (meta) { *meta = 0; meta = 0; } } else if (qkeycode == Qt::Key_Meta) { need_repaint = TRUE; if (meta) { *meta = 0; meta = 0; } else { meta = keys->pressedPtr(row, col); need_repaint = TRUE; *meta = !keys->pressed(row, col); } if (shift) { *shift = 0; shift = 0; } if (lock) { *lock = 0; lock = 0; } // dont need to emit this key... acts same as alt qkeycode = 0; } } else { // normal char if ((shift || lock) && keys->shift(unicode)) { unicode = keys->shift(unicode); } if (meta && keys->meta(unicode)) { unicode = keys->meta(unicode); } } // korean parsing if (keys->lang == "ko") { unicode = parseKoreanInput(unicode); } modifiers = (ctrl ? Qt::ControlButton : 0) | (alt ? Qt::AltButton : 0); if ('A' <= unicode && unicode <= 'z' && modifiers) { qkeycode = QChar(unicode).upper(); unicode = qkeycode - '@'; } QWSServer::sendKeyEvent(unicode, qkeycode, modifiers, true, false); // pickboard stuff if (usePicks) { KeyboardConfig *dc = picks->dc; if (dc) { if (qkeycode == Qt::Key_Backspace) { dc->input.remove(dc->input.last()); // remove last input dc->decBackspaces(); } else if ( qkeycode == Qt::Key_Return || QChar(unicode).isPunct() || QChar(unicode).isSpace() || unicode == 0) { dc->input.clear(); dc->resetBackspaces(); } else { dc->add(QString(QChar(unicode))); dc->incBackspaces(); } } picks->repaint(); } // painting pressed = TRUE; pressedKeyRow = row; pressedKeyCol = col; if (need_repaint) repaint(FALSE); else { // just paint the one key pressed QPainter p(this); drawKeyboard(p, row, col); } if (useRepeat) repeatTimer->start( 800 ); //pressTid = startTimer(80); } /* Keyboard::mouseReleaseEvent {{{1 */ void Keyboard::mouseReleaseEvent(QMouseEvent*) { pressed = FALSE; //if ( pressTid == 0 ) #if defined(Q_WS_QWS) || defined(_WS_QWS_) if ( unicode != -1 ) { emit key( unicode, qkeycode, modifiers, false, false ); repeatTimer->stop(); } #endif if (shift && unicode != 0) { *shift = 0; // unpress shift key shift = 0; // reset the shift pointer repaint(FALSE); } else if (meta && unicode != 0) { *meta = 0; meta = 0; repaint(FALSE); } else clearHighlight(); } /* Keyboard::timerEvent {{{1 */ /* dont know what this does, but i think it is here so that if your screen * sticks (like on an ipaq) then it will stop repeating if you click another * key... but who knows what anything does in this thing anyway? void Keyboard::timerEvent(QTimerEvent* e) { if ( e->timerId() == pressTid ) { killTimer(pressTid); pressTid = 0; if ( !pressed ) cout << "calling clearHighlight from timerEvent\n"; //clearHighlight(); } } */ void Keyboard::repeat() { repeatTimer->start( 200 ); emit key( unicode, qkeycode, modifiers, true, true ); } void Keyboard::clearHighlight() { if ( pressedKeyRow >= 0 && pressedKeyCol >= 0) { int tmpRow = pressedKeyRow; int tmpCol = pressedKeyCol; pressedKeyRow = -1; pressedKeyCol = -1; QPainter p(this); drawKeyboard(p, tmpRow, tmpCol); } } /* Keyboard::sizeHint {{{1 */ QSize Keyboard::sizeHint() const { QFontMetrics fm=fontMetrics(); int keyHeight = fm.lineSpacing() + 2; return QSize( 240, keyHeight * 5 + (usePicks ? picks->sizeHint().height() : 0) + 1); } void Keyboard::resetState() { schar = mchar = echar = 0; picks->resetState(); } /* Keyboard::togglePickboard {{{1 */ void Keyboard::togglePickboard(bool on_off) { usePicks = on_off; if (usePicks) { picks->show(); //move(x(), y() - picks->height()); // not required anymore because QCopChannel::send //adjustSize(); QObject::connect( picks, SIGNAL(key(ushort,ushort,ushort,bool,bool) ), this, SIGNAL(key(ushort,ushort,ushort,bool,bool)) ); } else { picks->hide(); picks->resetState(); //move(x(), y() + picks->height()); //adjustSize(); QObject::disconnect( picks, SIGNAL(key(ushort,ushort,ushort,bool,bool) ), |