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-rw-r--r--inputmethods/multikey/keyboard.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/inputmethods/multikey/keyboard.cpp b/inputmethods/multikey/keyboard.cpp
index 1c17172..89937cf 100644
--- a/inputmethods/multikey/keyboard.cpp
+++ b/inputmethods/multikey/keyboard.cpp
@@ -1,842 +1,844 @@
/**********************************************************************
** Copyright (C) 2000 Trolltech AS. All rights reserved.
**
** This file is part of Qtopia Environment.
**
** This file may be distributed and/or modified under the terms of the
** GNU General Public License version 2 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file.
**
** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
**
** See http://www.trolltech.com/gpl/ for GPL licensing information.
**
** Contact info@trolltech.com if any conditions of this licensing are
** not clear to you.
**
**********************************************************************/
#include "keyboard.h"
#include "configdlg.h"
#include <qpe/global.h>
#include <qpe/qcopenvelope_qws.h>
#include <qwindowsystem_qws.h>
#include <qpainter.h>
#include <qfontmetrics.h>
#include <qtimer.h>
#include <qpe/qpeapplication.h>
#include <qpe/config.h>
#include <ctype.h>
#include <qfile.h>
#include <qtextstream.h>
#include <qstringlist.h>
#include <iostream.h>
#include <sys/utsname.h>
/* Keyboard::Keyboard {{{1 */
Keyboard::Keyboard(QWidget* parent, const char* _name, WFlags f) :
QFrame(parent, _name, f), shift(0), lock(0), ctrl(0), alt(0), meta(0),
useLargeKeys(TRUE), usePicks(0), useRepeat(0), pressedKeyRow(-1), pressedKeyCol(-1),
unicode(-1), qkeycode(0), modifiers(0), schar(0), mchar(0), echar(0),
configdlg(0)
{
// get the default font
Config *config = new Config( "qpe" );
config->setGroup( "Appearance" );
QString familyStr = config->readEntry( "FontFamily", "fixed" );
delete config;
config = new Config("multikey");
config->setGroup ("general");
usePicks = config->readBoolEntry ("usePickboard", "0"); // default closed
useRepeat = config->readBoolEntry ("useRepeat", "1");
delete config;
setFont( QFont( familyStr, 10 ) );
picks = new KeyboardPicks( this );
picks->setFont( QFont( familyStr, 10 ) );
picks->initialise();
if (usePicks) {
QObject::connect( picks, SIGNAL(key(ushort,ushort,ushort,bool,bool) ),
this, SIGNAL(key(ushort,ushort,ushort,bool,bool)) );
} else picks->hide();
loadKeyboardColors();
keys = new Keys();
repeatTimer = new QTimer( this );
connect( repeatTimer, SIGNAL(timeout()), this, SLOT(repeat()) );
}
Keyboard::~Keyboard() {
if ( configdlg ) {
delete (ConfigDlg *) configdlg;
configdlg = 0;
}
}
/* Keyboard::resizeEvent {{{1 */
void Keyboard::resizeEvent(QResizeEvent*)
{
int ph = picks->sizeHint().height();
picks->setGeometry( 0, 0, width(), ph );
keyHeight = (height()-(usePicks ? ph : 0))/5;
int nk; // number of keys?
if ( useLargeKeys ) {
nk = 15;
} else {
nk = 19;
}
defaultKeyWidth = (width()/nk)/2;
xoffs = (width()-defaultKeyWidth*nk)/2; // empty key spaces?
}
/* KeyboardPicks::initialize {{{1 */
void KeyboardPicks::initialise()
{
setSizePolicy(QSizePolicy(QSizePolicy::Expanding,QSizePolicy::Fixed));
mode = 0;
dc = new KeyboardConfig(this);
configs.append(dc);
}
/* KeyboardPicks::sizeHint {{{1 */
QSize KeyboardPicks::sizeHint() const
{
return QSize(240,fontMetrics().lineSpacing());
}
/* KeyboardConfig::generateText {{{1 */
void KeyboardConfig::generateText(const QString &s)
{
#if defined(Q_WS_QWS) || defined(_WS_QWS_)
for (int i=0; i<(int)backspaces; i++) {
parent->emitKey( 0, Qt::Key_Backspace, 0, true, false );
parent->emitKey( 0, Qt::Key_Backspace, 0, false, false );
}
for (int i=0; i<(int)s.length(); i++) {
parent->emitKey( s[i].unicode(), 0, 0, true, false );
parent->emitKey( s[i].unicode(), 0, 0, false, false );
}
parent->emitKey( 0, Qt::Key_Space, 0, true, false );
parent->emitKey( 0, Qt::Key_Space, 0, false, false );
backspaces = 0;
#endif
}
/* Keyboard::paintEvent {{{1 */
void Keyboard::paintEvent(QPaintEvent* e)
{
QPainter painter(this);
painter.setClipRect(e->rect());
drawKeyboard( painter );
picks->dc->draw( &painter );
}
/* Keyboard::drawKeyboard {{{1 */
void Keyboard::drawKeyboard(QPainter &p, int row, int col)
{
if (row != -1 && col != -1) { //just redraw one key
int x = 0;
for (int i = 0; i < col; i++) {
x += keys->width(row, i) * defaultKeyWidth;
}
int y = (row - 1) * keyHeight + (usePicks ? picks->height() : 0);
int keyWidth = keys->width(row, col);
p.fillRect(x + 1, y + 1,
keyWidth * defaultKeyWidth - 1, keyHeight - 1,
pressed || keys->pressed(row, col) ? keycolor_pressed : keycolor);
QPixmap *pix = keys->pix(row,col);
ushort c = keys->uni(row, col);
p.setPen(textcolor);
if (!pix) {
if (shift || lock)
c = keys->shift(c);
if (meta) {
c = keys->meta(c);
}
p.drawText(x, y,
defaultKeyWidth * keyWidth + 3, keyHeight,
AlignCenter, (QChar)c);
}
else
// center the image in the middle of the key
p.drawPixmap( x + (defaultKeyWidth * keyWidth - pix->width())/2,
y + (keyHeight - pix->height())/2 + 1,
*pix );
// this fixes the problem that the very right end of the board's vertical line
// gets painted over, because it's one pixel shorter than all other keys
p.setPen(keycolor_lines);
p.drawLine(width() - 1, 0, width() - 1, height());
} else {
p.fillRect(0, 0, width(), height(), keycolor);
for (row = 1; row <= 5; row++) {
int x = 0;
int y = (row - 1) * keyHeight + (usePicks ? picks->height() : 0);
p.setPen(keycolor_lines);
p.drawLine(x, y, x + width(), y);
for (int col = 0; col < keys->numKeys(row); col++) {
QPixmap *pix = keys->pix(row, col);
int keyWidth = keys->width(row, col);
int keyWidthPix = defaultKeyWidth * keyWidth;
if (keys->pressed(row, col))
p.fillRect(x+1, y+1, keyWidthPix - 1,
keyHeight - 1, keycolor_pressed);
ushort c = keys->uni(row, col);
if (!pix) {
if ((shift || lock) && keys->shift(c))
c = keys->shift(c);
else if (meta && keys->meta(c))
c = keys->meta(c);
p.drawText(x, y,
defaultKeyWidth * keyWidth + 3, keyHeight,
AlignCenter, (QChar)c);
}
else {
// center the image in the middle of the key
p.drawPixmap( x + (keyWidthPix - pix->width())/2,
y + (keyHeight - pix->height())/2 + 1,
QPixmap(*pix) );
}
p.setPen(keycolor_lines);
p.drawLine(x, y, x, y + keyHeight);
x += keyWidthPix;
}
}
p.drawLine(0, height() - 1, width(), height() - 1);
p.drawLine(width() - 1, 0, width() - 1, height());
}
}
/* Keyboard::mousePressEvent {{{1 */
void Keyboard::mousePressEvent(QMouseEvent *e)
{
int row = (e->y() - (usePicks ? picks->height() : 0)) / keyHeight + 1;
if (row > 5) row = 5;
// figure out the column
int col = 0;
for (int w = 0; e->x() >= w; col++)
if (col < keys->numKeys(row)) // it segfaults if it trys to read past numKeys
w += keys->width(row,col) * defaultKeyWidth;
else break;
if (col <= 0) return;
col --; // rewind one...
qkeycode = keys->qcode(row, col);
unicode = keys->uni(row, col);
// might need to repaint if two or more of the same keys.
// should be faster if just paint one key even though multiple keys exist.
bool need_repaint = FALSE;
if (unicode == 0) { // either Qt char, or nothing
if (qkeycode == Qt::Key_F1) { // toggle the pickboard
if ( configdlg ) {
delete (ConfigDlg *) configdlg;
configdlg = 0;
}
else {
configdlg = new ConfigDlg ();
connect(configdlg, SIGNAL(setMapToDefault()),
this, SLOT(setMapToDefault()));
connect(configdlg, SIGNAL(setMapToFile(QString)),
this, SLOT(setMapToFile(QString)));
connect(configdlg, SIGNAL(pickboardToggled(bool)),
this, SLOT(togglePickboard(bool)));
connect(configdlg, SIGNAL(repeatToggled(bool)),
this, SLOT(toggleRepeat(bool)));
connect(configdlg, SIGNAL(reloadKeyboard()),
this, SLOT(reloadKeyboard()));
configdlg->showMaximized();
configdlg->show();
configdlg->raise();
}
} else if (qkeycode == Qt::Key_Control) {
+ need_repaint = TRUE;
if (ctrl) {
*ctrl = 0;
ctrl = 0;
} else {
ctrl = keys->pressedPtr(row, col);
need_repaint = TRUE;
*ctrl = !keys->pressed(row, col);
}
} else if (qkeycode == Qt::Key_Alt) {
+ need_repaint = TRUE;
if (alt) {
*alt = 0;
alt = 0;
} else {
alt = keys->pressedPtr(row, col);
need_repaint = TRUE;
*alt = !keys->pressed(row, col);
}
} else if (qkeycode == Qt::Key_Shift) {
need_repaint = TRUE;
if (shift) {
*shift = 0;
shift = 0;
}
else {
shift = keys->pressedPtr(row, col);
*shift = 1;
if (lock) {
*lock = 0;
lock = 0;
}
}
if (meta) {
*meta = 0;
meta = 0;
}
} else if (qkeycode == Qt::Key_CapsLock) {
need_repaint = TRUE;
if (lock) {
*lock = 0;
lock = 0;
}
else {
lock = keys->pressedPtr(row, col);;
*lock = 1;
if (shift) {
*shift = 0;
shift = 0;
}
}
if (meta) {
*meta = 0;
meta = 0;
}
} else if (qkeycode == Qt::Key_Meta) {
need_repaint = TRUE;
if (meta) {
*meta = 0;
meta = 0;
} else {
meta = keys->pressedPtr(row, col);
need_repaint = TRUE;
*meta = !keys->pressed(row, col);
}
if (shift) {
*shift = 0;
shift = 0;
}
if (lock) {
*lock = 0;
lock = 0;
}
// dont need to emit this key... acts same as alt
qkeycode = 0;
}
}
else { // normal char
if ((shift || lock) && keys->shift(unicode)) {
unicode = keys->shift(unicode);
}
if (meta && keys->meta(unicode)) {
unicode = keys->meta(unicode);
}
}
// korean parsing
if (keys->lang == "ko") {
unicode = parseKoreanInput(unicode);
}
modifiers = (ctrl ? Qt::ControlButton : 0) | (alt ? Qt::AltButton : 0);
if ('A' <= unicode && unicode <= 'z' && modifiers) {
qkeycode = QChar(unicode).upper();
unicode = qkeycode - '@';
}
QWSServer::sendKeyEvent(unicode, qkeycode, modifiers, true, false);
// pickboard stuff
if (usePicks) {
KeyboardConfig *dc = picks->dc;
if (dc) {
if (qkeycode == Qt::Key_Backspace) {
dc->input.remove(dc->input.last()); // remove last input
dc->decBackspaces();
} else if ( qkeycode == Qt::Key_Return || QChar(unicode).isPunct() || QChar(unicode).isSpace() || unicode == 0) {
dc->input.clear();
dc->resetBackspaces();
} else {
dc->add(QString(QChar(unicode)));
dc->incBackspaces();
}
}
picks->repaint();
}
// painting
pressed = TRUE;
pressedKeyRow = row;
pressedKeyCol = col;
if (need_repaint) repaint(FALSE);
else { // just paint the one key pressed
QPainter p(this);
drawKeyboard(p, row, col);
}
if (useRepeat) repeatTimer->start( 800 );
//pressTid = startTimer(80);
}
/* Keyboard::mouseReleaseEvent {{{1 */
void Keyboard::mouseReleaseEvent(QMouseEvent*)
{
pressed = FALSE;
//if ( pressTid == 0 )
#if defined(Q_WS_QWS) || defined(_WS_QWS_)
if ( unicode != -1 ) {
emit key( unicode, qkeycode, modifiers, false, false );
repeatTimer->stop();
}
#endif
if (shift && unicode != 0) {
*shift = 0; // unpress shift key
shift = 0; // reset the shift pointer
repaint(FALSE);
} else if (meta && unicode != 0) {
*meta = 0;
meta = 0;
repaint(FALSE);
}
else
clearHighlight();
}
/* Keyboard::timerEvent {{{1 */
/* dont know what this does, but i think it is here so that if your screen
* sticks (like on an ipaq) then it will stop repeating if you click another
* key... but who knows what anything does in this thing anyway?
void Keyboard::timerEvent(QTimerEvent* e)
{
if ( e->timerId() == pressTid ) {
killTimer(pressTid);
pressTid = 0;
if ( !pressed )
cout << "calling clearHighlight from timerEvent\n";
//clearHighlight();
}
}
*/
void Keyboard::repeat()
{
repeatTimer->start( 200 );
emit key( unicode, qkeycode, modifiers, true, true );
}
void Keyboard::clearHighlight()
{
if ( pressedKeyRow >= 0 && pressedKeyCol >= 0) {
int tmpRow = pressedKeyRow;
int tmpCol = pressedKeyCol;
pressedKeyRow = -1;
pressedKeyCol = -1;
QPainter p(this);
drawKeyboard(p, tmpRow, tmpCol);
}
}
/* Keyboard::sizeHint {{{1 */
QSize Keyboard::sizeHint() const
{
QFontMetrics fm=fontMetrics();
int keyHeight = fm.lineSpacing() + 2;
return QSize( 240, keyHeight * 5 + (usePicks ? picks->sizeHint().height() : 0) + 1);
}
void Keyboard::resetState()
{
schar = mchar = echar = 0;
picks->resetState();
}
/* Keyboard::togglePickboard {{{1 */
void Keyboard::togglePickboard(bool on_off)
{
usePicks = on_off;
if (usePicks) {
picks->show();
//move(x(), y() - picks->height()); // not required anymore because QCopChannel::send
//adjustSize();
QObject::connect( picks, SIGNAL(key(ushort,ushort,ushort,bool,bool) ),
this, SIGNAL(key(ushort,ushort,ushort,bool,bool)) );
} else {
picks->hide();
picks->resetState();
//move(x(), y() + picks->height());
//adjustSize();
QObject::disconnect( picks, SIGNAL(key(ushort,ushort,ushort,bool,bool) ),
this, SIGNAL(key(ushort,ushort,ushort,bool,bool)) );
}
/*
* this closes && opens the input method
*/
QCopChannel::send ("QPE/TaskBar", "hideInputMethod()");
QCopChannel::send ("QPE/TaskBar", "showInputMethod()");
}
void Keyboard::toggleRepeat(bool on) {
useRepeat = on;
cout << "setting useRepeat to: " << useRepeat << "\n";
}
/* Keyboard::setMapTo ... {{{1 */
void Keyboard::setMapToDefault() {
/* load current locale language map */
Config *config = new Config("locale");
config->setGroup( "Language" );
QString l = config->readEntry( "Language" , "en" );
delete config;
QString key_map = QPEApplication::qpeDir() + "/share/multikey/"
+ l + ".keymap";
/* save change to multikey config file */
config = new Config("multikey");
config->setGroup ("keymaps");
config->writeEntry ("current", key_map); // default closed
delete config;
delete keys;
keys = new Keys(key_map);
// have to repaint the keyboard
repaint(FALSE);
}
void Keyboard::setMapToFile(QString map) {
/* save change to multikey config file */
Config *config = new Config("multikey");
config->setGroup ("keymaps");
config->writeEntry ("current", map); // default closed
delete config;
delete keys;
if (QFile(map).exists())
keys = new Keys(map);
else
keys = new Keys();
repaint(FALSE);
}
/* Keybaord::reloadKeyboard {{{1 */
void Keyboard::reloadKeyboard() {
// reload colors and redraw
loadKeyboardColors();
repaint();
}
void Keyboard::loadKeyboardColors() {
Config config ("multikey");
config.setGroup("colors");
QStringList color;
color = config.readListEntry("keycolor", QChar(','));
if (color.isEmpty()) {
color = QStringList::split(",", "240,240,240");
config.writeEntry("keycolor", color.join(","));
}
keycolor = QColor(color[0].toInt(), color[1].toInt(), color[2].toInt());
color = config.readListEntry("keycolor_pressed", QChar(','));
if (color.isEmpty()) {
color = QStringList::split(",", "171,183,198");
config.writeEntry("keycolor_pressed", color.join(","));
}
keycolor_pressed = QColor(color[0].toInt(), color[1].toInt(), color[2].toInt());
color = config.readListEntry("keycolor_lines", QChar(','));
if (color.isEmpty()) {
color = QStringList::split(",", "138,148,160");
config.writeEntry("keycolor_lines", color.join(","));
}
keycolor_lines = QColor(color[0].toInt(), color[1].toInt(), color[2].toInt());
color = config.readListEntry("textcolor", QChar(','));
if (color.isEmpty()) {
color = QStringList::split(",", "43,54,68");
config.writeEntry("textcolor", color.join(","));
}
textcolor = QColor(color[0].toInt(), color[1].toInt(), color[2].toInt());
}
/* korean input functions {{{1
*
* TODO
* one major problem with this implementation is that you can't move the
* cursor after inputing korean chars, otherwise it will eat up and replace
* the char before the cursor you move to. fix that
*
* make backspace delete one single char, not the whole thing if still
* editing.
*
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
*
* how korean input works
*
* all following chars means unicode char value and are in hex
*
* ÃÊÀ½ = schar (start char)
* ÁßÀ½ = mchar (middle char)
* ³¡À½ = echar (end char)
*
* there are 19 schars. unicode position is at 1100 - 1112
* there are 21 mchars. unicode position is at 1161 - 1175
* there are 27 echars. unicode position is at 11a8 - 11c2
*
* the map with everything combined is at ac00 - d7a3
*
*/
ushort Keyboard::parseKoreanInput (ushort c) {
if ((c != 0 && (c < 0x1100 || 0x11c2 < c) && (c < 0xac00 || 0xd7a3 < c))
||
(c == 0 && qkeycode != Qt::Key_Shift && Qt::Key_CapsLock != qkeycode
&& qkeycode != Qt::Key_Control && qkeycode != Qt::Key_Alt)) {
schar = 0, mchar = 0, echar = 0;
return c;
}
if ( 0x1100 <= c && c <= 0x1112 ) { // schar or echar was input
if (schar == 0 || (schar != 0 && mchar == 0)) {
schar = c; mchar = 0; echar = 0;
return c;
}
else if (mchar != 0) {
if (echar == 0) {
if (!(echar = constoe(c))) {
schar = c; mchar = 0; echar = 0;
return c;
}
}
else { // must figure out what the echar is
if (echar == 0x11a8) { // ¤¡
if (c == 0x1100) echar = 0x11a9; // ¤¡ + ¤¡
else if (c == 0x1109) echar = 0x11aa; // ¤¡ + ¤µ
else {
schar = c; mchar = 0; echar = 0;
return c;
}
} else if (echar == 0x11ab) { // ¤¤
if (c == 0x110c) echar = 0x11ac; // ¤¤ + ¤¸
else if (c == 0x1112) echar = 0x11ad; // ¤¤ + ¤¾
else {
schar = c; mchar = 0; echar = 0;
return c;
}
} else if (echar == 0x11af) { // ¤©
if (c == 0x1100) echar = 0x11b0; // ¤© + ¤¡
else if (c == 0x1106) echar = 0x11b1; // ¤© + ¤±
else if (c == 0x1107) echar = 0x11b2; // ¤© + ¤²
else if (c == 0x1109) echar = 0x11b3; // ¤© + ¤µ
else if (c == 0x1110) echar = 0x11b4; // ¤© + ¤¼
else if (c == 0x1111) echar = 0x11b5; // ¤© + ¤½
else if (c == 0x1112) echar = 0x11b6; // ¤© + ¤¾
else {
schar = c; mchar = 0; echar = 0;
return c;
}
} else if (echar == 0x11b8) { // ¤²
if (c == 0x1109) echar = 0x11b9; // ¤² + ¤µ
else {
schar = c; mchar = 0; echar = 0;
return c;
}
} else if (echar == 0x11ba) { // ¤µ
if (c == 0x1109) echar = 0x11bb; // ¤µ + ¤µ
else {
schar = c; mchar = 0; echar = 0;
return c;
}
} else { // if any other char, cannot combine chars
schar = c; mchar = 0; echar = 0;
return c;
}
unicode = echar;
}
}
}
else if (0x1161 <= c && c <= 0x1175) { // mchar was input
if (schar != 0 && mchar == 0) { mchar = c; }
else if (schar != 0 && mchar != 0 && echar == 0) {
switch (mchar) {
case 0x1169:
if (c == 0x1161) mchar = 0x116a;
else if (c == 0x1162) mchar = 0x116b;
else if (c == 0x1175) mchar = 0x116c;
else {
schar = 0; mchar = 0; echar = 0;
return c;
}
break;
case 0x116e:
if (c == 0x1165) mchar = 0x116f;
else if (c == 0x1166) mchar = 0x1170;
else if (c == 0x1175) mchar = 0x1171;
else {
schar = 0; mchar = 0; echar = 0;
return c;
}
break;
case 0x1173:
if (c == 0x1175) mchar = 0x1174;
else {
schar = 0; mchar = 0; echar = 0;