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path: root/libopie/odevice.cpp
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-rw-r--r--libopie/odevice.cpp10
1 files changed, 10 insertions, 0 deletions
diff --git a/libopie/odevice.cpp b/libopie/odevice.cpp
index 0e1c0dd..29c8ad2 100644
--- a/libopie/odevice.cpp
+++ b/libopie/odevice.cpp
@@ -54,32 +54,33 @@ using namespace Opie;
class ODeviceData {
public:
bool m_qwsserver : 1;
QString m_vendorstr;
OVendor m_vendor;
QString m_modelstr;
OModel m_model;
QString m_systemstr;
OSystem m_system;
QString m_sysverstr;
Transformation m_rotation;
+ ODirection m_direction;
QValueList <ODeviceButton> *m_buttons;
uint m_holdtime;
};
class iPAQ : public ODevice, public QWSServer::KeyboardFilter {
protected:
virtual void init ( );
virtual void initButtons ( );
public:
virtual bool setSoftSuspend ( bool soft );
virtual bool setDisplayBrightness ( int b );
virtual int displayBrightnessResolution ( ) const;
@@ -241,32 +242,33 @@ ODevice *ODevice::inst ( )
ODevice::ODevice ( )
{
d = new ODeviceData;
d-> m_qwsserver = qApp ? ( qApp-> type ( ) == QApplication::GuiServer ) : false;
d-> m_modelstr = "Unknown";
d-> m_model = Model_Unknown;
d-> m_vendorstr = "Unknown";
d-> m_vendor = Vendor_Unknown;
d-> m_systemstr = "Unknown";
d-> m_system = System_Unknown;
d-> m_sysverstr = "0.0";
d-> m_rotation = Rot0;
+ d-> m_direction = CW;
d-> m_holdtime = 1000; // 1000ms
d-> m_buttons = 0;
}
void ODevice::systemMessage ( const QCString &msg, const QByteArray & )
{
if ( msg == "deviceButtonMappingChanged()" ) {
reloadButtonMapping ( );
}
}
void ODevice::init ( )
{
}
@@ -457,32 +459,40 @@ OSystem ODevice::system ( ) const
* @return the version string of the base system
*/
QString ODevice::systemVersionString ( ) const
{
return d-> m_sysverstr;
}
/**
* @return the current Transformation
*/
Transformation ODevice::rotation ( ) const
{
return d-> m_rotation;
}
/**
+ * @return the current rotation direction
+ */
+ODirection ODevice::direction ( ) const
+{
+ return d-> m_direction;
+}
+
+/**
* This plays an alarmSound
*/
void ODevice::alarmSound ( )
{
#ifndef QT_NO_SOUND
static Sound snd ( "alarm" );
if ( snd. isFinished ( ))
snd. play ( );
#endif
}
/**
* This plays a key sound
*/
void ODevice::keySound ( )