-rw-r--r-- | libopie/odevice.h | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/libopie/odevice.h b/libopie/odevice.h index 45a790b..0c55ea0 100644 --- a/libopie/odevice.h +++ b/libopie/odevice.h @@ -74,111 +74,118 @@ enum OVendor { enum OSystem { System_Unknown, System_Familiar, System_Zaurus, System_OpenZaurus }; enum OLedState { Led_Off, Led_On, Led_BlinkSlow, Led_BlinkFast }; enum OLed { Led_Mail, Led_Power, Led_BlueTooth }; enum OHardKey { HardKey_Datebook = Qt::Key_F9, HardKey_Contacts = Qt::Key_F10, HardKey_Menu = Qt::Key_F11, HardKey_Home = Qt::Key_F12, HardKey_Mail = Qt::Key_F13, HardKey_Record = Qt::Key_F24, HardKey_Suspend = Qt::Key_F34, HardKey_Backlight = Qt::Key_F35, }; +enum ODirection { + CW = 0, + CCW = 1, + Flip = 2, +}; + /** * A singleton which gives informations about device specefic option * like the Hardware used, LEDs, the Base Distribution and * hardware key mappings. * * * @short A small class for device specefic options * @see QObject * @author Robert Griebl * @version 1.0 */ class ODevice : public QObject { Q_OBJECT private: /* disable copy */ ODevice ( const ODevice & ); protected: ODevice ( ); virtual void init ( ); virtual void initButtons ( ); ODeviceData *d; public: // sandman do we want to allow destructions? -zecke? virtual ~ODevice ( ); static ODevice *inst ( ); // information QString modelString ( ) const; OModel model ( ) const; inline OModel series ( ) const { return (OModel) ( model ( ) & Model_Series_Mask ); } QString vendorString ( ) const; OVendor vendor ( ) const; QString systemString ( ) const; OSystem system ( ) const; QString systemVersionString ( ) const; Transformation rotation ( ) const; + ODirection direction ( ) const; // system virtual bool setSoftSuspend ( bool on ); virtual bool suspend ( ); virtual bool setDisplayStatus ( bool on ); virtual bool setDisplayBrightness ( int brightness ); virtual int displayBrightnessResolution ( ) const; // input / output //FIXME playAlarmSound and al might be better -zecke virtual void alarmSound ( ); virtual void keySound ( ); virtual void touchSound ( ); virtual QValueList <OLed> ledList ( ) const; virtual QValueList <OLedState> ledStateList ( OLed led ) const; virtual OLedState ledState ( OLed led ) const; virtual bool setLedState ( OLed led, OLedState st ); virtual bool hasLightSensor ( ) const; virtual int readLightSensor ( ); virtual int lightSensorResolution ( ) const; /** * Returns the available buttons on this device. The number and location * of buttons will vary depending on the device. Button numbers will be assigned * by the device manufacturer and will be from most preferred button to least preffered * button. Note that this list only contains "user mappable" buttons. */ const QValueList<ODeviceButton> &buttons ( ); |