-rw-r--r-- | libopie/odevice.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/libopie/odevice.h b/libopie/odevice.h index 7f6f856..18ff5f1 100644 --- a/libopie/odevice.h +++ b/libopie/odevice.h | |||
@@ -171,65 +171,65 @@ public: | |||
171 | 171 | ||
172 | Transformation rotation ( ) const; | 172 | Transformation rotation ( ) const; |
173 | ODirection direction ( ) const; | 173 | ODirection direction ( ) const; |
174 | 174 | ||
175 | // system | 175 | // system |
176 | 176 | ||
177 | virtual bool setSoftSuspend ( bool on ); | 177 | virtual bool setSoftSuspend ( bool on ); |
178 | virtual bool suspend ( ); | 178 | virtual bool suspend ( ); |
179 | 179 | ||
180 | virtual bool setDisplayStatus ( bool on ); | 180 | virtual bool setDisplayStatus ( bool on ); |
181 | virtual bool setDisplayBrightness ( int brightness ); | 181 | virtual bool setDisplayBrightness ( int brightness ); |
182 | virtual int displayBrightnessResolution ( ) const; | 182 | virtual int displayBrightnessResolution ( ) const; |
183 | virtual bool setDisplayContrast ( int contrast ); | 183 | virtual bool setDisplayContrast ( int contrast ); |
184 | virtual int displayContrastResolution ( ) const; | 184 | virtual int displayContrastResolution ( ) const; |
185 | 185 | ||
186 | // input / output | 186 | // input / output |
187 | //FIXME playAlarmSound and al might be better -zecke | 187 | //FIXME playAlarmSound and al might be better -zecke |
188 | virtual void alarmSound ( ); | 188 | virtual void alarmSound ( ); |
189 | virtual void keySound ( ); | 189 | virtual void keySound ( ); |
190 | virtual void touchSound ( ); | 190 | virtual void touchSound ( ); |
191 | 191 | ||
192 | virtual QValueList <OLed> ledList ( ) const; | 192 | virtual QValueList <OLed> ledList ( ) const; |
193 | virtual QValueList <OLedState> ledStateList ( OLed led ) const; | 193 | virtual QValueList <OLedState> ledStateList ( OLed led ) const; |
194 | virtual OLedState ledState ( OLed led ) const; | 194 | virtual OLedState ledState ( OLed led ) const; |
195 | virtual bool setLedState ( OLed led, OLedState st ); | 195 | virtual bool setLedState ( OLed led, OLedState st ); |
196 | 196 | ||
197 | virtual bool hasLightSensor ( ) const; | 197 | virtual bool hasLightSensor ( ) const; |
198 | virtual int readLightSensor ( ); | 198 | virtual int readLightSensor ( ); |
199 | virtual int lightSensorResolution ( ) const; | 199 | virtual int lightSensorResolution ( ) const; |
200 | 200 | ||
201 | QStrList &cpuFrequencies() const; | 201 | QStrList &cpuFrequencies() const; |
202 | bool setCpuFrequency(uint index); | 202 | bool setCpuFrequency(uint index); |
203 | uint cpuFrequency() const; | 203 | int cpuFrequency() const; |
204 | 204 | ||
205 | /** | 205 | /** |
206 | * Returns the available buttons on this device. The number and location | 206 | * Returns the available buttons on this device. The number and location |
207 | * of buttons will vary depending on the device. Button numbers will be assigned | 207 | * of buttons will vary depending on the device. Button numbers will be assigned |
208 | * by the device manufacturer and will be from most preferred button to least preffered | 208 | * by the device manufacturer and will be from most preferred button to least preffered |
209 | * button. Note that this list only contains "user mappable" buttons. | 209 | * button. Note that this list only contains "user mappable" buttons. |
210 | */ | 210 | */ |
211 | const QValueList<ODeviceButton> &buttons ( ); | 211 | const QValueList<ODeviceButton> &buttons ( ); |
212 | 212 | ||
213 | /** | 213 | /** |
214 | * Returns the DeviceButton for the \a keyCode. If \a keyCode is not found, it | 214 | * Returns the DeviceButton for the \a keyCode. If \a keyCode is not found, it |
215 | * returns 0L | 215 | * returns 0L |
216 | */ | 216 | */ |
217 | const ODeviceButton *buttonForKeycode ( ushort keyCode ); | 217 | const ODeviceButton *buttonForKeycode ( ushort keyCode ); |
218 | 218 | ||
219 | /** | 219 | /** |
220 | * Reassigns the pressed action for \a button. To return to the factory | 220 | * Reassigns the pressed action for \a button. To return to the factory |
221 | * default pass an empty string as \a qcopMessage. | 221 | * default pass an empty string as \a qcopMessage. |
222 | */ | 222 | */ |
223 | void remapPressedAction ( int button, const OQCopMessage &qcopMessage ); | 223 | void remapPressedAction ( int button, const OQCopMessage &qcopMessage ); |
224 | 224 | ||
225 | /** | 225 | /** |
226 | * Reassigns the held action for \a button. To return to the factory | 226 | * Reassigns the held action for \a button. To return to the factory |
227 | * default pass an empty string as \a qcopMessage. | 227 | * default pass an empty string as \a qcopMessage. |
228 | */ | 228 | */ |
229 | void remapHeldAction ( int button, const OQCopMessage &qcopMessage ); | 229 | void remapHeldAction ( int button, const OQCopMessage &qcopMessage ); |
230 | 230 | ||
231 | /** | 231 | /** |
232 | * How long (in ms) you have to press a button for a "hold" action | 232 | * How long (in ms) you have to press a button for a "hold" action |
233 | */ | 233 | */ |
234 | uint buttonHoldTime ( ) const; | 234 | uint buttonHoldTime ( ) const; |
235 | 235 | ||