summaryrefslogtreecommitdiff
path: root/libopie/odevice.h
Unidiff
Diffstat (limited to 'libopie/odevice.h') (more/less context) (ignore whitespace changes)
-rw-r--r--libopie/odevice.h5
1 files changed, 2 insertions, 3 deletions
diff --git a/libopie/odevice.h b/libopie/odevice.h
index 18ff5f1..f2f6467 100644
--- a/libopie/odevice.h
+++ b/libopie/odevice.h
@@ -105,145 +105,144 @@ enum OLedState {
105enum OLed { 105enum OLed {
106 Led_Mail, 106 Led_Mail,
107 Led_Power, 107 Led_Power,
108 Led_BlueTooth 108 Led_BlueTooth
109}; 109};
110 110
111enum OHardKey { 111enum OHardKey {
112 HardKey_Datebook = Qt::Key_F9, 112 HardKey_Datebook = Qt::Key_F9,
113 HardKey_Contacts = Qt::Key_F10, 113 HardKey_Contacts = Qt::Key_F10,
114 HardKey_Menu = Qt::Key_F11, 114 HardKey_Menu = Qt::Key_F11,
115 HardKey_Home = Qt::Key_F12, 115 HardKey_Home = Qt::Key_F12,
116 HardKey_Mail = Qt::Key_F13, 116 HardKey_Mail = Qt::Key_F13,
117 HardKey_Record = Qt::Key_F24, 117 HardKey_Record = Qt::Key_F24,
118 HardKey_Suspend = Qt::Key_F34, 118 HardKey_Suspend = Qt::Key_F34,
119 HardKey_Backlight = Qt::Key_F35, 119 HardKey_Backlight = Qt::Key_F35,
120}; 120};
121 121
122enum ODirection { 122enum ODirection {
123 CW = 0, 123 CW = 0,
124 CCW = 1, 124 CCW = 1,
125 Flip = 2, 125 Flip = 2,
126}; 126};
127 127
128/** 128/**
129 * A singleton which gives informations about device specefic option 129 * A singleton which gives informations about device specefic option
130 * like the Hardware used, LEDs, the Base Distribution and 130 * like the Hardware used, LEDs, the Base Distribution and
131 * hardware key mappings. 131 * hardware key mappings.
132 * 132 *
133 * @short A small class for device specefic options 133 * @short A small class for device specefic options
134 * @see QObject 134 * @see QObject
135 * @author Robert Griebl 135 * @author Robert Griebl
136 * @version 1.0 136 * @version 1.0
137 */ 137 */
138class ODevice : public QObject { 138class ODevice : public QObject {
139 Q_OBJECT 139 Q_OBJECT
140 140
141private: 141private:
142 /* disable copy */ 142 /* disable copy */
143 ODevice ( const ODevice & ); 143 ODevice ( const ODevice & );
144 144
145protected: 145protected:
146 ODevice ( ); 146 ODevice ( );
147 virtual void init ( ); 147 virtual void init ( );
148 virtual void initButtons ( ); 148 virtual void initButtons ( );
149 149
150 ODeviceData *d; 150 ODeviceData *d;
151 151
152public: 152public:
153 // sandman do we want to allow destructions? -zecke? 153 // sandman do we want to allow destructions? -zecke?
154 virtual ~ODevice ( ); 154 virtual ~ODevice ( );
155 155
156 static ODevice *inst ( ); 156 static ODevice *inst ( );
157 157
158 // information 158 // information
159 159
160 QString modelString ( ) const; 160 QString modelString ( ) const;
161 OModel model ( ) const; 161 OModel model ( ) const;
162 inline OModel series ( ) const { return (OModel) ( model ( ) & Model_Series_Mask ); } 162 inline OModel series ( ) const { return (OModel) ( model ( ) & Model_Series_Mask ); }
163 163
164 QString vendorString ( ) const; 164 QString vendorString ( ) const;
165 OVendor vendor ( ) const; 165 OVendor vendor ( ) const;
166 166
167 QString systemString ( ) const; 167 QString systemString ( ) const;
168 OSystem system ( ) const; 168 OSystem system ( ) const;
169 169
170 QString systemVersionString ( ) const; 170 QString systemVersionString ( ) const;
171 171
172 Transformation rotation ( ) const; 172 Transformation rotation ( ) const;
173 ODirection direction ( ) const; 173 ODirection direction ( ) const;
174 174
175// system 175// system
176 176
177 virtual bool setSoftSuspend ( bool on ); 177 virtual bool setSoftSuspend ( bool on );
178 virtual bool suspend ( ); 178 virtual bool suspend ( );
179 179
180 virtual bool setDisplayStatus ( bool on ); 180 virtual bool setDisplayStatus ( bool on );
181 virtual bool setDisplayBrightness ( int brightness ); 181 virtual bool setDisplayBrightness ( int brightness );
182 virtual int displayBrightnessResolution ( ) const; 182 virtual int displayBrightnessResolution ( ) const;
183 virtual bool setDisplayContrast ( int contrast ); 183 virtual bool setDisplayContrast ( int contrast );
184 virtual int displayContrastResolution ( ) const; 184 virtual int displayContrastResolution ( ) const;
185 185
186// input / output 186// input / output
187 //FIXME playAlarmSound and al might be better -zecke 187 //FIXME playAlarmSound and al might be better -zecke
188 virtual void alarmSound ( ); 188 virtual void alarmSound ( );
189 virtual void keySound ( ); 189 virtual void keySound ( );
190 virtual void touchSound ( ); 190 virtual void touchSound ( );
191 191
192 virtual QValueList <OLed> ledList ( ) const; 192 virtual QValueList <OLed> ledList ( ) const;
193 virtual QValueList <OLedState> ledStateList ( OLed led ) const; 193 virtual QValueList <OLedState> ledStateList ( OLed led ) const;
194 virtual OLedState ledState ( OLed led ) const; 194 virtual OLedState ledState ( OLed led ) const;
195 virtual bool setLedState ( OLed led, OLedState st ); 195 virtual bool setLedState ( OLed led, OLedState st );
196 196
197 virtual bool hasLightSensor ( ) const; 197 virtual bool hasLightSensor ( ) const;
198 virtual int readLightSensor ( ); 198 virtual int readLightSensor ( );
199 virtual int lightSensorResolution ( ) const; 199 virtual int lightSensorResolution ( ) const;
200 200
201 QStrList &cpuFrequencies() const; 201 const QStrList &allowedCpuFrequencies() const;
202 bool setCpuFrequency(uint index); 202 bool setCurrentCpuFrequency(uint index);
203 int cpuFrequency() const;
204 203
205 /** 204 /**
206 * Returns the available buttons on this device. The number and location 205 * Returns the available buttons on this device. The number and location
207 * of buttons will vary depending on the device. Button numbers will be assigned 206 * of buttons will vary depending on the device. Button numbers will be assigned
208 * by the device manufacturer and will be from most preferred button to least preffered 207 * by the device manufacturer and will be from most preferred button to least preffered
209 * button. Note that this list only contains "user mappable" buttons. 208 * button. Note that this list only contains "user mappable" buttons.
210 */ 209 */
211 const QValueList<ODeviceButton> &buttons ( ); 210 const QValueList<ODeviceButton> &buttons ( );
212 211
213 /** 212 /**
214 * Returns the DeviceButton for the \a keyCode. If \a keyCode is not found, it 213 * Returns the DeviceButton for the \a keyCode. If \a keyCode is not found, it
215 * returns 0L 214 * returns 0L
216 */ 215 */
217 const ODeviceButton *buttonForKeycode ( ushort keyCode ); 216 const ODeviceButton *buttonForKeycode ( ushort keyCode );
218 217
219 /** 218 /**
220 * Reassigns the pressed action for \a button. To return to the factory 219 * Reassigns the pressed action for \a button. To return to the factory
221 * default pass an empty string as \a qcopMessage. 220 * default pass an empty string as \a qcopMessage.
222 */ 221 */
223 void remapPressedAction ( int button, const OQCopMessage &qcopMessage ); 222 void remapPressedAction ( int button, const OQCopMessage &qcopMessage );
224 223
225 /** 224 /**
226 * Reassigns the held action for \a button. To return to the factory 225 * Reassigns the held action for \a button. To return to the factory
227 * default pass an empty string as \a qcopMessage. 226 * default pass an empty string as \a qcopMessage.
228 */ 227 */
229 void remapHeldAction ( int button, const OQCopMessage &qcopMessage ); 228 void remapHeldAction ( int button, const OQCopMessage &qcopMessage );
230 229
231 /** 230 /**
232 * How long (in ms) you have to press a button for a "hold" action 231 * How long (in ms) you have to press a button for a "hold" action
233 */ 232 */
234 uint buttonHoldTime ( ) const; 233 uint buttonHoldTime ( ) const;
235 234
236signals: 235signals:
237 void buttonMappingChanged ( ); 236 void buttonMappingChanged ( );
238 237
239private slots: 238private slots:
240 void systemMessage ( const QCString &, const QByteArray & ); 239 void systemMessage ( const QCString &, const QByteArray & );
241 240
242protected: 241protected:
243 void reloadButtonMapping ( ); 242 void reloadButtonMapping ( );
244}; 243};
245 244
246} 245}
247 246
248#endif 247#endif
249 248