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-rw-r--r--libopie/odevicebutton.h4
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diff --git a/libopie/odevicebutton.h b/libopie/odevicebutton.h
index cf91bbd..abe27d6 100644
--- a/libopie/odevicebutton.h
+++ b/libopie/odevicebutton.h
@@ -1,101 +1,105 @@
/**********************************************************************
** Copyright (C) 2000-2002 Trolltech AS. All rights reserved.
**
** This file is part of the Qtopia Environment.
**
** This file may be distributed and/or modified under the terms of the
** GNU General Public License version 2 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file.
**
** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
**
** See http://www.trolltech.com/gpl/ for GPL licensing information.
**
** Contact info@trolltech.com if any conditions of this licensing are
** not clear to you.
**
**********************************************************************/
#ifndef DEVICE_BUTTON_H
#define DEVICE_BUTTON_H
#include <qpixmap.h>
#include <qstring.h>
class OQCopMessageData;
namespace Opie
{
class OQCopMessage {
public:
OQCopMessage ( );
OQCopMessage ( const OQCopMessage &copy );
OQCopMessage ( const QCString &m_channel, const QCString &message, const QByteArray &args = QByteArray ( ));
OQCopMessage &operator = ( const OQCopMessage &assign );
void setChannel ( const QCString &channel );
void setMessage ( const QCString &message );
void setData ( const QByteArray &ba );
QCString channel ( ) const;
QCString message ( ) const;
QByteArray data ( ) const;
bool send ( );
private:
void init ( const QCString &m_channel, const QCString &message, const QByteArray &args );
OQCopMessageData *d;
+ class Private;
+ Private* data;
};
/**
* This class represents a physical button on a Qtopia device. A device may
* have n "user programmable" buttons, which are number 1..n. The location
* and number of buttons will vary from device to device. userText() and pixmap()
* may be used to describe this button to the user in help documentation.
*
* @version 1.0
* @author Trolltech
* @short A representation of buttons
*/
class ODeviceButton
{
public:
ODeviceButton();
virtual ~ODeviceButton();
ushort keycode ( ) const;
QString userText ( ) const;
QPixmap pixmap ( ) const;
OQCopMessage factoryPresetPressedAction ( ) const;
OQCopMessage pressedAction ( ) const;
OQCopMessage factoryPresetHeldAction ( ) const;
OQCopMessage heldAction ( ) const;
void setKeycode ( ushort keycode );
void setUserText ( const QString& text );
void setPixmap ( const QPixmap& picture );
void setFactoryPresetPressedAction ( const OQCopMessage& qcopMessage );
void setPressedAction ( const OQCopMessage& qcopMessage );
void setFactoryPresetHeldAction ( const OQCopMessage& qcopMessage );
void setHeldAction ( const OQCopMessage& qcopMessage );
private:
ushort m_Keycode;
QString m_UserText;
QPixmap m_Pixmap;
OQCopMessage m_FactoryPresetPressedAction;
OQCopMessage m_PressedAction;
OQCopMessage m_FactoryPresetHeldAction;
OQCopMessage m_HeldAction;
+ class Private;
+ Private *d;
};
}
#endif