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-rw-r--r--libopie2/opiecore/device/odevice.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/libopie2/opiecore/device/odevice.h b/libopie2/opiecore/device/odevice.h
index bbc32fa..96a41fc 100644
--- a/libopie2/opiecore/device/odevice.h
+++ b/libopie2/opiecore/device/odevice.h
@@ -210,98 +210,96 @@ struct default_button {
* like the Hardware used, LEDs, the Base Distribution and
* hardware key mappings.
*
* @short A small class for device specefic options
* @see QObject
* @author Robert Griebl
* @version 1.0
*/
class ODevice : public QObject
{
Q_OBJECT
private:
/* disable copy */
ODevice ( const ODevice & );
protected:
ODevice();
virtual void init(const QString&);
virtual void initButtons();
static void sendSuspendmsg();
ODeviceData *d;
public:
// sandman do we want to allow destructions? -zecke?
virtual ~ODevice();
static ODevice *inst();
// information
QString modelString() const;
OModel model() const;
inline OModel series() const { return (OModel) ( model() & Model_Series_Mask ); }
QString vendorString() const;
OVendor vendor() const;
QString systemString() const;
OSystem system() const;
QString systemVersionString() const;
virtual Transformation rotation() const;
virtual ODirection direction() const;
// system
-
- virtual bool setSoftSuspend ( bool on );
virtual bool suspend();
virtual bool setDisplayStatus ( bool on );
virtual bool setDisplayBrightness ( int brightness );
virtual int displayBrightnessResolution() const;
virtual bool setDisplayContrast ( int contrast );
virtual int displayContrastResolution() const;
// don't add new virtual methods, use this:
// /*virtual */ void boo(int i ) { return virtual_hook(1,&i); };
// and in your subclass do overwrite
// protected virtual int virtual_hook(int, void *)
// which is defined below
// input / output
virtual void playAlarmSound();
virtual void playKeySound();
virtual void playTouchSound();
virtual QValueList <OLed> ledList() const;
virtual QValueList <OLedState> ledStateList ( OLed led ) const;
virtual OLedState ledState ( OLed led ) const;
virtual bool setLedState ( OLed led, OLedState st );
virtual bool hasLightSensor() const;
virtual int readLightSensor();
virtual int lightSensorResolution() const;
virtual bool hasHingeSensor() const;
virtual OHingeStatus readHingeSensor();
const QStrList &allowedCpuFrequencies() const;
bool setCurrentCpuFrequency(uint index);
/**
* Returns the available buttons on this device. The number and location
* of buttons will vary depending on the device. Button numbers will be assigned
* by the device manufacturer and will be from most preferred button to least preffered
* button. Note that this list only contains "user mappable" buttons.
*
* @todo Make method const and take care of calling initButtons or make that const too
*
*/
const QValueList<ODeviceButton> &buttons();
/**
* Returns the DeviceButton for the \a keyCode. If \a keyCode is not found, it
* returns 0L