Diffstat (limited to 'libopie2/opiecore/device/odevice.h') (more/less context) (ignore whitespace changes)
-rw-r--r-- | libopie2/opiecore/device/odevice.h | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/libopie2/opiecore/device/odevice.h b/libopie2/opiecore/device/odevice.h index bbc32fa..96a41fc 100644 --- a/libopie2/opiecore/device/odevice.h +++ b/libopie2/opiecore/device/odevice.h @@ -210,98 +210,96 @@ struct default_button { * like the Hardware used, LEDs, the Base Distribution and * hardware key mappings. * * @short A small class for device specefic options * @see QObject * @author Robert Griebl * @version 1.0 */ class ODevice : public QObject { Q_OBJECT private: /* disable copy */ ODevice ( const ODevice & ); protected: ODevice(); virtual void init(const QString&); virtual void initButtons(); static void sendSuspendmsg(); ODeviceData *d; public: // sandman do we want to allow destructions? -zecke? virtual ~ODevice(); static ODevice *inst(); // information QString modelString() const; OModel model() const; inline OModel series() const { return (OModel) ( model() & Model_Series_Mask ); } QString vendorString() const; OVendor vendor() const; QString systemString() const; OSystem system() const; QString systemVersionString() const; virtual Transformation rotation() const; virtual ODirection direction() const; // system - - virtual bool setSoftSuspend ( bool on ); virtual bool suspend(); virtual bool setDisplayStatus ( bool on ); virtual bool setDisplayBrightness ( int brightness ); virtual int displayBrightnessResolution() const; virtual bool setDisplayContrast ( int contrast ); virtual int displayContrastResolution() const; // don't add new virtual methods, use this: // /*virtual */ void boo(int i ) { return virtual_hook(1,&i); }; // and in your subclass do overwrite // protected virtual int virtual_hook(int, void *) // which is defined below // input / output virtual void playAlarmSound(); virtual void playKeySound(); virtual void playTouchSound(); virtual QValueList <OLed> ledList() const; virtual QValueList <OLedState> ledStateList ( OLed led ) const; virtual OLedState ledState ( OLed led ) const; virtual bool setLedState ( OLed led, OLedState st ); virtual bool hasLightSensor() const; virtual int readLightSensor(); virtual int lightSensorResolution() const; virtual bool hasHingeSensor() const; virtual OHingeStatus readHingeSensor(); const QStrList &allowedCpuFrequencies() const; bool setCurrentCpuFrequency(uint index); /** * Returns the available buttons on this device. The number and location * of buttons will vary depending on the device. Button numbers will be assigned * by the device manufacturer and will be from most preferred button to least preffered * button. Note that this list only contains "user mappable" buttons. * * @todo Make method const and take care of calling initButtons or make that const too * */ const QValueList<ODeviceButton> &buttons(); /** * Returns the DeviceButton for the \a keyCode. If \a keyCode is not found, it * returns 0L |