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path: root/libopie2/opiecore/device/odevice_zaurus.cpp
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-rw-r--r--libopie2/opiecore/device/odevice_zaurus.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/libopie2/opiecore/device/odevice_zaurus.cpp b/libopie2/opiecore/device/odevice_zaurus.cpp
index 64fa199..733479e 100644
--- a/libopie2/opiecore/device/odevice_zaurus.cpp
+++ b/libopie2/opiecore/device/odevice_zaurus.cpp
@@ -300,100 +300,100 @@ int status; /* set new led status if you call SHARP_LED_SETSTATUS */
#define SHARP_LED_MAIL_EXISTS 9 /* mail status (exists or not) */
#define LED_MAIL_NO_UNREAD_MAIL 0 /* for SHARP_LED_MAIL_EXISTS */
#define LED_MAIL_NEWMAIL_EXISTS 1 /* for SHARP_LED_MAIL_EXISTS */
#define LED_MAIL_UNREAD_MAIL_EX 2 /* for SHARP_LED_MAIL_EXISTS */
// #include <asm/sharp_apm.h> // including kernel headers is evil ...
#define APM_IOCGEVTSRC OD_IOR( 'A', 203, int )
#define APM_IOCSEVTSRC OD_IORW( 'A', 204, int )
#define APM_EVT_POWER_BUTTON (1 << 0)
#define FL_IOCTL_STEP_CONTRAST 100
void Zaurus::buzzer ( int sound )
{
#ifndef QT_NO_SOUND
Sound *snd = 0;
// Not all devices have real sound
if ( d->m_model == Model_Zaurus_SLC7x0
|| d->m_model == Model_Zaurus_SLB600 ){
switch ( sound ){
case SHARP_BUZ_TOUCHSOUND: {
static Sound touch_sound("touchsound");
snd = &touch_sound;
}
break;
case SHARP_BUZ_KEYSOUND: {
static Sound key_sound( "keysound" );
snd = &key_sound;
}
break;
case SHARP_BUZ_SCHEDULE_ALARM:
default: {
static Sound alarm_sound("alarm");
snd = &alarm_sound;
}
break;
}
}
// If a soundname is defined, we expect that this device has
// sound capabilities.. Otherwise we expect to have the buzzer
// device..
- if ( snd ){
+ if ( snd && snd->isFinished() ){
changeMixerForAlarm( 0, "/dev/sound/mixer", snd );
snd-> play();
- } else {
+ } else if( !snd ) {
int fd = ::open ( "/dev/sharp_buz", O_WRONLY|O_NONBLOCK );
if ( fd >= 0 ) {
::ioctl ( fd, SHARP_BUZZER_MAKESOUND, sound );
::close ( fd );
}
}
#endif
}
void Zaurus::playAlarmSound()
{
buzzer ( SHARP_BUZ_SCHEDULE_ALARM );
}
void Zaurus::playTouchSound()
{
buzzer ( SHARP_BUZ_TOUCHSOUND );
}
void Zaurus::playKeySound()
{
buzzer ( SHARP_BUZ_KEYSOUND );
}
QValueList <OLed> Zaurus::ledList() const
{
QValueList <OLed> vl;
vl << Led_Mail;
return vl;
}
QValueList <OLedState> Zaurus::ledStateList ( OLed l ) const
{
QValueList <OLedState> vl;
if ( l == Led_Mail )
vl << Led_Off << Led_On << Led_BlinkSlow;
return vl;
}
OLedState Zaurus::ledState ( OLed which ) const
{
if ( which == Led_Mail )
return m_leds [0];