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-rw-r--r--libopie2/opiemm/osoundsystem.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/libopie2/opiemm/osoundsystem.h b/libopie2/opiemm/osoundsystem.h
index cce90c0..5f6fb7a 100644
--- a/libopie2/opiemm/osoundsystem.h
+++ b/libopie2/opiemm/osoundsystem.h
@@ -1,170 +1,170 @@
/*
                This file is part of the Opie Project
              (C) 2003-2005 Michael 'Mickey' Lauer <mickey@Vanille.de>
=.
.=l.
           .>+-=
 _;:,     .>    :=|. This program is free software; you can
.> <`_,   >  .   <= redistribute it and/or modify it under
:`=1 )Y*s>-.--   : the terms of the GNU Library General Public
.="- .-=="i,     .._ License as published by the Free Software
 - .   .-<_>     .<> Foundation; either version 2 of the License,
     ._= =}       : or (at your option) any later version.
    .%`+i>       _;_.
    .i_,=:_.      -<s. This program is distributed in the hope that
     +  .  -:.       = it will be useful, but WITHOUT ANY WARRANTY;
    : ..    .:,     . . . without even the implied warranty of
    =_        +     =;=|` MERCHANTABILITY or FITNESS FOR A
  _.=:.       :    :=>`: PARTICULAR PURPOSE. See the GNU
..}^=.=       =       ; Library General Public License for more
++=   -.     .`     .: details.
 :     =  ...= . :.=-
 -.   .:....=;==+<; You should have received a copy of the GNU
  -_. . .   )=.  = Library General Public License along with
    --        :-=` this library; see the file COPYING.LIB.
If not, write to the Free Software Foundation,
Inc., 59 Temple Place - Suite 330,
Boston, MA 02111-1307, USA.
*/
#ifndef OSOUNDSYSTEM_H
#define OSOUNDSYSTEM_H
#include <qobject.h>
#include <qdict.h>
#include <qmap.h>
namespace Opie {
namespace MM {
class OAudioInterface;
class OMixerInterface;
class OSoundCard;
/*======================================================================================
* OSoundSystem
*======================================================================================*/
/**
* @brief A container class for all audio interfaces
*
* This class provides access to all available audio/midi/sequencer interfaces of your computer.
*
* @author Michael 'Mickey' Lauer <mickey@tm.informatik.uni-frankfurt.de>
*/
class OSoundSystem : public QObject
{
Q_OBJECT
public:
typedef QDict<OSoundCard> CardMap;
typedef QDictIterator<OSoundCard> CardIterator;
public:
/**
* @returns the number of available interfaces
*/
int count() const;
/**
- * @returns a pointer to the (one and only) @ref ONetwork instance.
+ * @returns a pointer to the (one and only) @ref OSystem instance.
*/
static OSoundSystem* instance();
/**
- * @returns an iterator usable for iterating through all network interfaces.
+ * @returns an iterator usable for iterating through all sound cards.
*/
CardIterator iterator() const;
/**
* @returns a pointer to the @ref OAudioInterface object for the specified @a interface or 0, if not found
* @see OAudioInterface
*/
OSoundCard* card( const QString& interface ) const;
/**
* @internal Rebuild the internal interface database
* @note Sometimes it might be useful to call this from client code,
* e.g. after issuing a cardctl insert
*/
void synchronize();
protected:
OSoundSystem();
private:
static OSoundSystem* _instance;
CardMap _interfaces;
class Private;
Private *d;
};
/*======================================================================================
* OSoundCard
*======================================================================================*/
class OSoundCard : public QObject
{
Q_OBJECT
public:
/**
* Constructor. Normally you don't create @ref OSoundCard objects yourself,
* but access them via @ref OSoundSystem::card().
*/
OSoundCard( QObject* parent, const char* name );
/**
* Destructor.
*/
virtual ~OSoundCard();
bool hasMixer() const { return _audio; };
bool hasAudio() const { return _mixer; };
OAudioInterface* audio() const { return _audio; };
OMixerInterface* mixer() const { return _mixer; };
protected:
OAudioInterface* _audio;
OMixerInterface* _mixer;
private:
void init();
private:
class Private;
Private *d;
};
/*======================================================================================
* OAudioInterface
*======================================================================================*/
class OAudioInterface : public QObject
{
Q_OBJECT
public:
/**
* Constructor. Normally you don't create @ref OAudioInterface objects yourself,
* but access them via the @ref OSoundCard interface.
*/
OAudioInterface( QObject* parent, const char* name );
/**
* Destructor.
*/
virtual ~OAudioInterface();
protected:
const int _sfd;
private:
void init();
private:
class Private;
Private *d;
};
/*======================================================================================
* OMixerInterface
*======================================================================================*/
class OMixerInterface : public QObject