-rw-r--r-- | libopie2/opienet/opcap.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/libopie2/opienet/opcap.h b/libopie2/opienet/opcap.h index 149e573..8b415a2 100644 --- a/libopie2/opienet/opcap.h +++ b/libopie2/opienet/opcap.h @@ -13,97 +13,96 @@ .%`+i> _;_. .i_,=:_. -<s. This program is distributed in the hope that + . -:. = it will be useful, but WITHOUT ANY WARRANTY; : .. .:, . . . without even the implied warranty of =_ + =;=|` MERCHANTABILITY or FITNESS FOR A _.=:. : :=>`: PARTICULAR PURPOSE. See the GNU ..}^=.= = ; Library General Public License for more ++= -. .` .: details. : = ...= . :.=- -. .:....=;==+<; You should have received a copy of the GNU -_. . . )=. = Library General Public License along with -- :-=` this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef OPCAP_H #define OPCAP_H /* OPIE */ #include <opie2/onetutils.h> /* QT */ #include <qevent.h> #include <qfile.h> #include <qhostaddress.h> #include <qobject.h> #include <qstring.h> #include <qtextstream.h> #include <qmap.h> /* STD */ extern "C" // work around a bpf/pcap conflict in recent headers { #include <pcap.h> } #include <netinet/ether.h> #include <netinet/ip.h> #include <netinet/udp.h> #include <netinet/tcp.h> #include <time.h> /* Custom Network Includes (must go here, don't reorder!) */ #include "802_11_user.h" #include "dhcp.h" - /* TYPEDEFS */ typedef struct timeval timevalstruct; typedef struct pcap_pkthdr packetheaderstruct; /* FORWARDS */ class QSocketNotifier; namespace Opie { namespace Net { class OPacketCapturer; /*====================================================================================== * OPacket - A frame on the wire *======================================================================================*/ /** @brief A class representing a data frame on the wire. * * The whole family of the packet classes are used when capturing frames from a network. * Most standard network protocols in use share a common architecture, which mostly is * a packet header and then the packet payload. In layered architectures, each lower layer * encapsulates data from its upper layer - that is it * treats the data from its upper layer as payload and prepends an own header to the packet, * which - again - is treated as the payload for the layer below. The figure below is an * example for how such a data frame is composed out of packets, e.g. when sending a mail. * * <pre> * | User Data | == Mail Data * | SMTP Header | User Data | == SMTP * | TCP Header | SMTP Header | User Data | == TCP * | IP Header | TCP Header | SMTP Header | User Data | == IP * | MAC Header | IP Header | TCP Header | SMTP Header | User Data | == MAC * * </pre> * * The example is trimmed for simplicity, because the MAC (Medium Access Control) layer * also contains a few more levels of encapsulation. * Since the type of the payload is more or less independent from the encapsulating protocol, * the header must be inspected before attempting to decode the payload. Hence, the * encapsulation level varies and can't be deduced without actually looking into the packets. * * For actually working with captured frames, it's useful to identify the packets via names and * insert them into a parent/child - relationship based on the encapsulation. This is why * all packet classes derive from QObject. The amount of overhead caused by the QObject is * not a problem in this case, because we're talking about a theoratical maximum of about * 10 packets per captured frame. We need to stuff them into a searchable list anyway and the * QObject also cares about destroying the sub-, (child-) packets. * * This enables us to perform a simple look for packets of a certain type: * @code |