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-rw-r--r--libopie2/opieui/okeyconfigwidget.h41
1 files changed, 40 insertions, 1 deletions
diff --git a/libopie2/opieui/okeyconfigwidget.h b/libopie2/opieui/okeyconfigwidget.h
index a7a5f48..8d2a1ef 100644
--- a/libopie2/opieui/okeyconfigwidget.h
+++ b/libopie2/opieui/okeyconfigwidget.h
@@ -123,148 +123,187 @@ protected:
private:
QString m_text;
QCString m_config;
QPixmap m_pix;
int m_id;
OKeyPair m_key;
OKeyPair m_def;
QObject *m_obj;
QCString m_str;
class Private;
Private *d;
};
/**
* \brief A manager to load and save Key Actions and get notified
* This is the Manager for KeyActions.
* You can say from which config and group to read data, to grab the
* keyboard to handle hardware keys, you can supply a blacklist of
* keys which should not be used by allowed to be used.
* You can even pass this manager to a Widget to do the configuration for you.
* You need to add OKeyConfigItem for your keys and then issue a load() to
* read the Key information.
* You can either handle the QKeyEvent yourself and ask this class if it is
* handled by your action and let give you the action. Or you can install
* the event filter and get a signal.
* You need to load ans save yourself!
*
* @since 1.1.2
*/
class OKeyConfigManager : public QObject {
Q_OBJECT
typedef QMap<int, OKeyConfigItem::List> OKeyMapConfigPrivate;
public:
OKeyConfigManager(Opie::Core::OConfig *conf = 0,
const QString& group = QString::null,
const OKeyPair::List &block = OKeyPair::List(),
bool grabkeyboard = false, QObject * par = 0,
const char* name = 0 );
~OKeyConfigManager();
void load();
void save();
OKeyConfigItem handleKeyEvent( QKeyEvent* );
int handleKeyEventId( QKeyEvent* );
void addKeyConfig( const OKeyConfigItem& );
void removeKeyConfig( const OKeyConfigItem& );
void clearKeyConfig();
void addToBlackList( const OKeyPair& );
void removeFromBlackList( const OKeyPair& );
void clearBlackList();
OKeyPair::List blackList()const;
void handleWidget( QWidget* );
bool eventFilter( QObject*, QEvent* );
OKeyConfigItem::List keyConfigList()const;
signals:
/**
* The Signals are triggered on KeyPress and KeyRelease!
* You can check the isDown of the QKeyEvent
* @see QKeyEvent
*/
void actionActivated( QWidget*, QKeyEvent*, const Opie::Ui::OKeyConfigItem& );
/**
* This Signal correspondents to the OKeyConfigItem slot
* and object
*
* @see OKeyConfigItem::slot
* @see OKeyConfigItem::object
*/
void actionActivated( QWidget* par, QKeyEvent* key);
private:
OKeyConfigItem::List keyList( int );
OKeyConfigItem::List m_keys;
QValueList<QWidget*> m_widgets;
Opie::Core::OConfig *m_conf;
QString m_group;
OKeyPair::List m_blackKeys;
bool m_grab : 1;
OKeyMapConfigPrivate *m_map;
class Private;
Private *d;
};
/**
* With this Widget you can let the Keyboard Shortcuts
* be configured by the user.
* There are two ways you can use this widget. Either in a tab were
* all changes are immediately getting into effect or in a queue
* were you ask for saving. Save won't write the data but only set
* it to the OKeyConfigManager
*
* @since 1.2
*/
class OKeyConfigWidget : public QWidget {
Q_OBJECT
public:
/**
* Immediate Apply the change directly to the underlying OKeyConfigManager
* Queue Save all items and then apply when you save()
*/
enum ChangeMode { Imediate, Queue };
OKeyConfigWidget( QWidget* parent = 0, const char* name = 0, WFlags fl = 0 );
~OKeyConfigWidget();
void setChangeMode( enum ChangeMode );
ChangeMode changeMode()const;
void insert( const QString& name, OKeyConfigManager* );
void load();
void save();
private slots:
void slotListViewItem( QListViewItem* );
void slotNoKey();
void slotDefaultKey();
void slotCustomKey();
-
+ void slotConfigure();
private:
void initUi();
Opie::Ui::OListView *m_view;
Opie::Ui::Private::OKeyConfigWidgetPrivateList m_list;
QLabel *m_lbl;
QPushButton *m_btn;
QRadioButton *m_def, *m_cus, *m_none;
QWidget* m_box;
ChangeMode m_mode;
class Private;
Private *d;
};
+
+/**
+ * This is a small dialog that allows you to
+ * capture a key sequence.
+ * If you want it to close after a key was captured you
+ * can use this code snippet.
+ *
+ * \code
+ * OKeyChooserConfigDialog diag(0,0,true);
+ * connect(&diag,SIGNAL(keyCaptured()),
+ * this,SLOT(accept()));
+ * if( QPEApplication::execDialog(&diag) == QDialog::Accept ){
+ * take_the_key_and_do_something
+ * }
+ *
+ * \endcode
+ *
+ */
+class OKeyChooserConfigDialog : public QDialog {
+ Q_OBJECT
+public:
+ OKeyChooserConfigDialog( QWidget* parent = 0, const char* name = 0, bool modal = false, WFlags fl = 0 );
+ ~OKeyChooserConfigDialog();
+
+ OKeyPair keyPair()const;
+
+protected:
+ void keyPressEvent( QKeyEvent* );
+ void keyReleaseEvent( QKeyEvent* );
+
+signals:
+ void keyCaptured();
+
+private:
+ OKeyPair m_keyPair;
+ class Private;
+ Private *d;
+};
+
}
}
#endif