Diffstat (limited to 'libopie2/opieui/okeyconfigwidget.h') (more/less context) (ignore whitespace changes)
-rw-r--r-- | libopie2/opieui/okeyconfigwidget.h | 41 |
1 files changed, 40 insertions, 1 deletions
diff --git a/libopie2/opieui/okeyconfigwidget.h b/libopie2/opieui/okeyconfigwidget.h index a7a5f48..8d2a1ef 100644 --- a/libopie2/opieui/okeyconfigwidget.h +++ b/libopie2/opieui/okeyconfigwidget.h @@ -123,148 +123,187 @@ protected: private: QString m_text; QCString m_config; QPixmap m_pix; int m_id; OKeyPair m_key; OKeyPair m_def; QObject *m_obj; QCString m_str; class Private; Private *d; }; /** * \brief A manager to load and save Key Actions and get notified * This is the Manager for KeyActions. * You can say from which config and group to read data, to grab the * keyboard to handle hardware keys, you can supply a blacklist of * keys which should not be used by allowed to be used. * You can even pass this manager to a Widget to do the configuration for you. * You need to add OKeyConfigItem for your keys and then issue a load() to * read the Key information. * You can either handle the QKeyEvent yourself and ask this class if it is * handled by your action and let give you the action. Or you can install * the event filter and get a signal. * You need to load ans save yourself! * * @since 1.1.2 */ class OKeyConfigManager : public QObject { Q_OBJECT typedef QMap<int, OKeyConfigItem::List> OKeyMapConfigPrivate; public: OKeyConfigManager(Opie::Core::OConfig *conf = 0, const QString& group = QString::null, const OKeyPair::List &block = OKeyPair::List(), bool grabkeyboard = false, QObject * par = 0, const char* name = 0 ); ~OKeyConfigManager(); void load(); void save(); OKeyConfigItem handleKeyEvent( QKeyEvent* ); int handleKeyEventId( QKeyEvent* ); void addKeyConfig( const OKeyConfigItem& ); void removeKeyConfig( const OKeyConfigItem& ); void clearKeyConfig(); void addToBlackList( const OKeyPair& ); void removeFromBlackList( const OKeyPair& ); void clearBlackList(); OKeyPair::List blackList()const; void handleWidget( QWidget* ); bool eventFilter( QObject*, QEvent* ); OKeyConfigItem::List keyConfigList()const; signals: /** * The Signals are triggered on KeyPress and KeyRelease! * You can check the isDown of the QKeyEvent * @see QKeyEvent */ void actionActivated( QWidget*, QKeyEvent*, const Opie::Ui::OKeyConfigItem& ); /** * This Signal correspondents to the OKeyConfigItem slot * and object * * @see OKeyConfigItem::slot * @see OKeyConfigItem::object */ void actionActivated( QWidget* par, QKeyEvent* key); private: OKeyConfigItem::List keyList( int ); OKeyConfigItem::List m_keys; QValueList<QWidget*> m_widgets; Opie::Core::OConfig *m_conf; QString m_group; OKeyPair::List m_blackKeys; bool m_grab : 1; OKeyMapConfigPrivate *m_map; class Private; Private *d; }; /** * With this Widget you can let the Keyboard Shortcuts * be configured by the user. * There are two ways you can use this widget. Either in a tab were * all changes are immediately getting into effect or in a queue * were you ask for saving. Save won't write the data but only set * it to the OKeyConfigManager * * @since 1.2 */ class OKeyConfigWidget : public QWidget { Q_OBJECT public: /** * Immediate Apply the change directly to the underlying OKeyConfigManager * Queue Save all items and then apply when you save() */ enum ChangeMode { Imediate, Queue }; OKeyConfigWidget( QWidget* parent = 0, const char* name = 0, WFlags fl = 0 ); ~OKeyConfigWidget(); void setChangeMode( enum ChangeMode ); ChangeMode changeMode()const; void insert( const QString& name, OKeyConfigManager* ); void load(); void save(); private slots: void slotListViewItem( QListViewItem* ); void slotNoKey(); void slotDefaultKey(); void slotCustomKey(); - + void slotConfigure(); private: void initUi(); Opie::Ui::OListView *m_view; Opie::Ui::Private::OKeyConfigWidgetPrivateList m_list; QLabel *m_lbl; QPushButton *m_btn; QRadioButton *m_def, *m_cus, *m_none; QWidget* m_box; ChangeMode m_mode; class Private; Private *d; }; + +/** + * This is a small dialog that allows you to + * capture a key sequence. + * If you want it to close after a key was captured you + * can use this code snippet. + * + * \code + * OKeyChooserConfigDialog diag(0,0,true); + * connect(&diag,SIGNAL(keyCaptured()), + * this,SLOT(accept())); + * if( QPEApplication::execDialog(&diag) == QDialog::Accept ){ + * take_the_key_and_do_something + * } + * + * \endcode + * + */ +class OKeyChooserConfigDialog : public QDialog { + Q_OBJECT +public: + OKeyChooserConfigDialog( QWidget* parent = 0, const char* name = 0, bool modal = false, WFlags fl = 0 ); + ~OKeyChooserConfigDialog(); + + OKeyPair keyPair()const; + +protected: + void keyPressEvent( QKeyEvent* ); + void keyReleaseEvent( QKeyEvent* ); + +signals: + void keyCaptured(); + +private: + OKeyPair m_keyPair; + class Private; + Private *d; +}; + } } #endif |