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/*
* A place to explain various headers
*/
/*
* applicationinterface.h
*/
/**
* \class ApplicationInterface
* \brief Application interface currently used by the quicklaunch framework
*
* This is the interface to be exposed by applications available as DSO
* Normally one would use the OApplicationFactory which does the magic of
* exposing the interface.
*
* Resulting dynamic shared objects (dso) need to go into the
* OPIEDIR/plugins/application.
*
*
* You can use this interface to load applications into your application.
* @todo Implement Services + Trader
* @since Opie 1.0.2
*/
/**
* \fn QWidget* ApplicationInterface::createMainWindow(const QString& appName, QWidget* parent, const char* name, Qt::WFlags f)
* \brief create the mainwindow for the giving application name
* Create a main window for the giving application name
*
* @param appName The application widget to be created
* @param parent The parent of the newly created widget
* @param name The name of the QObject
* @param f Possible Window Flags
*
* @return the widget or 0l
*/
/**
* \fn QStringList ApplicationInterface::applications()const
* The list of application windows supported
*/
/*
* Font Factory
*/
/**
* \class FontFactoryInterface
* \brief Interface for additional Font Factories
*
* To add special types of fonts TrueTypes or your very own
* format. If you implement this Interface you can add
* custom font loading.
*
* The dynamic shared object goes to
* OPIEDIR/plugins/fontfactories.
*
* As of version Opie 1.0.2 loading of the plugins is not
* yet implemented
*
*/
/**
* \fn QFontFactory* FontFactoryInterface::fontFactory()
*
* Create a new QFontFactory and return it
*/
/*
* ImageCodec
*/
/**
* \class ImageCodecInterface
* \brief add Image Codecs
*
* This interface will be queried to add new Image loading
* and saving routines.
*
* The ImageCodec needs to be placed in OPIEDIR/plugins/imagecodecs.
*
* @see QImage
* @see QImageIO
**/
/**
* \fn QStringList ImageCodecInterface::keys()const
* \brief Query for the list of supported formats
*
* Return a QStringList of the supported formats
*
*/
/**
* \fn bool ImageCodecInterface::installIOHandler(const QString& format )
* \brief install codec to QIageIO for the specefic format
*
* Install a QImage codec for the requested format
*/
/*
* Input Methods
*/
/**
* \class InputMethodInterface
* \brief Interface class for inputting keyboard events
*
* InputMethods are loaded by the Launcher/Server/Taskbar
* and are located inside OPIEDIR/plugins/inputmethods
*
* Depending on the device these InputMethods are the only way
* to input charachters
*
*/
/**
* \fn QWidget InputMethodInterface::inputMethod(QWidget*parent, Qt::WFlags f)
* \brief create a new widget which should be used as input
*
* This method will be called if the inputmethod is to be shown.
* Make sure that your widget is not too large. As of Opie1.1 InputMethods
* can be floating as well.
*
* Delete the Widget yourself.
*
*
* @param parent The parent of the to be created Input widget.
* @param f The Qt::WFlags for the widget
*/
/**
* \fn void InputMethodInterface::resetState()
* \brief Reset the state of the inputmethod
*
* If you're shown reset the state of the keyboard to the
* the default.
*/
/**
* \fn QPixmap* InputMethodInterface::icon()
* \brief The icon of your Input method
*
* Return a pointer to a QPixmap symboling your inputmethod
* You need to delete the pixmap later yourself.
*/
/**
* \fn void InputMethodInterface::onKeyPress(QObject* receiver, const char* slot)
* \brief pass your key event through
*
* In your actual Input Implementation you'll need a SIGNAL with this
* void key(ushort,ushort,ushort,bool,bool) signal. The host of your input method
* requests you to connect your signal with the signal out of receiver and slot.
*
* ushort == unicode value
* ushort == keycode
* ushort == modifiers from Qt::ButtonState
* bool == true if the key is pressed and false if released
* bool == autorepeat on or off.
*
* See the QWSServer for more information about emitting keys
*
*
* @param receiver the receiver to QObject::connect to
* @param slot the slot to QObject::connect to
*
*/
/*
* MediaPlayer Plugins
*/
/**
* \class MediaPlayerPluginInterface
* \brief Plugins for the Opie Player I
*
* You can extend the Opie Player I by plugins placed in
* OPIEDIR/plugins/codecs
*
*
*/
/**
* \fn MediaPlayerDecoder MediaPlayerPluginInterface::decoder()
*
* Create a new MediaPlayerDecoder
*
*/
/*
* MenuApplet Interface
*/
/**
* \class MenuAppletInterface
* \brief Plugins for the Menu Applet/StartMenu
*
* You can extend the startmenu by plugins implementing this
* interface. You need to place the plugin in plugins/applets
* from where they will be loaded.
*
*
*/
/**
* \fn QString MenuAppletInterface::name()const
* \brief Translated name of the Menu Applet
*
* Return a translated name using QObject::tr of your plugin
*/
/**
* \fn int MenuAppletInterface::position()const
* \brief the wished position of this applet
*
* The position where you want to be placed. 0 for the down most
*
*/
/**
* \fn QIconSet MenuAppletInterface::icon()const
* \brief return a QIconSet.
*
* The returned icon set will be shown next
* to text().
* Make use of AppLnk::smallIconSize()
*/
/**
* \fn QString MenuAppletInterface::text()const
* \brief return a Text shown to the user in the menu
*/
/**
* \fn QPopupMenu* MenuAppletInterface::popup( QWidget* parent)const
* \brief Provide a SubMenu popup if you want
*
* You can provide a Submenu popup for your item as well. If you return
* 0 no popup will be shown.
*
* You can use the QPopupMenu::aboutToShow() signal to be informed before
* showing the popup
*
* @param parent The parent of the to be created popup.
* @see QPopupMenu
*/
/**
* \fn void MenuAppletInterface::activated()
* \brief This method gets called once the user clicked on the item
*
* This is the way you get informed about user input. Your plugin
* has just been clicked
*/
/*
* StyleInterface
*/
/**
* \class StyleInterface
* \brief StyleInterface base class
*
* Opie styles should implement StyleExtendedInterface.
* StyleInterface is only for compability reasons present and should
* not be used for new styles.
*
* Styles need to be put into OPIEDIR/plugins/styles
*/
/**
* \class StyleExtendedInterface
* \brief The Plugin Interface for all Opie styles
*
* If you want to create a new QStyle for Opie use this class.
*
* key(ushort,ushort,ushort,bool,bool)
*/
/*
* Taskbar Applets
*/
/**
* \class TaskbarAppletInterface
*
* This is the base class of all Applets shown in the taskbar
* An applets need to provide a position and a widget.
*
* Applets need to be put into OPIEDIR/plugins/applets
*
*/
/**
* \fn QWidget* TaskbarAppletInterface::applet( QWidget* parent )
* \brief return the new Applet Widget
*
* @param parent The parent of the Applet normally the taskbar
*/
/**
* \fn int TaskbarAppletInterface::position()const;
* \brief the wished position
*
* From left to right. 0 is left. The clock uses 10
*/
+
+
+/**
+ * \class WindowDecorationInterface
+ *
+ * Interface class for Window Decorations. Yu need to implement
+ * metric and drawing functions.
+ */
+
+/**
+ * \class WindowDecorationInterface::WindowData
+ *
+ * Window informations like the QRect, Palette, Caption
+ * and flag
+ */
+
+/**
+ * \fn int WindowDecorationInterface::metric(Metric m,const WindowData* )
+ *
+ * Return the width for the item out of Metric.
+ * Normally you will case Metric and default: should call the interface
+ * method. Also return 0
+ */
+
+/**
+ * \fn void WindowDecorationInterface::drawArea( Area a, QPainter* , const WindowData* )const
+ *
+ * draw the Area specefic in a to the QPainter
+ */
+
+/**
+ * \fn void WindowDecorationInterface::drawButton(Button b,QPainter*p ,const WindowData* d, int x, int y, int w,int h, QWSButton::State s)const
+ *
+ * @param b The Button to be drawn
+ * @param p The painter to draw at
+ * @param d The Window Data
+ * @param x The X position of the button
+ * @param y The Y position of the button
+ * @param w The width of the button
+ * @param h The height of the button
+ * @param s The state of the button
+ */
+
+/**
+ * \fn QRegion WindowDecorationInterface::mask( const WindowData* )const
+ *
+ * The mask of the Decoration.
+ *
+ * \code
+ * int th = metric(TitleHeight,wd);
+ * QRect rect( wd->rect );
+ * QRect r(rect.left() - metric(LeftBorder,wd),
+ * rect.top() - th - metric(TopBorder,wd),
+ * rect.width() + metric(LeftBorder,wd) + metric(RightBorder,wd),
+ * rect.height() + th + metric(TopBorder,wd) + metric(BottomBorder,wd));
+ * return QRegion(r) - rect;
+ * \endcode
+ */