-rw-r--r-- | library/qpedialog.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/library/qpedialog.cpp b/library/qpedialog.cpp index ac42972..da461b7 100644 --- a/library/qpedialog.cpp +++ b/library/qpedialog.cpp @@ -4,71 +4,71 @@ ** This file is part of the Qtopia Environment. ** ** This file may be distributed and/or modified under the terms of the ** GNU General Public License version 2 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ** See http://www.trolltech.com/gpl/ for GPL licensing information. ** ** Contact info@trolltech.com if any conditions of this licensing are ** not clear to you. ** **********************************************************************/ #define protected public #include <qdialog.h> #undef protected #include "qpedialog.h" #include <qpe/qpeapplication.h> /** * \brief This is the only c'tor. * * The parent of this Listener is the Dialog you pass. This means once * the dialog is deleted this listener will be deleted too. * This Listener listens on QPEApplication::appMessage signal and implements * accept() and reject(). * * \code * QDialog *dialog = new YourDialog(); (void)new QPEDialogListener(dialog); if( QPEApplication::execDialog(dialog) == QDialog::Accept ){ // do some stuff } delete dialog; * \endcode * * @param di The dialog to handle */ QPEDialogListener::QPEDialogListener(QDialog *di ) : QObject(di) { dialog = di; - connect(qApp, SIGNAL(appMessage(const QCString&, const QByteArray&)), - this, SLOT(appMessage(const QCString&, const QByteArray&)) ); + connect(qApp, SIGNAL(appMessage(const QCString&,const QByteArray&)), + this, SLOT(appMessage(const QCString&,const QByteArray&)) ); } /** * d'tor */ QPEDialogListener::~QPEDialogListener() {} /** * \internal */ void QPEDialogListener::appMessage( const QCString &msg, const QByteArray & ) { if (!dialog) return; if (msg == "accept()") { dialog->accept(); } else if (msg == "reject()") { dialog->reject(); } } |