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-rw-r--r--library/resource.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/library/resource.cpp b/library/resource.cpp
index 6f164c7..80ce7a2 100644
--- a/library/resource.cpp
+++ b/library/resource.cpp
@@ -81,49 +81,50 @@ QBitmap Resource::loadBitmap( const QString &pix )
bm = loadPixmap(pix);
return bm;
}
/*!
Returns the filename of a pixmap called \a pix. You should avoid including
any filename type extension (e.g. .png, .xpm).
Normally you will use loadPixmap() rather than this function.
*/
QString Resource::findPixmap( const QString &pix )
{
QString picsPath = QPEApplication::qpeDir() + "pics/";
QString f;
// Common case optimizations...
f = picsPath + pix + ".png";
if ( QFile( f ).exists() )
return f;
f = picsPath + pix + ".xpm";
if ( QFile( f ).exists() )
return f;
- qDebug ( "\nLoading of image '%s' is not ideal (either it doesn't exist or an extension was specified)\n", pix.latin1());
+ //qDebug ( "\nLoading of image '%s' is not ideal (either it doesn't exist or an extension was specified)\n", pix.latin1());
+//is this really necessary??
// All formats...
QStrList fileFormats = QImageIO::inputFormats();
QString ff = fileFormats.first();
while ( fileFormats.current() ) {
QStringList exts = MimeType("image/"+ff.lower()).extensions();
for ( QStringList::ConstIterator it = exts.begin(); it!=exts.end(); ++it ) {
QString f = picsPath + pix + "." + *it;
if ( QFile(f).exists() )
return f;
}
ff = fileFormats.next();
}
// Finally, no (or existing) extension...
if ( QFile( picsPath + pix ).exists() )
return picsPath + pix;
//qDebug("Cannot find pixmap: %s", pix.latin1());
return QString();
}
/*!
Returns a sound file for a sound called \a name.