-rw-r--r-- | library/resource.cpp | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/library/resource.cpp b/library/resource.cpp index 4108883..f70658d 100644 --- a/library/resource.cpp +++ b/library/resource.cpp @@ -7,64 +7,66 @@ ** GNU General Public License version 2 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ** See http://www.trolltech.com/gpl/ for GPL licensing information. ** ** Contact info@trolltech.com if any conditions of this licensing are ** not clear to you. ** **********************************************************************/ #define QTOPIA_INTERNAL_MIMEEXT #include <qpe/qpeapplication.h> #include "resource.h" #include "mimetype.h" #include <qdir.h> #include <qfile.h> #include <qregexp.h> #include <qpixmapcache.h> #include <qpainter.h> // this namespace is just a workaround for a gcc bug // gcc exports inline functions in the generated file // inlinepics_p.h namespace { #include "inlinepics_p.h" } +static bool g_notUseSet = ::getenv("OVERWRITE_ICON_SET"); + /*! \class Resource resource.h \brief The Resource class provides access to named resources. The resources may be provided from files or other sources. The allSounds() function returns a list of all the sounds available. A particular sound can be searched for using findSound(). Images can be loaded with loadImage(), loadPixmap(), loadBitmap() and loadIconSet(). \ingroup qtopiaemb */ /*! \fn Resource::Resource() \internal */ /*! Returns the QPixmap called \a pix. You should avoid including any filename type extension (e.g. .png, .xpm). */ QPixmap Resource::loadPixmap( const QString &pix ) { QPixmap pm; QString key="QPE_"+pix; if ( !QPixmapCache::find(key,pm) ) { pm.convertFromImage(loadImage(pix)); QPixmapCache::insert(key,pm); } @@ -130,73 +132,86 @@ QString Resource::findPixmap( const QString &pix ) You should avoid including any filename type extension (e.g. .wav), as the system will search for only those fileformats which are supported by the library. Currently, only WAV files are supported. */ QString Resource::findSound( const QString &name ) { QString picsPath = QPEApplication::qpeDir() + "sounds/"; QString result; if ( QFile( (result = picsPath + name + ".wav") ).exists() ) return result; return QString(); } /*! Returns a list of all sound names. */ QStringList Resource::allSounds() { QDir resourcedir( QPEApplication::qpeDir() + "sounds/", "*.wav" ); QStringList entries = resourcedir.entryList(); QStringList result; for (QStringList::Iterator i=entries.begin(); i != entries.end(); ++i) result.append((*i).replace(QRegExp("\\.wav"),"")); return result; } static QImage load_image(const QString &name) { + if (g_notUseSet ) { + // try file + QImage img; + QString f = Resource::findPixmap(name); + if ( !f.isEmpty() ) + img.load(f); + if (img.isNull() ) + img = qembed_findImage(name.latin1() ); + return img; + } + else{ QImage img = qembed_findImage(name.latin1()); + if ( img.isNull() ) { // No inlined image, try file QString f = Resource::findPixmap(name); if ( !f.isEmpty() ) img.load(f); } return img; } +} /*! Returns the QImage called \a name. You should avoid including any filename type extension (e.g. .png, .xpm). */ QImage Resource::loadImage( const QString &name) { #ifndef QT_NO_DEPTH_32 // have alpha-blended pixmaps static QImage last_enabled; static QString last_enabled_name; if ( name == last_enabled_name ) return last_enabled; #endif QImage img = load_image(name); #ifndef QT_NO_DEPTH_32 // have alpha-blended pixmaps if ( img.isNull() ) { // No file, try generating if ( name[name.length()-1]=='d' && name.right(9)=="_disabled" ) { last_enabled_name = name.left(name.length()-9); last_enabled = load_image(last_enabled_name); if ( last_enabled.isNull() ) { last_enabled_name = QString::null; } else { img.detach(); img.create( last_enabled.width(), last_enabled.height(), 32 ); for ( int y = 0; y < img.height(); y++ ) { for ( int x = 0; x < img.width(); x++ ) { QRgb p = last_enabled.pixel( x, y ); int a = qAlpha(p)/3; int g = qGray(qRed(p),qGreen(p),qBlue(p)); img.setPixel( x, y, qRgba(g,g,g,a) ); } |