-rw-r--r-- | library/resource.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/library/resource.cpp b/library/resource.cpp index 0db2a75..bdcd603 100644 --- a/library/resource.cpp +++ b/library/resource.cpp @@ -1,79 +1,85 @@ /********************************************************************** ** Copyright (C) 2000-2002 Trolltech AS. All rights reserved. ** ** This file is part of the Qtopia Environment. ** ** This file may be distributed and/or modified under the terms of the ** GNU General Public License version 2 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ** See http://www.trolltech.com/gpl/ for GPL licensing information. ** ** Contact info@trolltech.com if any conditions of this licensing are ** not clear to you. ** **********************************************************************/ #define QTOPIA_INTERNAL_MIMEEXT #include "qpeapplication.h" #include "resource.h" #include "mimetype.h" #include <qdir.h> #include <qfile.h> #include <qregexp.h> #include <qpixmapcache.h> #include <qpainter.h> +// this namespace is just a workaround for a gcc bug +// gcc exports inline functions in the generated file +// inlinepics_p.h + +namespace { #include "inlinepics_p.h" +} /*! \class Resource resource.h \brief The Resource class provides access to named resources. The resources may be provided from files or other sources. The allSounds() function returns a list of all the sounds available. A particular sound can be searched for using findSound(). Images can be loaded with loadImage(), loadPixmap(), loadBitmap() and loadIconSet(). \ingroup qtopiaemb */ /*! \fn Resource::Resource() \internal */ /*! Returns the QPixmap called \a pix. You should avoid including any filename type extension (e.g. .png, .xpm). */ QPixmap Resource::loadPixmap( const QString &pix ) { QPixmap pm; QString key="QPE_"+pix; if ( !QPixmapCache::find(key,pm) ) { pm.convertFromImage(loadImage(pix)); QPixmapCache::insert(key,pm); } return pm; } /*! Returns the QBitmap called \a pix. You should avoid including any filename type extension (e.g. .png, .xpm). */ QBitmap Resource::loadBitmap( const QString &pix ) { QBitmap bm; bm = loadPixmap(pix); return bm; } /*! |