-rw-r--r-- | library/resource.cpp | 11 |
1 files changed, 0 insertions, 11 deletions
diff --git a/library/resource.cpp b/library/resource.cpp index 3b5e9ec..92d4b60 100644 --- a/library/resource.cpp +++ b/library/resource.cpp @@ -79,75 +79,64 @@ QPixmap Resource::loadPixmap( const QString &pix ) } /*! Returns the QBitmap called \a pix. You should avoid including any filename type extension (e.g. .png, .xpm). */ QBitmap Resource::loadBitmap( const QString &pix ) { QBitmap bm; bm = loadPixmap(pix); return bm; } /*! Returns the filename of a pixmap called \a pix. You should avoid including any filename type extension (e.g. .png, .xpm). Normally you will use loadPixmap() rather than this function. */ QString Resource::findPixmap( const QString &pix ) { QString picsPath = QPEApplication::qpeDir() + "pics/"; QString f; // Common case optimizations... f = picsPath + pix + ".png"; if ( QFile( f ).exists() ) return f; f = picsPath + pix + ".xpm"; if ( QFile( f ).exists() ) return f; -#ifdef LIBQPE_NO_INLINE_IMAGES - QString picsPathInline = picsPath + "inline/"; - // Common case optimizations... - f = picsPathInline + pix + ".png"; - if ( QFile( f ).exists() ) - return f; - f = picsPathInline + pix + ".xpm"; - if ( QFile( f ).exists() ) - return f; -#endif - // All formats... QStrList fileFormats = QImageIO::inputFormats(); QString ff = fileFormats.first(); while ( fileFormats.current() ) { QStringList exts = MimeType("image/"+ff.lower()).extensions(); for ( QStringList::ConstIterator it = exts.begin(); it!=exts.end(); ++it ) { QString f = picsPath + pix + "." + *it; if ( QFile(f).exists() ) return f; } ff = fileFormats.next(); } // Finally, no (or existing) extension... if ( QFile( picsPath + pix ).exists() ) return picsPath + pix; //qDebug("Cannot find pixmap: %s", pix.latin1()); return QString(); } /*! Returns a sound file for a sound called \a name. You should avoid including any filename type extension (e.g. .wav), as the system will search for only those fileformats which are supported by the library. Currently, only WAV files are supported. */ QString Resource::findSound( const QString &name ) { |