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path: root/noncore/games/backgammon/aidialog.cpp
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Diffstat (limited to 'noncore/games/backgammon/aidialog.cpp') (more/less context) (ignore whitespace changes)
-rw-r--r--noncore/games/backgammon/aidialog.cpp44
1 files changed, 22 insertions, 22 deletions
diff --git a/noncore/games/backgammon/aidialog.cpp b/noncore/games/backgammon/aidialog.cpp
index 9642ca5..7dfe403 100644
--- a/noncore/games/backgammon/aidialog.cpp
+++ b/noncore/games/backgammon/aidialog.cpp
@@ -8,68 +8,68 @@ AI_Dialog::AI_Dialog(QWidget* parent,const char* name,bool modal,WFlags f)
8{ 8{
9 setCaption("AI Configuration"); 9 setCaption("AI Configuration");
10 10
11 QGroupBox* settings=new QGroupBox("Settings",this); 11 QGroupBox* settings=new QGroupBox(tr( "Settings" ),this);
12 settings->setGeometry(10,5,220,170); 12 settings->setGeometry(10,5,220,170);
13 13
14 QLabel* rescue_label=new QLabel("<b>Rescue</b>",settings); 14 QLabel* rescue_label=new QLabel(tr( "<b>Rescue</b>" ),settings);
15 rescue_label->setGeometry(50,20,50,20); 15 rescue_label->setGeometry(50,20,50,20);
16 rescue=new QSpinBox(0,6,1,settings); 16 rescue=new QSpinBox(0,6,1,settings);
17 rescue->setGeometry(100,20,40,20); 17 rescue->setGeometry(100,20,40,20);
18 QPushButton* rescuehelp=new QPushButton("?",settings); 18 QPushButton* rescuehelp=new QPushButton(tr( "?" ),settings);
19 rescuehelp->setGeometry(140,20,20,20); 19 rescuehelp->setGeometry(140,20,20,20);
20 connect(rescuehelp,SIGNAL(pressed()),this,SLOT(rescuehelp_pressed())); 20 connect(rescuehelp,SIGNAL(pressed()),this,SLOT(rescuehelp_pressed()));
21 connect(rescuehelp,SIGNAL(released()),this,SLOT(rescuehelp_released())); 21 connect(rescuehelp,SIGNAL(released()),this,SLOT(rescuehelp_released()));
22 22
23 QLabel* eliminate_label=new QLabel("<b>Eliminate</b>",settings); 23 QLabel* eliminate_label=new QLabel(tr( "<b>Eliminate</b>" ),settings);
24 eliminate_label->setGeometry(50,40,50,20); 24 eliminate_label->setGeometry(50,40,50,20);
25 eliminate=new QSpinBox(0,6,1,settings); 25 eliminate=new QSpinBox(0,6,1,settings);
26 eliminate->setGeometry(100,40,40,20); 26 eliminate->setGeometry(100,40,40,20);
27 QPushButton* eliminatehelp=new QPushButton("?",settings); 27 QPushButton* eliminatehelp=new QPushButton(tr( "?" ),settings);
28 eliminatehelp->setGeometry(140,40,20,20); 28 eliminatehelp->setGeometry(140,40,20,20);
29 connect(eliminatehelp,SIGNAL(pressed()),this,SLOT(eliminatehelp_pressed())); 29 connect(eliminatehelp,SIGNAL(pressed()),this,SLOT(eliminatehelp_pressed()));
30 connect(eliminatehelp,SIGNAL(released()),this,SLOT(eliminatehelp_released())); 30 connect(eliminatehelp,SIGNAL(released()),this,SLOT(eliminatehelp_released()));
31 31
32 QLabel* expose_label=new QLabel("<b>Expose</b>",settings); 32 QLabel* expose_label=new QLabel(tr( "<b>Expose</b>" ),settings);
33 expose_label->setGeometry(50,60,50,20); 33 expose_label->setGeometry(50,60,50,20);
34 expose=new QSpinBox(0,6,1,settings); 34 expose=new QSpinBox(0,6,1,settings);
35 expose->setGeometry(100,60,40,20); 35 expose->setGeometry(100,60,40,20);
36 QPushButton* exposeehelp=new QPushButton("?",settings); 36 QPushButton* exposeehelp=new QPushButton(tr( "?" ),settings);
37 exposeehelp->setGeometry(140,60,20,20); 37 exposeehelp->setGeometry(140,60,20,20);
38 connect(exposeehelp,SIGNAL(pressed()),this,SLOT(exposehelp_pressed())); 38 connect(exposeehelp,SIGNAL(pressed()),this,SLOT(exposehelp_pressed()));
39 connect(exposeehelp,SIGNAL(released()),this,SLOT(exposehelp_released())); 39 connect(exposeehelp,SIGNAL(released()),this,SLOT(exposehelp_released()));
40 40
41 QLabel* protect_label=new QLabel("<b>Protect</b>",settings); 41 QLabel* protect_label=new QLabel(tr( "<b>Protect</b>" ),settings);
42 protect_label->setGeometry(50,80,50,20); 42 protect_label->setGeometry(50,80,50,20);
43 protect=new QSpinBox(0,6,1,settings); 43 protect=new QSpinBox(0,6,1,settings);
44 protect->setGeometry(100,80,40,20); 44 protect->setGeometry(100,80,40,20);
45 QPushButton* protecthelp=new QPushButton("?",settings); 45 QPushButton* protecthelp=new QPushButton(tr( "?" ),settings);
46 protecthelp->setGeometry(140,80,20,20); 46 protecthelp->setGeometry(140,80,20,20);
47 connect(protecthelp,SIGNAL(pressed()),this,SLOT(protecthelp_pressed())); 47 connect(protecthelp,SIGNAL(pressed()),this,SLOT(protecthelp_pressed()));
48 connect(protecthelp,SIGNAL(released()),this,SLOT(protecthelp_released())); 48 connect(protecthelp,SIGNAL(released()),this,SLOT(protecthelp_released()));
49 49
50 QLabel* safe_label=new QLabel("<b>Safe</b>",settings); 50 QLabel* safe_label=new QLabel(tr( "<b>Safe</b>" ),settings);
51 safe_label->setGeometry(50,100,50,20); 51 safe_label->setGeometry(50,100,50,20);
52 safe=new QSpinBox(0,6,1,settings); 52 safe=new QSpinBox(0,6,1,settings);
53 safe->setGeometry(100,100,40,20); 53 safe->setGeometry(100,100,40,20);
54 QPushButton* safeehelp=new QPushButton("?",settings); 54 QPushButton* safeehelp=new QPushButton(tr( "?" ),settings);
55 safeehelp->setGeometry(140,100,20,20); 55 safeehelp->setGeometry(140,100,20,20);
56 connect(safeehelp,SIGNAL(pressed()),this,SLOT(safehelp_pressed())); 56 connect(safeehelp,SIGNAL(pressed()),this,SLOT(safehelp_pressed()));
57 connect(safeehelp,SIGNAL(released()),this,SLOT(safehelp_released())); 57 connect(safeehelp,SIGNAL(released()),this,SLOT(safehelp_released()));
58 58
59 QLabel* empty_label=new QLabel("<b>Empty</b>",settings); 59 QLabel* empty_label=new QLabel(tr( "<b>Empty</b>" ),settings);
60 empty_label->setGeometry(50,120,50,20); 60 empty_label->setGeometry(50,120,50,20);
61 empty=new QSpinBox(0,6,1,settings); 61 empty=new QSpinBox(0,6,1,settings);
62 empty->setGeometry(100,120,40,20); 62 empty->setGeometry(100,120,40,20);
63 QPushButton* emptyhelp=new QPushButton("?",settings); 63 QPushButton* emptyhelp=new QPushButton(tr( "?" ),settings);
64 emptyhelp->setGeometry(140,120,20,20); 64 emptyhelp->setGeometry(140,120,20,20);
65 connect(emptyhelp,SIGNAL(pressed()),this,SLOT(emptyhelp_pressed())); 65 connect(emptyhelp,SIGNAL(pressed()),this,SLOT(emptyhelp_pressed()));
66 connect(emptyhelp,SIGNAL(released()),this,SLOT(emptyhelp_released())); 66 connect(emptyhelp,SIGNAL(released()),this,SLOT(emptyhelp_released()));
67 67
68 defaultvalues=new QPushButton("Default Values",settings); 68 defaultvalues=new QPushButton(tr( "Default Values" ),settings);
69 defaultvalues->setGeometry(60,140,90,20); 69 defaultvalues->setGeometry(60,140,90,20);
70 connect(defaultvalues,SIGNAL(clicked()),this,SLOT(setDefaultValues())); 70 connect(defaultvalues,SIGNAL(clicked()),this,SLOT(setDefaultValues()));
71 71
72 QGroupBox* helpbox=new QGroupBox("Help",this); 72 QGroupBox* helpbox=new QGroupBox(tr( "Help" ),this);
73 helpbox->setGeometry(10,185,220,90); 73 helpbox->setGeometry(10,185,220,90);
74 74
75 help=new QLabel(helpbox); 75 help=new QLabel(helpbox);
@@ -182,30 +182,30 @@ void AI_Dialog::setHelpText(const QString& type)
182{ 182{
183 if(type=="rescue") 183 if(type=="rescue")
184 { 184 {
185 help->setText("Bring the pieces out of the endzone"); 185 help->setText(tr( "Bring the pieces out of the endzone" ));
186 } 186 }
187 else if(type=="eliminate") 187 else if(type=="eliminate")
188 { 188 {
189 help->setText("Eliminate an opponents piece"); 189 help->setText(tr( "Eliminate an opponents piece" ));
190 } 190 }
191 else if(type=="expose") 191 else if(type=="expose")
192 { 192 {
193 help->setText("Expose you own pieces.\nAfter such a move only one piece will remain in the slot"); 193 help->setText(tr( "Expose you own pieces.\nAfter such a move only one piece will remain in the slot") );
194 } 194 }
195 else if(type=="protect") 195 else if(type=="protect")
196 { 196 {
197 help->setText("Protect a single piece by\nputting another one in this slot"); 197 help->setText(tr( "Protect a single piece by\nputting another one in this slot" ));
198 } 198 }
199 else if(type=="safe") 199 else if(type=="safe")
200 { 200 {
201 help->setText("Move piece to a slot already\noccupied by the player"); 201 help->setText(tr( "Move piece to a slot already\noccupied by the player" ));
202 } 202 }
203 else if(type=="empty") 203 else if(type=="empty")
204 { 204 {
205 help->setText("Move piece to an empty slot"); 205 help->setText(tr( "Move piece to an empty slot") );
206 } 206 }
207 else 207 else
208 { 208 {
209 help->setText("Press and hold the ? buttton\nnext to a field for help"); 209 help->setText(tr( "Press and hold the ? buttton\nnext to a field for help") );
210 } 210 }
211} 211}