Diffstat (limited to 'noncore/games/backgammon/backgammon.cpp') (more/less context) (ignore whitespace changes)
-rw-r--r-- | noncore/games/backgammon/backgammon.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/noncore/games/backgammon/backgammon.cpp b/noncore/games/backgammon/backgammon.cpp index bdb1c78..c286a36 100644 --- a/noncore/games/backgammon/backgammon.cpp +++ b/noncore/games/backgammon/backgammon.cpp @@ -36,49 +36,49 @@ BackGammon::BackGammon(QWidget* parent, const char* name, WFlags fl) //load the default theme Config conf("backgammon"); if(!conf.isValid()) { odebug << "config file does not exist" << oendl; conf.setGroup("general"); conf.writeEntry("theme","default"); conf.setGroup("rules"); conf.writeEntry("move_with_pieces_out",false); conf.writeEntry("nice_dice",false); conf.setGroup("display"); conf.writeEntry("small",false); conf.writeEntry("warning",true); conf.setGroup("ai"); conf.writeEntry("rescue",6); conf.writeEntry("eliminate",4); conf.writeEntry("expose",1); conf.writeEntry("protect",5); conf.writeEntry("safe",3); conf.writeEntry("empty",2); } conf.setGroup("general"); theme_name=conf.readEntry("theme","default"); - QString theme_file=QPEApplication::qpeDir()+"/backgammon/"+theme_name+".theme"; + QString theme_file=QPEApplication::qpeDir()+"backgammon/"+theme_name+".theme"; //the rules conf.setGroup("rules"); rules.move_with_pieces_out=conf.readBoolEntry("move_with_pieces_out",false); rules.generous_dice=conf.readBoolEntry("nice_dice",false); move->setRules(rules); //get the AI settings AISettings ai; conf.setGroup("ai"); ai.rescue=conf.readNumEntry("rescue",6); ai.eliminate=conf.readNumEntry("eliminate",4); ai.expose=conf.readNumEntry("expose",1); ai.protect=conf.readNumEntry("protect",5); ai.safe=conf.readNumEntry("safe",3); ai.empty=conf.readNumEntry("empty",2); move->setAISettings(ai); //get the theme component names Config theme(theme_file,Config::File); if(!theme.isValid()) { @@ -307,230 +307,230 @@ void BackGammon::newgame() dice4_played=true; dice_rolled=false; setplayer(); area->update(); } void BackGammon::playerselect() { PlayerDialog* playerdialog=new PlayerDialog(this); playerdialog->setAuto1(player1_auto); playerdialog->setAuto2(player2_auto); if(!playerdialog->exec()) return; player1_auto=playerdialog->getAuto1(); player2_auto=playerdialog->getAuto2(); } void BackGammon::loadgame() { FileDialog* file=new FileDialog(this,"Load Game",".game"); if(!file->exec()) return; game_name=file->filename(); - QString game_file=QPEApplication::qpeDir()+"/backgammon/"+game_name+".game"; + QString game_file=QPEApplication::qpeDir()+"backgammon/"+game_name+".game"; Config game(game_file,Config::File); game.setGroup("dice"); diceA1_value=game.readNumEntry("diceA1_value"); diceA2_value=game.readNumEntry("diceA2_value"); diceA3_value=game.readNumEntry("diceA3_value"); diceA4_value=game.readNumEntry("diceA4_value"); diceB1_value=game.readNumEntry("diceB1_value"); diceB2_value=game.readNumEntry("diceB2_value"); diceB3_value=game.readNumEntry("diceB3_value"); diceB4_value=game.readNumEntry("diceB4_value"); player=game.readNumEntry("player"); dice1_played=game.readBoolEntry("dice1_played"); dice2_played=game.readBoolEntry("dice2_played"); dice3_played=game.readBoolEntry("dice3_played"); dice4_played=game.readBoolEntry("dice4_played"); dice_rolled=game.readBoolEntry("dice_rolled"); player1_auto=game.readBoolEntry("player1_auto"); player2_auto=game.readBoolEntry("player2_auto"); game.setGroup("pieces"); QString label; LoadSave load; for(int a=0;a<28;a++) { label.setNum(a); load.pop[a].total = game.readNumEntry(label,0); } move->loadGame(load); setplayer(); showdice(); draw(); area->update(); } void BackGammon::savegame() { - QString game_file=QPEApplication::qpeDir()+"/backgammon/"+game_name+".game"; + QString game_file=QPEApplication::qpeDir()+"backgammon/"+game_name+".game"; Config game(game_file,Config::File); game.setGroup("dice"); game.writeEntry("diceA1_value",diceA1_value); game.writeEntry("diceA2_value",diceA2_value); game.writeEntry("diceA3_value",diceA3_value); game.writeEntry("diceA4_value",diceA4_value); game.writeEntry("diceB1_value",diceB1_value); game.writeEntry("diceB2_value",diceB3_value); game.writeEntry("diceB3_value",diceB4_value); game.writeEntry("diceB4_value",diceB4_value); game.writeEntry("player",player); game.writeEntry("dice1_played",dice1_played); game.writeEntry("dice2_played",dice2_played); game.writeEntry("dice3_played",dice3_played); game.writeEntry("dice4_played",dice4_played); game.writeEntry("dice_rolled",dice_rolled); game.writeEntry("player1_auto",player1_auto); game.writeEntry("player2_auto",player2_auto); game.setGroup("pieces"); QString label; LoadSave save=move->saveGame(); for(int a=0;a<28;a++) { label.setNum(a); game.writeEntry(label,save.pop[a].total); } QMessageBox::information(this,"Backgammon","Game saved","OK"); } void BackGammon::deletegame() { FileDialog* file=new FileDialog(this,"Delete Game",".game"); if(!file->exec()) return; game_name=file->filename(); - QString game_file=QPEApplication::qpeDir()+"/backgammon/"+game_name+".game"; + QString game_file=QPEApplication::qpeDir()+"backgammon/"+game_name+".game"; if(!QMessageBox::warning(this,"Backgammon","deleted game\n"+game_name+" ?","OK","Cancel")) { QFile(game_file).remove(); } } void BackGammon::newtheme() { ThemeDialog* theme=new ThemeDialog(this); ImageNames names; names.theme=theme_name; names.board=board_name; names.pieces1=piecesA_name; names.pieces2=piecesB_name; names.dice1=diceA_name; names.dice2=diceB_name; names.odds=odds_name; names.table=table_name; theme->setCurrent(names); if(!theme->exec()) return; names=theme->getNames(); theme_name=names.theme; board_name=names.board; piecesA_name=names.pieces1; piecesB_name=names.pieces2; diceA_name=names.dice1; diceB_name=names.dice2; odds_name=names.odds; table_name=names.table; applytheme(); } void BackGammon::loadtheme() { FileDialog* file=new FileDialog(this,"Load Theme",".theme"); if(!file->exec()) return; theme_name=file->filename(); - QString theme_file=QPEApplication::qpeDir()+"/backgammon/"+theme_name+".theme"; + QString theme_file=QPEApplication::qpeDir()+"backgammon/"+theme_name+".theme"; Config theme(theme_file,Config::File); theme.setGroup("theme"); board_name=theme.readEntry("board","board_1"); piecesA_name=theme.readEntry("pieces1","pieces_1"); piecesB_name=theme.readEntry("pieces2","pieces_2"); diceA_name=theme.readEntry("dice1","dice_1"); diceB_name=theme.readEntry("dice2","dice_2"); table_name=theme.readEntry("table","table_1"); odds_name=theme.readEntry("odds","odds_1"); applytheme(); } void BackGammon::savetheme() { if(theme_name=="default") { QMessageBox::information(this,"Backgammon","Sorry\nCannot overwrite default.theme","OK"); return; } - QString theme_file=QPEApplication::qpeDir()+"/backgammon/"+theme_name+".theme"; + QString theme_file=QPEApplication::qpeDir()+"backgammon/"+theme_name+".theme"; if(QMessageBox::information(this,"Backgammon","Save Theme\n"+theme_name,"Yes","No")) return; Config theme(theme_file,Config::File); theme.setGroup("theme"); theme.writeEntry("board",board_name); theme.writeEntry("pieces1",piecesA_name); theme.writeEntry("pieces2",piecesB_name); theme.writeEntry("dice1",diceA_name); theme.writeEntry("dice2",diceB_name); theme.writeEntry("table",table_name); theme.writeEntry("odds",odds_name); } void BackGammon::themedefault() { if(QMessageBox::information(this,"Backgammon","Make Theme\n"+theme_name+"\nthe default theme","Yes","No")) return; Config conf("backgammon"); conf.setGroup("general"); conf.writeEntry("theme",theme_name); } void BackGammon::deletetheme() { FileDialog* file=new FileDialog(this,"Delete Theme",".theme"); if(!file->exec()) return; theme_name=file->filename(); - QString theme_file=QPEApplication::qpeDir()+"/backgammon/"+theme_name+".theme"; + QString theme_file=QPEApplication::qpeDir()+"backgammon/"+theme_name+".theme"; if(!QMessageBox::warning(this,tr( "Backgammon" ),tr( "deleted theme %1?").arg(theme_name),tr( "OK" ),tr( "Cancel" ))) { QFile(theme_file).remove(); } } void BackGammon::modify_AI() { AI_Dialog* ai_mod=new AI_Dialog(this,tr( "Load Theme" ),".theme"); ai_mod->setAISettings(move->getAISettings()); if(!ai_mod->exec()) return; //get the AI settings AISettings ai=ai_mod->getAISettings(); move->setAISettings(ai); //write new settings to conf file Config conf("backgammon"); conf.setGroup("ai"); conf.writeEntry("rescue",ai.rescue); conf.writeEntry("eliminate",ai.eliminate); conf.writeEntry("expose",ai.expose); conf.writeEntry("protect",ai.protect); |