Diffstat (limited to 'noncore/games/fifteen/fifteen.cpp') (more/less context) (ignore whitespace changes)
-rw-r--r-- | noncore/games/fifteen/fifteen.cpp | 211 |
1 files changed, 162 insertions, 49 deletions
diff --git a/noncore/games/fifteen/fifteen.cpp b/noncore/games/fifteen/fifteen.cpp index 506e87a..f425e06 100644 --- a/noncore/games/fifteen/fifteen.cpp +++ b/noncore/games/fifteen/fifteen.cpp @@ -19,24 +19,31 @@ **********************************************************************/ #include "fifteen.h" +#include "fifteenconfigdialog.h" + +#include <opie2/ofileselector.h> + #include <qtopia/resource.h> #include <qtopia/config.h> +#include <qtopia/qpeapplication.h> #include <qvbox.h> #include <qaction.h> #include <qpainter.h> #include <qmessagebox.h> #include <qtoolbar.h> #include <qmenubar.h> +#include <qimage.h> #include <stdlib.h> #include <time.h> FifteenMainWindow::FifteenMainWindow(QWidget *parent, const char* name, WFlags fl) : QMainWindow( parent, name, fl ) { + // random seed srand(time(0)); setCaption( tr("Fifteen Pieces") ); @@ -63,8 +70,14 @@ FifteenMainWindow::FifteenMainWindow(QWidget *parent, const char* name, WFlags f connect( a, SIGNAL( activated() ), table, SLOT( slotRandomize() ) ); a->addTo( game ); a->addTo( toolbar ); + + a = new QAction( tr("Configure"), Resource::loadPixmap( "SettingsIcon" ), + QString::null, 0, this, 0 ); + connect( a, SIGNAL( activated()), table, SLOT( slotConfigure()) ); + a->addTo( game ); + /* This is pointless and confusing. a = new QAction( tr( "Solve" ), Resource::loadIconSet( "repeat" ), QString::null, 0, this, 0 ); connect( a, SIGNAL( activated() ), table, SLOT( slotReset() ) ); @@ -73,10 +86,17 @@ FifteenMainWindow::FifteenMainWindow(QWidget *parent, const char* name, WFlags f */ menubar->insertItem( tr( "Game" ), game ); } + + + +/////////////// +/////// Pieces table Implementation +/////// PiecesTable::PiecesTable(QWidget* parent, const char* name ) - : QTableView(parent, name), _menu(0), _randomized(false) + : QTableView(parent, name), _menu(0), _randomized(false), + _dialog( 0l ) { // setup table view setFrameStyle(StyledPanel | Sunken); setBackgroundMode(NoBackground); @@ -89,18 +109,15 @@ PiecesTable::PiecesTable(QWidget* parent, const char* name ) initMap(); readConfig(); initColors(); - // set font - QFont f = font(); - f.setPixelSize(18); - f.setBold( TRUE ); - setFont(f); } + PiecesTable::~PiecesTable() { writeConfig(); + clear(); } void PiecesTable::writeConfig() { @@ -110,55 +127,160 @@ void PiecesTable::writeConfig() for (int i = 0; i < 16; i++) map.append( QString::number( _map[i] ) ); cfg.writeEntry("Map", map, '-'); cfg.writeEntry("Randomized", _randomized ); + cfg.writeEntry("Image", _image ); } void PiecesTable::readConfig() { Config cfg("Fifteen"); cfg.setGroup("Game"); QStringList map = cfg.readListEntry("Map", '-'); _randomized = cfg.readBoolEntry( "Randomized", FALSE ); + _image = cfg.readEntry( "Image", QString::null ); int i = 0; for ( QStringList::Iterator it = map.begin(); it != map.end(); ++it ) { _map[i] = (*it).toInt(); i++; if ( i > 15 ) break; } + +} + + +void PiecesTable::clear() { + /* clean up and resize */ + for (uint i = 0; i < _pixmap.count(); ++i ) + delete _pixmap[i]; + _pixmap.resize( 16 ); +} + +/* + * Let us pre-render the tiles. Either we've a Custom Image as + * background or we use the drawRect to fill the background and + * last we put the number on it + */ +void PiecesTable::slotCustomImage( const QString& _str , bool upd ) { + QString str = _str; + + + /* couldn't load image fall back to plain tiles*/ + QImage img = QImage(str); + if(img.isNull()) + str = QString::null; + else + img = img.smoothScale( width(),height() ); + + QPixmap pix; + pix.convertFromImage( img ); + + uint image=0; + + clear(); + + /* used variables */ + int cols = numCols(); + int rows = numRows(); + int cellW = cellWidth(); + int cellH = cellHeight(); + int x2 = cellW-1; + int y2 = cellH-1; + bool empty = str.isEmpty(); + double bw = empty ? 0.9 : 0.98; + int x_offset = cellW - int(cellW * bw); // 10% should be enough + int y_offset = cellH - int(cellH * bw); + + /* border polygon */ + initPolygon(cellW, cellH, x_offset, y_offset ); + + if ( cellW == 0 || cellH == 0 ) { + _pixmap.resize( 0 ); + return; + } + + QFont f = font(); + f.setPixelSize(18); + f.setBold( TRUE ); + + /* for every tile */ + for(int row = 0; row < rows; ++row ) { + for(int col= 0; col < cols; ++col) { + QPixmap *pip = new QPixmap(cellW, cellH ); + QPainter *p = new QPainter(pip ); + p->setFont( f ); + + /* draw the tradional tile or a part of the pixmap*/ + if(empty) { + p->setBrush(_colors[image]); + p->setPen(NoPen); + p->drawRect(0,0,cellW,cellH); + }else + p->drawPixmap(0, 0, pix,col*cellW, row*cellH, cellW, cellH ); + + // draw borders + if (height() > 40) { + p->setBrush(_colors[image].light(130)); + p->drawPolygon(light_border); + + p->setBrush(_colors[image].dark(130)); + p->drawPolygon(dark_border); + } + + // draw number + p->setPen(black); + p->drawText(0, 0, x2, y2, AlignHCenter | AlignVCenter, QString::number(image+1)); + + delete p; + _pixmap[image++] = pip; + } + } + _image = str; + + if ( upd ) + update(); +} + +/* + * Calculate 3d-effect borders + */ +void PiecesTable::initPolygon(int cell_w, int cell_h, int x_offset, int y_offset ) { + light_border.setPoints(6, + 0, 0, + cell_w, 0, + cell_w - x_offset, y_offset, + x_offset, y_offset, + x_offset, cell_h - y_offset, + 0, cell_h); + + dark_border.setPoints(6, + cell_w, 0, + cell_w, cell_h, + 0, cell_h, + x_offset, cell_h - y_offset, + cell_w - x_offset, cell_h - y_offset, + cell_w - x_offset, y_offset); } void PiecesTable::paintCell(QPainter *p, int row, int col) { int w = cellWidth(); int h = cellHeight(); - int x2 = w - 1; - int y2 = h - 1; int number = _map[col + row * numCols()] + 1; // draw cell background - if(number == 16) + if(number == 16) { p->setBrush(colorGroup().background()); - else - p->setBrush(_colors[number-1]); - p->setPen(NoPen); - p->drawRect(0, 0, w, h); - - if (number == 16) return; - - // draw borders - if (height() > 40) { - p->setBrush(_colors[number-1].light(130)); - p->drawPolygon(light_border); - - p->setBrush(_colors[number-1].dark(130)); - p->drawPolygon(dark_border); + p->setPen(NoPen); + p->drawRect(0, 0, w, h); + return; } - // draw number - p->setPen(black); - p->drawText(0, 0, x2, y2, AlignHCenter | AlignVCenter, QString::number(number)); + if( _pixmap.count() == 0 ) + return; + + p->drawPixmap(0, 0, *(_pixmap[(number-1 )]) ); } void PiecesTable::resizeEvent(QResizeEvent *e) { @@ -166,31 +288,12 @@ void PiecesTable::resizeEvent(QResizeEvent *e) setCellWidth(contentsRect().width()/ numRows()); setCellHeight(contentsRect().height() / numCols()); - // - // Calculate 3d-effect borders - // - int cell_w = cellWidth(); - int cell_h = cellHeight(); - int x_offset = cell_w - int(cell_w * 0.9); // 10% should be enough - int y_offset = cell_h - int(cell_h * 0.9); - - light_border.setPoints(6, - 0, 0, - cell_w, 0, - cell_w - x_offset, y_offset, - x_offset, y_offset, - x_offset, cell_h - y_offset, - 0, cell_h); - - dark_border.setPoints(6, - cell_w, 0, - cell_w, cell_h, - 0, cell_h, - x_offset, cell_h - y_offset, - cell_w - x_offset, cell_h - y_offset, - cell_w - x_offset, y_offset); + + /* update the image and calculate border*/ + slotCustomImage( _image ); + } void PiecesTable::initColors() { @@ -383,4 +486,14 @@ void PiecesTable::mousePressEvent(QMouseEvent* e) // check if the player wins with this move checkwin(); } } + +void PiecesTable::slotConfigure() { + if ( !_dialog ) + _dialog = new FifteenConfigDialog(this, "Fifteen Configure Dialog", true ); + + + _dialog->setImageSrc( _image ); + if ( QPEApplication::execDialog(_dialog) == QDialog::Accepted ) + slotCustomImage( _dialog->imageSrc(), true ); +} |