Diffstat (limited to 'noncore/games/minesweep/minesweep.cpp') (more/less context) (ignore whitespace changes)
-rw-r--r-- | noncore/games/minesweep/minesweep.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/noncore/games/minesweep/minesweep.cpp b/noncore/games/minesweep/minesweep.cpp index c84fe53..814070b 100644 --- a/noncore/games/minesweep/minesweep.cpp +++ b/noncore/games/minesweep/minesweep.cpp | |||
@@ -225,49 +225,49 @@ public: | |||
225 | MineFrame( QWidget *parent, const char *name = 0 ) | 225 | MineFrame( QWidget *parent, const char *name = 0 ) |
226 | :QFrame( parent, name ) {} | 226 | :QFrame( parent, name ) {} |
227 | void setField( MineField *f ) { field = f; } | 227 | void setField( MineField *f ) { field = f; } |
228 | protected: | 228 | protected: |
229 | void resizeEvent( QResizeEvent *e ) { | 229 | void resizeEvent( QResizeEvent *e ) { |
230 | field->setAvailableRect( contentsRect()); | 230 | field->setAvailableRect( contentsRect()); |
231 | QFrame::resizeEvent(e); | 231 | QFrame::resizeEvent(e); |
232 | } | 232 | } |
233 | private: | 233 | private: |
234 | MineField *field; | 234 | MineField *field; |
235 | }; | 235 | }; |
236 | 236 | ||
237 | 237 | ||
238 | 238 | ||
239 | MineSweep::MineSweep( QWidget* parent, const char* name, WFlags f ) | 239 | MineSweep::MineSweep( QWidget* parent, const char* name, WFlags f ) |
240 | : QMainWindow( parent, name, f ) | 240 | : QMainWindow( parent, name, f ) |
241 | { | 241 | { |
242 | srand(::time(0)); | 242 | srand(::time(0)); |
243 | setCaption( tr("Mine Hunt") ); | 243 | setCaption( tr("Mine Hunt") ); |
244 | setIcon( Resource::loadPixmap( "minesweep_icon" ) ); | 244 | setIcon( Resource::loadPixmap( "minesweep_icon" ) ); |
245 | 245 | ||
246 | QPEToolBar *toolBar = new QPEToolBar( this ); | 246 | QPEToolBar *toolBar = new QPEToolBar( this ); |
247 | toolBar->setHorizontalStretchable( TRUE ); | 247 | toolBar->setHorizontalStretchable( TRUE ); |
248 | 248 | ||
249 | QPEMenuBar *menuBar = new QPEMenuBar( toolBar ); | 249 | QMenuBar *menuBar = new QMenuBar( toolBar ); |
250 | 250 | ||
251 | QPopupMenu *gameMenu = new QPopupMenu( this ); | 251 | QPopupMenu *gameMenu = new QPopupMenu( this ); |
252 | gameMenu->insertItem( tr("Beginner"), this, SLOT( beginner() ) ); | 252 | gameMenu->insertItem( tr("Beginner"), this, SLOT( beginner() ) ); |
253 | gameMenu->insertItem( tr("Advanced"), this, SLOT( advanced() ) ); | 253 | gameMenu->insertItem( tr("Advanced"), this, SLOT( advanced() ) ); |
254 | gameMenu->insertItem( tr("Expert"), this, SLOT( expert() ) ); | 254 | gameMenu->insertItem( tr("Expert"), this, SLOT( expert() ) ); |
255 | 255 | ||
256 | menuBar->insertItem( tr("Game"), gameMenu ); | 256 | menuBar->insertItem( tr("Game"), gameMenu ); |
257 | 257 | ||
258 | guessLCD = new QLCDNumber( toolBar ); | 258 | guessLCD = new QLCDNumber( toolBar ); |
259 | toolBar->setStretchableWidget( guessLCD ); | 259 | toolBar->setStretchableWidget( guessLCD ); |
260 | 260 | ||
261 | QPalette lcdPal( red ); | 261 | QPalette lcdPal( red ); |
262 | lcdPal.setColor( QColorGroup::Background, QApplication::palette().active().background() ); | 262 | lcdPal.setColor( QColorGroup::Background, QApplication::palette().active().background() ); |
263 | lcdPal.setColor( QColorGroup::Button, QApplication::palette().active().button() ); | 263 | lcdPal.setColor( QColorGroup::Button, QApplication::palette().active().button() ); |
264 | 264 | ||
265 | // guessLCD->setPalette( lcdPal ); | 265 | // guessLCD->setPalette( lcdPal ); |
266 | guessLCD->setSegmentStyle( QLCDNumber::Flat ); | 266 | guessLCD->setSegmentStyle( QLCDNumber::Flat ); |
267 | guessLCD->setFrameStyle( QFrame::NoFrame ); | 267 | guessLCD->setFrameStyle( QFrame::NoFrame ); |
268 | guessLCD->setNumDigits( 2 ); | 268 | guessLCD->setNumDigits( 2 ); |
269 | guessLCD->setBackgroundMode( PaletteButton ); | 269 | guessLCD->setBackgroundMode( PaletteButton ); |
270 | newGameButton = new QPushButton( toolBar ); | 270 | newGameButton = new QPushButton( toolBar ); |
271 | newGameButton->setPixmap( QPixmap( pix_new ) ); | 271 | newGameButton->setPixmap( QPixmap( pix_new ) ); |
272 | newGameButton->setFocusPolicy(QWidget::NoFocus); | 272 | newGameButton->setFocusPolicy(QWidget::NoFocus); |
273 | connect( newGameButton, SIGNAL(clicked()), this, SLOT(newGame()) ); | 273 | connect( newGameButton, SIGNAL(clicked()), this, SLOT(newGame()) ); |