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path: root/noncore/games/oyatzee/oyatzee.cpp
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-rw-r--r--noncore/games/oyatzee/oyatzee.cpp50
1 files changed, 28 insertions, 22 deletions
diff --git a/noncore/games/oyatzee/oyatzee.cpp b/noncore/games/oyatzee/oyatzee.cpp
index a55aa73..27c0a9f 100644
--- a/noncore/games/oyatzee/oyatzee.cpp
+++ b/noncore/games/oyatzee/oyatzee.cpp
@@ -1,490 +1,496 @@
#include "oyatzee.h"
+/* OPIE */
+#include <opie2/odebug.h>
+using namespace Opie::Core;
+
+/* QT */
#include <qmessagebox.h>
#include <qpushbutton.h>
#include <qpainter.h>
#include <qlayout.h>
+/* STD */
#include <stdlib.h>
OYatzee::OYatzee( QWidget *parent , const char *name, WFlags fl ) : QMainWindow( parent , name , fl )
{
QWidget *thing = new QWidget( this );
setCentralWidget( thing );
setCaption( tr( "OYatzee" ) );
setPlayerNumber( 4 );
setRoundsNumber( 1 );
lastPlayerFinished = false;
currentPlayer = 1;
ps.append( new Player( "Carsten" ) );
ps.append( new Player( "Julia" ) );
ps.append( new Player( "Christine" ) );
ps.append( new Player( "Stephan" ) );
QVBoxLayout *vbox = new QVBoxLayout( thing );
sb = new Scoreboard( ps, thing , "sb" );
connect( sb->pb , SIGNAL( item(int) ), this , SLOT( slotEndRound(int) ) );
dw = new DiceWidget( thing , "dw" );
dw->setMaximumHeight( this->height()/4 );
connect( dw->rollButton, SIGNAL( clicked() ), this , SLOT( slotRollDices() ) );
vbox->addWidget( sb );
vbox->addWidget( dw );
}
void OYatzee::slotEndRound( int item )
{
- qDebug( "Der User hat Nummer %d ausgewählt" , item );
+ odebug << "Der User hat Nummer " << item << " ausgewählt" << oendl;
/*
* if the user clicked on Total, Bonus or Score and thus not on a
* selectable item return and do nothing
*/
if ( item == 7 || item == 8 || item == 16 ) return;
/*
* check if the user can really click on that item
*/
if ( posibilities.find( item ) == posibilities.end() ) return;
QValueListInt numbers;
Dice *d = dw->diceList.first();
for ( ; d != 0 ; d = dw->diceList.next() )
{
numbers.append( d->hasValue() );
}
int points = 0;
switch ( item )
{
case Ones:
points = getPoints( 1 , numbers );
break;
case Twos:
points = getPoints( 2 , numbers );
break;
case Threes:
points = getPoints( 3 , numbers );
break;
case Fours:
points = getPoints( 4 , numbers );
break;
case Fives:
points = getPoints( 5 , numbers );
break;
case Sixes:
points = getPoints( 6 , numbers );
break;
case ThreeOfAKind:
points = oakPoints;
break;
case FourOfAKind:
points = oakPoints;
break;
case FullHouse:
points = 25;
break;
case SStraight:
points = 30;
break;
case LStraight:
points = 40;
break;
case Yatzee:
points = 50;
break;
case Chance:
points = getPoints ( Chance , numbers );
}
sb->nextRB(currentPlayer-1)->updateMap( item , points );
nextPlayer();
- qDebug( "Punkte: %d" , points );
+ odebug << "Punkte: " << points << "" << oendl;
}
void OYatzee::nextPlayer()
{
currentPlayer++;
if ( currentPlayer > numOfPlayers )
{
currentPlayer = 1;
}
ps.at(currentPlayer-1)->turn = 0;
}
int OYatzee::getPoints( const int num , QValueListInt l)
{
QValueListInt::Iterator it = l.begin();
int c = 0;
if ( num != Chance )
{
for ( ; it != l.end() ; ++it )
{
if ( *it == num )
c++;
}
return c * num;
}
else
{
for ( ; it != l.end() ; ++it )
{
c += *it;
}
return c;
}
}
OYatzee::~OYatzee()
{
}
void OYatzee::detectPosibilities()
{
posibilities.clear();
- qDebug( "running detectPosibilities()" );
+ odebug << "running detectPosibilities()" << oendl;
Dice *d = dw->diceList.first();
QValueListInt numbers;
for ( ; d != 0 ; d = dw->diceList.next() )
{
numbers.append( d->hasValue() );
}
//the 6 numbers
QValueListInt::Iterator it;
for ( int i = 1 ; i < 7 ; ++i ) // check for 1-->6
{
bool cont = false;
it = numbers.begin();
for ( ; it != numbers.end() ; ++it )
{
if ( cont )
continue;
if ( numbers.find( i ) != numbers.end() )
{
posibilities.append( i );
cont = true;
}
}
}
//3er, 4er, Yatzee
it = numbers.begin();
int count;
int temp;
int countFH = 0; //for the full-house-check
for ( int i = 1 ; i < 7 ; ++i ) // check for 1-->6 at least 3 times
{
count = 0;
temp = 0;
it = numbers.begin();
for ( ; it != numbers.end() ; ++it )
{
if ( *it == i )
{
count++;
temp++;
}
if ( temp == 2 )
countFH = temp;
}
if ( count >= 3 )
{
posibilities.append( 9 );
//now we check if it is a full house
if ( count == 3 && countFH == 2 ) //aka Full House
posibilities.append( 11 );
if ( count >= 4 )
posibilities.append( 10 );
if ( count == 5 ) //Yatzee
posibilities.append( 14 );
oakPoints = count * i;
}
}
//S-Straight
if ( numbers.find( 3 ) != numbers.end() && numbers.find( 4 ) != numbers.end() )
{
bool isLong = false;
bool isShort = true;
//L-Straight
if ( numbers.find( 2 ) != numbers.end() && numbers.find( 5 ) != numbers.end() )
{
isShort = true;
//12345 or 23456
if ( numbers.find( 1 ) != numbers.end() || numbers.find( 6) != numbers.end() )
isLong = true;
}
//1234
if ( numbers.find( 1 ) != numbers.end() && numbers.find( 2 ) != numbers.end() )
isShort = true;
//3456
if ( numbers.find( 5 ) != numbers.end() && numbers.find( 6 ) != numbers.end() )
isShort = true;
if ( isShort )
posibilities.append( 12 );
if ( isLong )
posibilities.append( 13 );
}
posibilities.append( 13 ); //Chance, well, this is allways possible
displayPossibilites();
}
void OYatzee::displayPossibilites()
{
//X for ( QValueListInt::Iterator it = posibilities.begin() ; it != posibilities.end(); ++it )
//X {
-//X qDebug( QString::number( *it ) );
+//X odebug << QString::number( *it ) << oendl;
//X switch ( *it )
//X {
//X case Ones:
-//X qDebug( "1er" );
+//X odebug << "1er" << oendl;
//X break;
//X case Twos:
-//X qDebug( "2er" );
+//X odebug << "2er" << oendl;
//X break;
//X case Threes:
-//X qDebug( "3er" );
+//X odebug << "3er" << oendl;
//X break;
//X case Fours:
-//X qDebug( "4er" );
+//X odebug << "4er" << oendl;
//X break;
//X case Fives:
-//X qDebug( "5er" );
+//X odebug << "5er" << oendl;
//X break;
//X case Sixes:
-//X qDebug( "6er" );
+//X odebug << "6er" << oendl;
//X break;
//X case ThreeOfAKind:
-//X qDebug( "3oaK" );
+//X odebug << "3oaK" << oendl;
//X break;
//X case FourOfAKind:
-//X qDebug( "4oaK" );
+//X odebug << "4oaK" << oendl;
//X break;
//X case FullHouse:
-//X qDebug( "Full House" );
+//X odebug << "Full House" << oendl;
//X break;
//X case SStraight:
-//X qDebug( "Short S" );
+//X odebug << "Short S" << oendl;
//X break;
//X case LStraight:
-//X qDebug( "Long S" );
+//X odebug << "Long S" << oendl;
//X break;
//X case Yatzee:
-//X qDebug( "Yatzee!" );
+//X odebug << "Yatzee!" << oendl;
//X break;
//X case Chance:
-//X qDebug( "Chance" );
+//X odebug << "Chance" << oendl;
//X break;
//X }
//X }
sb->pb->setIntlist( posibilities );
sb->pb->update();
}
void OYatzee::startGame()
{
/*
* TODO
*/
}
void OYatzee::stopGame(){}
void OYatzee::setPlayerNumber( const int num )
{
numOfPlayers = num;
}
void OYatzee::setRoundsNumber( const int num )
{
numOfRounds = num;
}
void OYatzee::slotStartGame()
{
}
void OYatzee::slotRollDices()
{
- qDebug( "Roll nummer: %d" , ps.at( currentPlayer-1 )->turn );
+ odebug << "Roll nummer: " << ps.at( currentPlayer-1 )->turn << "" << oendl;
if ( ps.at( currentPlayer-1 )->turn == 3 )
{
QMessageBox::information( this,
"OYatzee",
tr( "Only three rolls per turn allowed." ) );
return;
}
Dice *d = dw->diceList.first();
for ( ; d != 0 ; d = dw->diceList.next() )
{
if ( !d->isSelected )
d->roll();
}
-// qDebug( "Roll nummer (vorher): %d" , ps.at( currentPlayer-1 )->turn );
+// odebug << "Roll nummer (vorher): " << ps.at( currentPlayer-1 )->turn << "" << oendl;
ps.at(currentPlayer-1)->turn++;
-// qDebug( "Roll nummer (nachher): %d" , ps.at( currentPlayer-1 )->turn );
+// odebug << "Roll nummer (nachher): " << ps.at( currentPlayer-1 )->turn << "" << oendl;
detectPosibilities();
}
/*
* Scoreboard
*/
Scoreboard::Scoreboard( playerList ps, QWidget *parent, const char *name ) : QWidget( parent , name )
{
ps_ = ps;
pb = new Possibilityboard( this , "pb" );
createResultboards( 4 );
QHBoxLayout *hbox = new QHBoxLayout( this );
hbox->addWidget( pb );
hbox->addSpacing( 25 );
Resultboard *r = rbList.first();
for ( ; r != 0 ; r = rbList.next() )
{
hbox->addWidget( r );
}
}
Resultboard* Scoreboard::nextRB( int currentPlayer )
{
Resultboard *b;
b = rbList.at( currentPlayer );
- qDebug( "Anzahl: %d" , rbList.count() );
+ odebug << "Anzahl: " << rbList.count() << "" << oendl;
return b;
}
void Scoreboard::createResultboards(const int num)
{
Player *p = ps_.first();
for ( int i = 0 ; i < num ; ++i , p = ps_.next() )
{
QString n = p->playerName;
rbList.append( new Resultboard( n , this ) );
}
}
void Scoreboard::paintEvent( QPaintEvent * )
{
//X QPainter p;
//X p.begin( this );
//X
//X p.drawRect( 0,0, this->width() , this->height() );
}
/*
* Dice
*/
Dice::Dice( QWidget *parent , const char *name ) : QFrame( parent , name )
{
QTime t = QTime::currentTime(); // set random seed
srand(t.hour()*12+t.minute()*60+t.second()*60);
connect( this , SIGNAL( selected() ), this , SLOT( slotSelected() ) );
}
void Dice::slotSelected()
{
if ( isSelected )
isSelected = false;
else isSelected = true;
update();
}
const int Dice::hasValue() const
{
return Value;
}
void Dice::roll()
{
Value = rand()%6;
Value += 1;
update();
}
void Dice::mousePressEvent( QMouseEvent* /*e*/ )
{
emit selected();
}
void Dice::paintEvent( QPaintEvent * )
{
QPainter p;
p.begin( this );
p.drawRect( 0,0, this->width() , this->height() );
if ( isSelected )
p.drawRect( 20,20, 10,10 );
paintNumber( &p );
}
void Dice::paintNumber( QPainter *p )
{
p->setBrush( Qt::black );
int w = this->width();
int h = this->height();
int r = this->width();
r /= 10;
switch ( Value )
{
case 1:
p->drawEllipse( (int)( 0.5*w - r ) , (int)( 0.5*h - r ) , r , r ) ;
break;
case 2:
p->drawEllipse( (int)( 0.3*w - r ) , (int)( 0.3*h - r ) , r , r ) ;
p->drawEllipse( (int)( 0.7*w - r ) , (int)( 0.7*h - r ) , r , r ) ;
break;
case 3:
p->drawEllipse( (int)( 0.5*w - r ) , (int)( 0.5*h - r ) , r , r ) ;
p->drawEllipse( (int)( 0.2*w - r ) , (int)( 0.2*h - r ) , r , r ) ;
p->drawEllipse( (int)( 0.8*w - r ) , (int)( 0.8*h - r ) , r , r ) ;
break;
@@ -515,173 +521,173 @@ void Dice::paintNumber( QPainter *p )
/*
* DiceWidget
*/
DiceWidget::DiceWidget( QWidget *parent , const char *name ) : QWidget( parent , name )
{
rollButton = new QPushButton( tr( "Roll" ) , this ) ;
for ( int i = 0 ; i < 5 ; i++ )
{
//appending the 5 dices of the game
diceList.append( new Dice( this, "wuerfel" ) );
}
QHBoxLayout *hbox = new QHBoxLayout( this );
Dice *d = diceList.first();
for ( ; d != 0 ; d = diceList.next() )
{
hbox->addWidget( d );
}
hbox->addWidget( rollButton );
}
/*
* Player
*/
Player::Player( QString name )
{
playerName = name;
setupResultList();
turn = 0;
}
void Player::setupResultList()
{
for ( int i = 1 ; i < 14 ; ++i )
{
pResults.append( 0 );
}
}
/*
* TODO: muss noch genutzt werden
*/
void Player::updateTotalPoints( pointMap m )
{
pointMap::Iterator it = m.begin();
for ( ; it != m.end() ; ++it )
{
totalPoints += it.data();
}
}
void Player::setResults( const int cat , const int points )
{
QValueListInt::Iterator it = pResults.at( cat );
*it = points;
}
/*
* Board
*/
Board::Board( QWidget *parent , const char* name ) : QWidget ( parent , name )
{
}
void Board::mousePressEvent( QMouseEvent *e )
{
emit clicked( e->pos() );
}
/*
* Resultboard
*/
Resultboard::Resultboard( QString playerName , QWidget *parent , const char* name ) : Board ( parent , name )
{
pName = playerName;
}
void Resultboard::paintEvent( QPaintEvent* )
{
QPainter p;
p.begin( this );
const int cell_width = this->width();
const int cell_height = this->height()/17;
pointMap::Iterator it = pMap.begin();
for ( ; it != pMap.end() ; ++it )
{
int i = it.key();
- qDebug( "ok: %d , %d" , i , it.data() );
+ odebug << "ok: " << i << " , " << it.data() << "" << oendl;
p.drawText( 0, i*cell_height , cell_width , cell_height , Qt::AlignCenter , QString::number( it.data() ) );
}
p.drawText( 0,0,cell_width,cell_height, Qt::AlignCenter , pName ); //Playername
}
void Resultboard::updateMap( int item , int points )
{
pMap.insert( item , points );
update();
}
/*
* Possibilityboard
*/
Possibilityboard::Possibilityboard( QWidget *parent , const char* name ) : Board ( parent , name )
{
begriffe.append( "1er" );
begriffe.append( "2er" );
begriffe.append( "3er" );
begriffe.append( "4er" );
begriffe.append( "5er" );
begriffe.append( "6er" );
begriffe.append( "Total" );
begriffe.append( "Bonus" );
begriffe.append( "3oaK" );
begriffe.append( "4oaK" );
begriffe.append( "Full House" );
begriffe.append( "Short S" );
begriffe.append( "Long S" );
begriffe.append( "Yatzee!" );
begriffe.append( "Chance" );
begriffe.append( "Score" );
connect( this , SIGNAL( clicked(QPoint) ), this , SLOT( slotClicked(QPoint) ) );
}
void Possibilityboard::slotClicked( QPoint p)
{
emit item( p.y()/(this->height()/17) );
}
void Possibilityboard::paintEvent( QPaintEvent* )
{
QPainter p;
p.begin( this );
const int cell_width = this->width();
const int cell_height = this->height()/17;
p.setBrush( Qt::blue );
QValueListInt::Iterator listIt = list.begin();
for ( ; listIt != list.end() ; ++listIt )
{
p.drawRect( 0 , (*listIt) * cell_height , cell_width , cell_height );
}
p.setBrush( Qt::black );
p.setBrush( Qt::NoBrush );
QStringList::Iterator begriffeIt = begriffe.begin();
for ( int i = 1 ; i < 18 ; ++i )
{
p.drawText( 0 , i*cell_height , cell_width , cell_height , Qt::AlignCenter , *begriffeIt );
++begriffeIt;
}
}
void Possibilityboard::setIntlist( QValueListInt &l )
{
list = l;
}