Diffstat (limited to 'noncore/games/parashoot/bullet.h') (more/less context) (ignore whitespace changes)
-rw-r--r-- | noncore/games/parashoot/bullet.h | 51 |
1 files changed, 51 insertions, 0 deletions
diff --git a/noncore/games/parashoot/bullet.h b/noncore/games/parashoot/bullet.h new file mode 100644 index 0000000..7d15899 --- a/dev/null +++ b/noncore/games/parashoot/bullet.h @@ -0,0 +1,51 @@ +/********************************************************************** +** Copyright (C) 2000 Trolltech AS. All rights reserved. +** +** This file is part of Qtopia Environment. +** +** This file may be distributed and/or modified under the terms of the +** GNU General Public License version 2 as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL included in the +** packaging of this file. +** +** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE +** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. +** +** See http://www.trolltech.com/gpl/ for GPL licensing information. +** +** Contact info@trolltech.com if any conditions of this licensing are +** not clear to you. +** +**********************************************************************/ + +#include <qpe/sound.h> + +#include <qtimer.h> +#include <qcanvas.h> + +#include <math.h> + +class Bullet : public QObject, public QCanvasSprite +{ + Q_OBJECT +public: + Bullet(QCanvas*, double angle, int cannonx, int cannony); + ~Bullet(); + void setXY(double angle); + void checkCollision(); + void advance(int phase); + int rtti() const; + static int getShotCount(); + static void setShotCount(int amount); + static void setLimit(int amount); + static void setNobullets(int amount); + +signals: + void score(int); + +private: + double dx; + double dy; + int damage; + Sound bang; +}; |