Diffstat (limited to 'noncore/games/parashoot/interface.h') (more/less context) (ignore whitespace changes)
-rw-r--r-- | noncore/games/parashoot/interface.h | 22 |
1 files changed, 12 insertions, 10 deletions
diff --git a/noncore/games/parashoot/interface.h b/noncore/games/parashoot/interface.h index 5abbe0b..dd73f53 100644 --- a/noncore/games/parashoot/interface.h +++ b/noncore/games/parashoot/interface.h @@ -1,10 +1,10 @@ /********************************************************************** -** Copyright (C) 2000 Trolltech AS. All rights reserved. +** Copyright (C) 2000-2002 Trolltech AS. All rights reserved. ** -** This file is part of Qtopia Environment. +** This file is part of the Qtopia Environment. ** ** This file may be distributed and/or modified under the terms of the ** GNU General Public License version 2 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. ** @@ -19,62 +19,64 @@ **********************************************************************/ #include "cannon.h" #include "base.h" #include "helicopter.h" -#include <qpe/sound.h> +#include <qtopia/sound.h> #include <qmainwindow.h> #include <qtimer.h> #include <qlabel.h> class QCanvas; class Helicopter; //enum Direction{ -// left, right, up, down }; +// left, right, up, down }; class ParaShoot : public QMainWindow { Q_OBJECT - + public: - static QString appName() { return QString::fromLatin1("parashoot"); } ParaShoot(QWidget* parent=0, const char* name=0, WFlags f=0); - + static QString appName() { + return QString::fromLatin1("parashoot"); + } void clear(); void gameOver(); int mancount; void levelUp(); void moveFaster(); protected: virtual void keyPressEvent(QKeyEvent*); virtual void keyReleaseEvent(QKeyEvent*); virtual void resizeEvent(QResizeEvent *e); - + virtual void focusOutEvent(QFocusEvent *); + virtual void focusInEvent(QFocusEvent *); + private slots: void increaseScore(int); void newGame(); void play(); void wait(); private: void showScore( int score, int level ); QCanvasView* pb; QCanvas canvas; Cannon* cannon; Base* base; - QCanvasText* gameover; QLabel* levelscore; int nomen; int level; int oldscore; int updatespeed; QTimer* autoDropTimer; QTimer* pauseTimer; bool gamestopped; bool waitover; Sound fanfare; int score; int lastcannonkey; -}; +}; |