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path: root/noncore/games/sfcave-sdl/animatedimage.h
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-rw-r--r--noncore/games/sfcave-sdl/animatedimage.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/noncore/games/sfcave-sdl/animatedimage.h b/noncore/games/sfcave-sdl/animatedimage.h
index 1b38e6d..3c03f52 100644
--- a/noncore/games/sfcave-sdl/animatedimage.h
+++ b/noncore/games/sfcave-sdl/animatedimage.h
@@ -3,13 +3,13 @@
#include "SDL.h"
class AnimatedImage
{
public:
- AnimatedImage( QString file, int nFrames );
+ AnimatedImage( string file, int nFrames );
~AnimatedImage();
bool nextFrame();
void draw( SDL_Surface *screen, int x, int y );
bool AtEnd();
void reset() { currentFrame = 0; }