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path: root/noncore/games/sfcave-sdl/fly_game.h
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diff --git a/noncore/games/sfcave-sdl/fly_game.h b/noncore/games/sfcave-sdl/fly_game.h
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1#ifndef __FLY_GAME_H
2#define __FLY_GAME_H
3
4#include "sfcave.h"
5#include "flyterrain.h"
6#include "player.h"
7#include "game.h"
8#include "SDL.h"
9
10class FlyGame : public Game
11{
12public:
13 FlyGame( SFCave *p, int w, int h, int diff );
14 ~FlyGame();
15
16 void init();
17 void update( int state );
18 void draw( SDL_Surface *screen );
19
20private:
21
22 //int movePlayer;
23 bool startScoring;
24
25 bool checkCollisions();
26};
27
28#endif